Bump max path windings to 128

Nathan Sobo created

This eliminates artifacts while still seeming to work with anti-aliasing.

Change summary

gpui/src/platform/mac/shaders/shaders.metal | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

Detailed changes

gpui/src/platform/mac/shaders/shaders.metal 🔗

@@ -193,7 +193,7 @@ vertex SpriteFragmentInput sprite_vertex(
     };
 }
 
-#define MAX_WINDINGS 16.
+#define MAX_WINDINGS 128.
 
 fragment float4 sprite_fragment(
     SpriteFragmentInput input [[stage_in]],