Change summary
crates/gpui/src/platform/blade/shaders.wgsl | 2 +-
crates/gpui/src/platform/mac/shaders.metal | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
Detailed changes
@@ -550,7 +550,7 @@ fn fs_poly_sprite(input: PolySpriteVarying) -> @location(0) vec4<f32> {
}
let sprite = b_poly_sprites[input.sprite_id];
- let distance = quad_sdf(input.position.xy, sprite.content_mask, sprite.corner_radii);
+ let distance = quad_sdf(input.position.xy, sprite.bounds, sprite.corner_radii);
var color = sample;
if ((sprite.grayscale & 0xFFu) != 0u) {
@@ -372,7 +372,7 @@ fragment float4 polychrome_sprite_fragment(
float4 sample =
atlas_texture.sample(atlas_texture_sampler, input.tile_position);
float distance =
- quad_sdf(input.position.xy, sprite.content_mask.bounds, sprite.corner_radii);
+ quad_sdf(input.position.xy, sprite.bounds, sprite.corner_radii);
float4 color = sample;
if (sprite.grayscale) {