@@ -3299,15 +3299,15 @@ impl<'a, 'b, V: 'static> ViewContext<'a, 'b, V> {
let region_id = MouseRegionId::new(tag, self.view_id, region_id);
MouseState {
hovered: self.window.hovered_region_ids.contains(®ion_id),
- clicked: if let Some((clicked_region_id, button)) = self.window.clicked_region {
- if region_id == clicked_region_id {
- Some(button)
- } else {
- None
- }
- } else {
- None
- },
+ mouse_down: !self.window.clicked_region_ids.is_empty(),
+ clicked: self
+ .window
+ .clicked_region_ids
+ .iter()
+ .find(|click_region_id| **click_region_id == region_id)
+ // If we've gotten here, there should always be a clicked region.
+ // But let's be defensive and return None if there isn't.
+ .and_then(|_| self.window.clicked_region.map(|(_, button)| button)),
accessed_hovered: false,
accessed_clicked: false,
}
@@ -3823,14 +3823,20 @@ impl<'a, T> DerefMut for Reference<'a, T> {
pub struct MouseState {
pub(crate) hovered: bool,
pub(crate) clicked: Option<MouseButton>,
+ pub(crate) mouse_down: bool,
pub(crate) accessed_hovered: bool,
pub(crate) accessed_clicked: bool,
}
impl MouseState {
+ pub fn dragging(&mut self) -> bool {
+ self.accessed_hovered = true;
+ self.hovered && self.mouse_down
+ }
+
pub fn hovered(&mut self) -> bool {
self.accessed_hovered = true;
- self.hovered
+ self.hovered && (!self.mouse_down || self.clicked.is_some())
}
pub fn clicked(&mut self) -> Option<MouseButton> {
@@ -617,10 +617,11 @@ impl<'a> WindowContext<'a> {
}
}
- if self
- .window
- .platform_window
- .is_topmost_for_position(*position)
+ if pressed_button.is_none()
+ && self
+ .window
+ .platform_window
+ .is_topmost_for_position(*position)
{
self.platform().set_cursor_style(style_to_assign);
}
@@ -42,7 +42,11 @@ where
let mut handler = MouseEventHandler::above::<Tag, _>(region_id, cx, |state, cx| {
// Observing hovered will cause a render when the mouse enters regardless
// of if mouse position was accessed before
- let drag_position = if state.hovered() { drag_position } else { None };
+ let drag_position = if state.dragging() {
+ drag_position
+ } else {
+ None
+ };
Stack::new()
.with_child(render_child(state, cx))
.with_children(drag_position.map(|drag_position| {