An old fix was ported over from gpui1, and the two fixes could not exist
side-by-side. Delete this code and let the keymap handle it
Release Notes:
- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
@@ -1095,37 +1095,7 @@ extern "C" fn handle_key_event(this: &Object, native_event: id, key_equivalent:
.flatten()
.is_some();
if !is_composing {
- // if the IME has changed the key, we'll first emit an event with the character- // generated by the IME system; then fallback to the keystroke if that is not- // handled.- // cases that we have working:- // - " on a brazillian layout by typing <quote><space>- // - ctrl-` on a brazillian layout by typing <ctrl-`>- // - $ on a czech QWERTY layout by typing <alt-4>- // - 4 on a czech QWERTY layout by typing <shift-4>- // - ctrl-4 on a czech QWERTY layout by typing <ctrl-alt-4> (or <ctrl-shift-4>)- if ime_text.is_some() && ime_text.as_ref() != Some(&event.keystroke.key) {- let event_with_ime_text = KeyDownEvent {- is_held: false,- keystroke: Keystroke {- // we match ctrl because some use-cases need it.- // we don't match alt because it's often used to generate the optional character- // we don't match shift because we're not here with letters (usually)- // we don't match cmd/fn because they don't seem to use IME- modifiers: Default::default(),- key: ime_text.clone().unwrap(),- ime_key: None,- },- };- handled = callback(InputEvent::KeyDown(event_with_ime_text));- }- if !handled {- // empty key happens when you type a deadkey in input composition.- // (e.g. on a brazillian keyboard typing quote is a deadkey)- if !event.keystroke.key.is_empty() {- handled = callback(InputEvent::KeyDown(event));- }- }
+ handled = callback(InputEvent::KeyDown(event));
}
if !handled {