Fix missing IME keys when no input handler is set (#13325)
Mikayla Maki
created 2 years ago
This fixes a bug introduced by
https://github.com/zed-industries/zed/pull/12702, where GPUI would only
generate the correct key events if you had an input handler set.
Release Notes:
- N/A
Change summary
crates/gpui/src/platform/mac/window.rs | 13 +++++++++++--
1 file changed, 11 insertions(+), 2 deletions(-)
Detailed changes
@@ -310,7 +310,7 @@ unsafe fn build_window_class(name: &'static str, superclass: &Class) -> *const C
}
#[allow(clippy::enum_variant_names)]
-#[derive(Clone)]
+#[derive(Clone, Debug)]
enum ImeInput {
InsertText(String, Option<Range<usize>>),
SetMarkedText(String, Option<Range<usize>>, Option<Range<usize>>),
@@ -1911,7 +1911,7 @@ fn send_to_input_handler(window: &Object, ime: ImeInput) {
let mut lock = window_state.lock();
if let Some(mut input_handler) = lock.input_handler.take() {
- match ime.clone() {
+ match ime {
ImeInput::InsertText(text, range) => {
if let Some(ime_input) = lock.last_ime_inputs.as_mut() {
ime_input.push((text, range));
@@ -1931,6 +1931,15 @@ fn send_to_input_handler(window: &Object, ime: ImeInput) {
}
}
window_state.lock().input_handler = Some(input_handler);
+ } else {
+ match ime {
+ ImeInput::InsertText(text, range) => {
+ if let Some(ime_input) = lock.last_ime_inputs.as_mut() {
+ ime_input.push((text, range));
+ }
+ }
+ _ => {}
+ }
}
}
}