@@ -60,14 +60,6 @@ struct DirectXGlobalElements {
blend_state: ID3D11BlendState,
}
-#[repr(C)]
-struct DrawInstancedIndirectArgs {
- vertex_count_per_instance: u32,
- instance_count: u32,
- start_vertex_location: u32,
- start_instance_location: u32,
-}
-
// #[cfg(not(feature = "enable-renderdoc"))]
// struct DirectComposition {
// comp_device: IDCompositionDevice,
@@ -282,22 +274,12 @@ impl DirectXRenderer {
}
let mut vertices = Vec::new();
let mut sprites = Vec::with_capacity(paths.len());
- let mut draw_indirect_commands = Vec::with_capacity(paths.len());
- let mut start_vertex_location = 0;
- for (i, path) in paths.iter().enumerate() {
- draw_indirect_commands.push(DrawInstancedIndirectArgs {
- vertex_count_per_instance: path.vertices.len() as u32,
- instance_count: 1,
- start_vertex_location,
- start_instance_location: i as u32,
- });
- start_vertex_location += path.vertices.len() as u32;
- vertices.extend(path.vertices.iter().map(|v| PathVertex {
+ for (i, path) in paths.iter().enumerate() {
+ vertices.extend(path.vertices.iter().map(|v| DirectXPathVertex {
xy_position: v.xy_position,
- content_mask: ContentMask {
- bounds: path.content_mask.bounds,
- },
+ content_mask: path.content_mask.bounds,
+ sprite_index: i as u32,
}));
sprites.push(PathSprite {
@@ -314,7 +296,7 @@ impl DirectXRenderer {
.map(|input| update_paths_pipeline_buffer(&mut self.pipelines.paths_pipeline, input));
update_buffer(
&self.devices.device_context,
- &self.pipelines.paths_pipeline.buffer,
+ &self.pipelines.paths_pipeline.instance_buffer,
&sprites,
)?;
update_paths_vertex_capacity(
@@ -328,32 +310,40 @@ impl DirectXRenderer {
&self.pipelines.paths_pipeline.vertex_buffer,
&vertices,
)?;
- update_indirect_buffer_capacity(
- &self.pipelines.paths_pipeline,
- draw_indirect_commands.len(),
- &self.devices.device,
- )
- .map(|input| update_paths_indirect_buffer(&mut self.pipelines.paths_pipeline, input));
- update_buffer(
- &self.devices.device_context,
- &self.pipelines.paths_pipeline.indirect_draw_buffer,
- &draw_indirect_commands,
- )?;
- prepare_indirect_draws(
- &self.devices.device_context,
- &self.pipelines.paths_pipeline,
- &self.context.viewport,
- &self.globals.global_params_buffer,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
- )?;
- for i in 0..paths.len() {
- draw_indirect(
- &self.devices.device_context,
- &self.pipelines.paths_pipeline.indirect_draw_buffer,
- (i * std::mem::size_of::<DrawInstancedIndirectArgs>()) as u32,
+ let device_context = &self.devices.device_context;
+ unsafe {
+ device_context.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ device_context.VSSetShader(&self.pipelines.paths_pipeline.vertex, None);
+ device_context.PSSetShader(&self.pipelines.paths_pipeline.fragment, None);
+ device_context.VSSetConstantBuffers(0, Some(&self.globals.global_params_buffer));
+ device_context.PSSetConstantBuffers(0, Some(&self.globals.global_params_buffer));
+ device_context.VSSetShaderResources(
+ 2,
+ Some(&[Some(self.pipelines.paths_pipeline.instance_view.clone())]),
+ );
+ device_context.PSSetShaderResources(
+ 2,
+ Some(&[Some(self.pipelines.paths_pipeline.instance_view.clone())]),
);
+ device_context.PSSetSamplers(0, Some(&self.globals.sampler));
+ device_context.OMSetBlendState(&self.globals.blend_state, None, 0xffffffff);
+ let stride = std::mem::size_of::<DirectXPathVertex>() as u32;
+ let offset = 0u32;
+ device_context.IASetVertexBuffers(
+ 0,
+ 1,
+ Some([Some(self.pipelines.paths_pipeline.vertex_buffer.clone())].as_ptr()),
+ Some(&stride),
+ Some(&offset),
+ );
+ device_context.IASetInputLayout(&self.pipelines.paths_pipeline.input_layout);
}
+
+ unsafe {
+ device_context.Draw(vertices.len() as u32, 0);
+ }
+
Ok(())
}
@@ -627,19 +617,18 @@ struct PipelineState {
struct PathsPipelineState {
vertex: ID3D11VertexShader,
fragment: ID3D11PixelShader,
- buffer: ID3D11Buffer,
- buffer_size: usize,
+ instance_buffer: ID3D11Buffer,
+ instance_buffer_size: usize,
vertex_buffer: ID3D11Buffer,
vertex_buffer_size: usize,
- indirect_draw_buffer: ID3D11Buffer,
- indirect_buffer_size: usize,
- view: [Option<ID3D11ShaderResourceView>; 1],
- vertex_view: [Option<ID3D11ShaderResourceView>; 1],
+ instance_view: ID3D11ShaderResourceView,
+ vertex_view: ID3D11ShaderResourceView,
+ input_layout: ID3D11InputLayout,
}
impl PathsPipelineState {
fn new(device: &ID3D11Device) -> Result<Self> {
- let vertex = {
+ let (vertex, shader_blob) = {
let shader_blob = shader_resources::build_shader_blob("paths_vertex", "vs_5_0")?;
let bytes = unsafe {
std::slice::from_raw_parts(
@@ -647,7 +636,7 @@ impl PathsPipelineState {
shader_blob.GetBufferSize(),
)
};
- create_vertex_shader(device, bytes)?
+ (create_vertex_shader(device, bytes)?, shader_blob)
};
let fragment = {
let shader_blob = shader_resources::build_shader_blob("paths_fragment", "ps_5_0")?;
@@ -659,23 +648,64 @@ impl PathsPipelineState {
};
create_fragment_shader(device, bytes)?
};
- let buffer = create_buffer(device, std::mem::size_of::<PathSprite>(), 32)?;
- let view = create_buffer_view(device, &buffer)?;
- let vertex_buffer =
- create_buffer(device, std::mem::size_of::<PathVertex<ScaledPixels>>(), 32)?;
+ let instance_buffer = create_buffer(device, std::mem::size_of::<PathSprite>(), 32)?;
+ let instance_view = create_buffer_view(device, &instance_buffer)?;
+ let vertex_buffer = create_buffer(device, std::mem::size_of::<DirectXPathVertex>(), 32)?;
let vertex_view = create_buffer_view(device, &vertex_buffer)?;
- let indirect_draw_buffer = create_indirect_draw_buffer(device, 32)?;
+
+ // Create input layout
+ let input_layout = unsafe {
+ let shader_bytes = std::slice::from_raw_parts(
+ shader_blob.GetBufferPointer() as *const u8,
+ shader_blob.GetBufferSize(),
+ );
+ let mut layout = None;
+ device.CreateInputLayout(
+ &[
+ D3D11_INPUT_ELEMENT_DESC {
+ SemanticName: windows::core::s!("POSITION"),
+ SemanticIndex: 0,
+ Format: DXGI_FORMAT_R32G32_FLOAT,
+ InputSlot: 0,
+ AlignedByteOffset: 0,
+ InputSlotClass: D3D11_INPUT_PER_VERTEX_DATA,
+ InstanceDataStepRate: 0,
+ },
+ D3D11_INPUT_ELEMENT_DESC {
+ SemanticName: windows::core::s!("TEXCOORD"),
+ SemanticIndex: 0,
+ Format: DXGI_FORMAT_R32G32B32A32_FLOAT,
+ InputSlot: 0,
+ AlignedByteOffset: 8,
+ InputSlotClass: D3D11_INPUT_PER_VERTEX_DATA,
+ InstanceDataStepRate: 0,
+ },
+ D3D11_INPUT_ELEMENT_DESC {
+ SemanticName: windows::core::s!("TEXCOORD"),
+ SemanticIndex: 1,
+ Format: DXGI_FORMAT_R32_UINT,
+ InputSlot: 0,
+ AlignedByteOffset: 24,
+ InputSlotClass: D3D11_INPUT_PER_VERTEX_DATA,
+ InstanceDataStepRate: 0,
+ },
+ ],
+ shader_bytes,
+ Some(&mut layout),
+ )?;
+ layout.unwrap()
+ };
+
Ok(Self {
vertex,
fragment,
- buffer,
- buffer_size: 32,
+ instance_buffer,
+ instance_buffer_size: 32,
vertex_buffer,
vertex_buffer_size: 32,
- indirect_draw_buffer,
- indirect_buffer_size: 32,
- view,
+ instance_view,
vertex_view,
+ input_layout,
})
}
}
@@ -687,6 +717,14 @@ struct PathSprite {
color: Background,
}
+#[derive(Clone, Debug)]
+#[repr(C)]
+struct DirectXPathVertex {
+ xy_position: Point<ScaledPixels>,
+ content_mask: Bounds<ScaledPixels>,
+ sprite_index: u32,
+}
+
fn get_dxgi_factory() -> Result<IDXGIFactory6> {
#[cfg(debug_assertions)]
let factory_flag = DXGI_CREATE_FACTORY_DEBUG;
@@ -919,7 +957,7 @@ fn create_pipieline(
fragment,
buffer,
buffer_size,
- view,
+ view: [Some(view)],
})
}
@@ -960,24 +998,10 @@ fn create_buffer(
fn create_buffer_view(
device: &ID3D11Device,
buffer: &ID3D11Buffer,
-) -> Result<[Option<ID3D11ShaderResourceView>; 1]> {
+) -> Result<ID3D11ShaderResourceView> {
let mut view = None;
unsafe { device.CreateShaderResourceView(buffer, None, Some(&mut view)) }?;
- Ok([view])
-}
-
-fn create_indirect_draw_buffer(device: &ID3D11Device, buffer_size: u32) -> Result<ID3D11Buffer> {
- let desc = D3D11_BUFFER_DESC {
- ByteWidth: std::mem::size_of::<DrawInstancedIndirectArgs>() as u32 * buffer_size,
- Usage: D3D11_USAGE_DYNAMIC,
- BindFlags: D3D11_BIND_INDEX_BUFFER.0 as u32,
- CPUAccessFlags: D3D11_CPU_ACCESS_WRITE.0 as u32,
- MiscFlags: D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.0 as u32,
- StructureByteStride: std::mem::size_of::<DrawInstancedIndirectArgs>() as u32,
- };
- let mut buffer = None;
- unsafe { device.CreateBuffer(&desc, None, Some(&mut buffer)) }?;
- Ok(buffer.unwrap())
+ Ok(view.unwrap())
}
fn update_global_params(
@@ -1032,15 +1056,15 @@ fn update_buffer_capacity(
let buffer_size = data_size.next_power_of_two();
let buffer = create_buffer(device, element_size, buffer_size).unwrap();
let view = create_buffer_view(device, &buffer).unwrap();
- Some((buffer, buffer_size, view))
+ Some((buffer, buffer_size, [Some(view)]))
}
fn update_paths_buffer_capacity(
pipeline: &PathsPipelineState,
data_size: usize,
device: &ID3D11Device,
-) -> Option<(ID3D11Buffer, usize, [Option<ID3D11ShaderResourceView>; 1])> {
- if pipeline.buffer_size >= data_size {
+) -> Option<(ID3D11Buffer, usize, ID3D11ShaderResourceView)> {
+ if pipeline.instance_buffer_size >= data_size {
return None;
}
let buffer_size = data_size.next_power_of_two();
@@ -1053,14 +1077,14 @@ fn update_paths_vertex_capacity(
pipeline: &PathsPipelineState,
vertex_size: usize,
device: &ID3D11Device,
-) -> Option<(ID3D11Buffer, usize, [Option<ID3D11ShaderResourceView>; 1])> {
+) -> Option<(ID3D11Buffer, usize, ID3D11ShaderResourceView)> {
if pipeline.vertex_buffer_size >= vertex_size {
return None;
}
let vertex_size = vertex_size.next_power_of_two();
let buffer = create_buffer(
device,
- std::mem::size_of::<PathVertex<ScaledPixels>>(),
+ std::mem::size_of::<DirectXPathVertex>(),
vertex_size,
)
.unwrap();
@@ -1068,19 +1092,6 @@ fn update_paths_vertex_capacity(
Some((buffer, vertex_size, view))
}
-fn update_indirect_buffer_capacity(
- pipeline: &PathsPipelineState,
- data_size: usize,
- device: &ID3D11Device,
-) -> Option<(ID3D11Buffer, usize)> {
- if pipeline.indirect_buffer_size >= data_size {
- return None;
- }
- let buffer_size = data_size.next_power_of_two();
- let buffer = create_indirect_draw_buffer(device, data_size as u32).unwrap();
- Some((buffer, buffer_size))
-}
-
fn update_pipeline(
pipeline: &mut PipelineState,
input: (ID3D11Buffer, usize, [Option<ID3D11ShaderResourceView>; 1]),
@@ -1092,27 +1103,22 @@ fn update_pipeline(
fn update_paths_pipeline_buffer(
pipeline: &mut PathsPipelineState,
- input: (ID3D11Buffer, usize, [Option<ID3D11ShaderResourceView>; 1]),
+ input: (ID3D11Buffer, usize, ID3D11ShaderResourceView),
) {
- pipeline.buffer = input.0;
- pipeline.buffer_size = input.1;
- pipeline.view = input.2;
+ pipeline.instance_buffer = input.0;
+ pipeline.instance_buffer_size = input.1;
+ pipeline.instance_view = input.2;
}
fn update_paths_pipeline_vertex(
pipeline: &mut PathsPipelineState,
- input: (ID3D11Buffer, usize, [Option<ID3D11ShaderResourceView>; 1]),
+ input: (ID3D11Buffer, usize, ID3D11ShaderResourceView),
) {
pipeline.vertex_buffer = input.0;
pipeline.vertex_buffer_size = input.1;
pipeline.vertex_view = input.2;
}
-fn update_paths_indirect_buffer(pipeline: &mut PathsPipelineState, input: (ID3D11Buffer, usize)) {
- pipeline.indirect_draw_buffer = input.0;
- pipeline.indirect_buffer_size = input.1;
-}
-
fn update_buffer<T>(
device_context: &ID3D11DeviceContext,
buffer: &ID3D11Buffer,
@@ -1127,37 +1133,6 @@ fn update_buffer<T>(
Ok(())
}
-fn prepare_indirect_draws(
- device_context: &ID3D11DeviceContext,
- pipeline: &PathsPipelineState,
- viewport: &[D3D11_VIEWPORT],
- global_params: &[Option<ID3D11Buffer>],
- topology: D3D_PRIMITIVE_TOPOLOGY,
-) -> Result<()> {
- unsafe {
- device_context.VSSetShaderResources(1, Some(&pipeline.vertex_view));
- device_context.VSSetShaderResources(2, Some(&pipeline.view));
- device_context.PSSetShaderResources(2, Some(&pipeline.view));
- device_context.IASetPrimitiveTopology(topology);
- device_context.RSSetViewports(Some(viewport));
- device_context.VSSetShader(&pipeline.vertex, None);
- device_context.PSSetShader(&pipeline.fragment, None);
- device_context.VSSetConstantBuffers(0, Some(global_params));
- device_context.PSSetConstantBuffers(0, Some(global_params));
- }
- Ok(())
-}
-
-fn draw_indirect(
- device_context: &ID3D11DeviceContext,
- indirect_draw_buffer: &ID3D11Buffer,
- offset: u32,
-) {
- unsafe {
- device_context.DrawInstancedIndirect(indirect_draw_buffer, offset);
- }
-}
-
fn draw_normal(
device_context: &ID3D11DeviceContext,
pipeline: &PipelineState,