@@ -136,25 +136,6 @@ impl Render for () {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {}
}
-/// A quick way to create a [`Render`]able view without having to define a new type.
-#[cfg(any(test, feature = "test-support"))]
-pub struct TestView(Box<dyn FnMut(&mut ViewContext<TestView>) -> AnyElement>);
-
-#[cfg(any(test, feature = "test-support"))]
-impl TestView {
- /// Construct a TestView from a render closure.
- pub fn new<F: FnMut(&mut ViewContext<TestView>) -> AnyElement + 'static>(f: F) -> Self {
- Self(Box::new(f))
- }
-}
-
-#[cfg(any(test, feature = "test-support"))]
-impl Render for TestView {
- fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
- (self.0)(cx)
- }
-}
-
/// You can derive [`IntoElement`] on any type that implements this trait.
/// It is used to construct reusable `components` out of plain data. Think of
/// components as a recipe for a certain pattern of elements. RenderOnce allows
@@ -94,7 +94,6 @@ type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
-#[derive(Debug)]
struct FocusEvent {
previous_focus_path: SmallVec<[FocusId; 8]>,
current_focus_path: SmallVec<[FocusId; 8]>,
@@ -2022,12 +2021,11 @@ impl<'a, V: 'static> ViewContext<'a, V> {
}
}
- // Always emit a notify effect, so that handlers fire correctly
- self.window_cx.app.push_effect(Effect::Notify {
- emitter: self.view.model.entity_id,
- });
if !self.window.drawing {
self.window_cx.window.dirty = true;
+ self.window_cx.app.push_effect(Effect::Notify {
+ emitter: self.view.model.entity_id,
+ });
}
}
@@ -2759,59 +2757,3 @@ pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>)
border_color: border_color.into(),
}
}
-
-#[cfg(test)]
-mod test {
-
- use std::{cell::RefCell, rc::Rc};
-
- use crate::{
- self as gpui, div, FocusHandle, InteractiveElement, IntoElement, Render, TestAppContext,
- ViewContext, VisualContext,
- };
-
- #[gpui::test]
- fn test_notify_on_focus(cx: &mut TestAppContext) {
- struct TestFocusView {
- handle: FocusHandle,
- }
-
- impl Render for TestFocusView {
- fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
- div().id("test").track_focus(&self.handle)
- }
- }
-
- let notify_counter = Rc::new(RefCell::new(0));
-
- let (notify_producer, cx) = cx.add_window_view(|cx| {
- cx.activate_window();
- let handle = cx.focus_handle();
-
- cx.on_focus(&handle, |_, cx| {
- cx.notify();
- })
- .detach();
-
- TestFocusView { handle }
- });
-
- let focus_handle = cx.update(|cx| notify_producer.read(cx).handle.clone());
-
- let _notify_consumer = cx.new_view({
- |cx| {
- let notify_counter = notify_counter.clone();
- cx.observe(¬ify_producer, move |_, _, _| {
- *notify_counter.borrow_mut() += 1;
- })
- .detach();
- }
- });
-
- cx.update(|cx| {
- cx.focus(&focus_handle);
- });
-
- assert_eq!(*notify_counter.borrow(), 1);
- }
-}