@@ -296,6 +296,11 @@ pub(crate) struct ElementStateBox {
type_name: &'static str,
}
+struct RequestedInputHandler {
+ view_id: EntityId,
+ handler: Option<Box<dyn PlatformInputHandler>>,
+}
+
pub(crate) struct Frame {
focus: Option<FocusId>,
window_active: bool,
@@ -308,6 +313,7 @@ pub(crate) struct Frame {
pub(crate) next_stacking_order_id: u32,
content_mask_stack: Vec<ContentMask<Pixels>>,
element_offset_stack: Vec<Point<Pixels>>,
+ requested_input_handler: Option<RequestedInputHandler>,
pub(crate) view_stack: Vec<EntityId>,
pub(crate) reused_views: FxHashSet<EntityId>,
}
@@ -323,9 +329,10 @@ impl Frame {
scene: Scene::default(),
z_index_stack: StackingOrder::default(),
next_stacking_order_id: 0,
- depth_map: Default::default(),
+ depth_map: Vec::new(),
content_mask_stack: Vec::new(),
element_offset_stack: Vec::new(),
+ requested_input_handler: None,
view_stack: Vec::new(),
reused_views: FxHashSet::default(),
}
@@ -947,7 +954,7 @@ impl<'a> WindowContext<'a> {
&mut self,
mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
) {
- let view_id = self.parent_view_id().unwrap();
+ let view_id = self.parent_view_id();
let order = self.window.next_frame.z_index_stack.clone();
self.window
.next_frame
@@ -1036,7 +1043,7 @@ impl<'a> WindowContext<'a> {
/// Called during painting to track which z-index is on top at each pixel position
pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
let stacking_order = self.window.next_frame.z_index_stack.clone();
- let view_id = self.parent_view_id().unwrap();
+ let view_id = self.parent_view_id();
self.window
.next_frame
.depth_map
@@ -1093,7 +1100,7 @@ impl<'a> WindowContext<'a> {
) {
let scale_factor = self.scale_factor();
let content_mask = self.content_mask();
- let view_id = self.parent_view_id().unwrap();
+ let view_id = self.parent_view_id();
let window = &mut *self.window;
for shadow in shadows {
let mut shadow_bounds = bounds;
@@ -1121,7 +1128,7 @@ impl<'a> WindowContext<'a> {
pub fn paint_quad(&mut self, quad: PaintQuad) {
let scale_factor = self.scale_factor();
let content_mask = self.content_mask();
- let view_id = self.parent_view_id().unwrap();
+ let view_id = self.parent_view_id();
let window = &mut *self.window;
window.next_frame.scene.insert(
@@ -1144,7 +1151,7 @@ impl<'a> WindowContext<'a> {
pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
let scale_factor = self.scale_factor();
let content_mask = self.content_mask();
- let view_id = self.parent_view_id().unwrap();
+ let view_id = self.parent_view_id();
path.content_mask = content_mask;
path.color = color.into();
@@ -1174,7 +1181,7 @@ impl<'a> WindowContext<'a> {
size: size(width, height),
};
let content_mask = self.content_mask();
- let view_id = self.parent_view_id().unwrap();
+ let view_id = self.parent_view_id();
let window = &mut *self.window;
window.next_frame.scene.insert(
@@ -1231,7 +1238,7 @@ impl<'a> WindowContext<'a> {
size: tile.bounds.size.map(Into::into),
};
let content_mask = self.content_mask().scale(scale_factor);
- let view_id = self.parent_view_id().unwrap();
+ let view_id = self.parent_view_id();
let window = &mut *self.window;
window.next_frame.scene.insert(
&window.next_frame.z_index_stack,
@@ -1284,7 +1291,7 @@ impl<'a> WindowContext<'a> {
size: tile.bounds.size.map(Into::into),
};
let content_mask = self.content_mask().scale(scale_factor);
- let view_id = self.parent_view_id().unwrap();
+ let view_id = self.parent_view_id();
let window = &mut *self.window;
window.next_frame.scene.insert(
@@ -1329,7 +1336,7 @@ impl<'a> WindowContext<'a> {
Ok((params.size, Cow::Owned(bytes)))
})?;
let content_mask = self.content_mask().scale(scale_factor);
- let view_id = self.parent_view_id().unwrap();
+ let view_id = self.parent_view_id();
let window = &mut *self.window;
window.next_frame.scene.insert(
@@ -1368,7 +1375,7 @@ impl<'a> WindowContext<'a> {
})?;
let content_mask = self.content_mask().scale(scale_factor);
let corner_radii = corner_radii.scale(scale_factor);
- let view_id = self.parent_view_id().unwrap();
+ let view_id = self.parent_view_id();
let window = &mut *self.window;
window.next_frame.scene.insert(
@@ -1392,7 +1399,7 @@ impl<'a> WindowContext<'a> {
let scale_factor = self.scale_factor();
let bounds = bounds.scale(scale_factor);
let content_mask = self.content_mask().scale(scale_factor);
- let view_id = self.parent_view_id().unwrap();
+ let view_id = self.parent_view_id();
let window = &mut *self.window;
window.next_frame.scene.insert(
&window.next_frame.z_index_stack,
@@ -1408,14 +1415,27 @@ impl<'a> WindowContext<'a> {
}
pub(crate) fn reuse_view(&mut self) {
- let view_id = self.parent_view_id().unwrap();
- let window = &mut self.window;
- let grafted_view_ids = window
+ let view_id = self.parent_view_id();
+ let grafted_view_ids = self
+ .window
.next_frame
.dispatch_tree
- .graft(view_id, &mut window.rendered_frame.dispatch_tree);
+ .graft(view_id, &mut self.window.rendered_frame.dispatch_tree);
for view_id in grafted_view_ids {
- assert!(window.next_frame.reused_views.insert(view_id));
+ assert!(self.window.next_frame.reused_views.insert(view_id));
+
+ // Reuse the previous input handler if it was associated with one of
+ // the views grafted from the tree in the previous frame.
+ if self
+ .window
+ .rendered_frame
+ .requested_input_handler
+ .as_ref()
+ .map_or(false, |requested| requested.view_id == view_id)
+ {
+ self.window.next_frame.requested_input_handler =
+ self.window.rendered_frame.requested_input_handler.take();
+ }
}
}
@@ -1430,7 +1450,11 @@ impl<'a> WindowContext<'a> {
}
self.text_system().start_frame();
- self.window.platform_window.clear_input_handler();
+ if let Some(requested_handler) = self.window.rendered_frame.requested_input_handler.as_mut()
+ {
+ requested_handler.handler = self.window.platform_window.take_input_handler();
+ }
+
self.window.layout_engine.as_mut().unwrap().clear();
self.window.next_frame.clear();
let root_view = self.window.root_view.take().unwrap();
@@ -1486,6 +1510,13 @@ impl<'a> WindowContext<'a> {
.reuse_views(&mut self.window.rendered_frame);
self.window.next_frame.scene.finish();
+ // Register requested input handler with the platform window.
+ if let Some(requested_input) = self.window.next_frame.requested_input_handler.as_mut() {
+ if let Some(handler) = requested_input.handler.take() {
+ self.window.platform_window.set_input_handler(handler);
+ }
+ }
+
let previous_focus_path = self.window.rendered_frame.focus_path();
let previous_window_active = self.window.rendered_frame.window_active;
mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
@@ -2054,7 +2085,7 @@ impl<'a> WindowContext<'a> {
result
} else {
let (result, state) = f(None, cx);
- let parent_view_id = cx.parent_view_id().unwrap();
+ let parent_view_id = cx.parent_view_id();
cx.window_mut()
.next_frame
.element_states
@@ -2072,8 +2103,13 @@ impl<'a> WindowContext<'a> {
})
}
- fn parent_view_id(&self) -> Option<EntityId> {
- self.window.next_frame.view_stack.last().copied()
+ fn parent_view_id(&self) -> EntityId {
+ *self
+ .window
+ .next_frame
+ .view_stack
+ .last()
+ .expect("a view should always be on the stack while drawing")
}
/// Set an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
@@ -2087,9 +2123,11 @@ impl<'a> WindowContext<'a> {
input_handler: impl PlatformInputHandler,
) {
if focus_handle.is_focused(self) {
- self.window
- .platform_window
- .set_input_handler(Box::new(input_handler));
+ let view_id = self.parent_view_id();
+ self.window.next_frame.requested_input_handler = Some(RequestedInputHandler {
+ view_id,
+ handler: Some(Box::new(input_handler)),
+ })
}
}