Change summary
crates/gpui/src/platform/mac/shaders/shaders.metal | 14 ++++++++++----
crates/zed/assets/themes/black.toml | 2 +-
crates/zed/assets/themes/dark.toml | 2 +-
3 files changed, 12 insertions(+), 6 deletions(-)
Detailed changes
@@ -66,13 +66,19 @@ float4 quad_sdf(QuadFragmentInput input) {
border_width = vertical_border;
}
- float4 color = input.background_color * float4(1., 1., 1., saturate(0.5 - distance));
- if (border_width != 0.) {
+ float4 color;
+ if (border_width == 0.) {
+ color = input.background_color;
+ } else {
float inset_distance = distance + border_width;
- color = mix(input.border_color, color, saturate(0.5 - inset_distance));
+ float4 border_color = float4(
+ mix(input.background_color.rgb, input.border_color.rgb, input.border_color.a),
+ saturate(input.background_color.a + input.border_color.a)
+ );
+ color = mix(border_color, input.background_color, saturate(0.5 - inset_distance));
}
- return color;
+ return color * float4(1., 1., 1., saturate(0.5 - distance));
}
vertex QuadFragmentInput quad_vertex(
@@ -7,7 +7,7 @@ extends = "_base"
[border]
0 = "#000000B2"
-1 = "#FFFFFF16"
+1 = "#FFFFFF4A"
[text]
0 = { extends = "$text.base", color = "#ffffff" }
@@ -7,7 +7,7 @@ extends = "_base"
[border]
0 = "#1B222B"
-1 = "#FFFFFF16"
+1 = "#FFFFFF4A"
[text]
0 = { extends = "$text.base", color = "#FFFFFF" }