Change summary
crates/gpui_macros/src/styles.rs | 17 +++++++++++++++++
crates/ui/src/components/button/split_button.rs | 7 +------
2 files changed, 18 insertions(+), 6 deletions(-)
Detailed changes
@@ -405,6 +405,23 @@ pub fn box_shadow_style_methods(input: TokenStream) -> TokenStream {
self
}
+ /// Sets the box shadow of the element.
+ ///
+ /// A hairline shadow is a very thin shadow that is often used
+ /// to create a subtle depth effect under an element.
+ #visibility fn shadow_hairline(mut self) -> Self {
+ use gpui::{BoxShadow, hsla, point, px};
+ use std::vec;
+
+ self.style().box_shadow = Some(vec![BoxShadow {
+ color: hsla(0.0, 0.0, 0.0, 0.16),
+ offset: point(px(0.), px(1.)),
+ blur_radius: px(0.),
+ spread_radius: px(0.),
+ }]);
+ self
+ }
+
/// Sets the box shadow of the element.
/// [Docs](https://tailwindcss.com/docs/box-shadow)
#visibility fn shadow_sm(mut self) -> Self {
@@ -41,11 +41,6 @@ impl RenderOnce for SplitButton {
)
.child(self.right)
.bg(ElevationIndex::Surface.on_elevation_bg(cx))
- .shadow(vec![BoxShadow {
- color: hsla(0.0, 0.0, 0.0, 0.16),
- offset: point(px(0.), px(1.)),
- blur_radius: px(0.),
- spread_radius: px(0.),
- }])
+ .shadow_hairline()
}
}