blade: Fix incorrect texture format (#10524)
apricotbucket28
created
Fixes image rendering
Closes https://github.com/zed-industries/zed/issues/10505
Before:

After:

Release Notes:
- N/A
Change summary
crates/gpui/src/platform/blade/blade_atlas.rs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
Detailed changes
@@ -162,7 +162,7 @@ impl BladeAtlasState {
usage = gpu::TextureUsage::COPY | gpu::TextureUsage::RESOURCE;
}
AtlasTextureKind::Polychrome => {
- format = gpu::TextureFormat::Rgba8Unorm;
+ format = gpu::TextureFormat::Bgra8Unorm;
usage = gpu::TextureUsage::COPY | gpu::TextureUsage::RESOURCE;
}
AtlasTextureKind::Path => {