Log an error when a scene fails to build

Antonio Scandurra created

Change summary

crates/gpui/src/app.rs        | 21 ++++++++++-----------
crates/gpui/src/app/window.rs |  8 ++++----
2 files changed, 14 insertions(+), 15 deletions(-)

Detailed changes

crates/gpui/src/app.rs 🔗

@@ -26,6 +26,7 @@ use anyhow::{anyhow, Context, Result};
 use parking_lot::Mutex;
 use postage::oneshot;
 use smol::prelude::*;
+use util::ResultExt;
 use uuid::Uuid;
 
 pub use action::*;
@@ -1179,12 +1180,6 @@ impl AppContext {
         }
     }
 
-    pub(crate) fn name_for_view(&self, window_id: usize, view_id: usize) -> Option<&str> {
-        self.views
-            .get(&(window_id, view_id))
-            .map(|view| view.ui_name())
-    }
-
     pub fn all_action_names<'a>(&'a self) -> impl Iterator<Item = &'static str> + 'a {
         self.action_deserializers.keys().copied()
     }
@@ -1448,7 +1443,9 @@ impl AppContext {
         }));
 
         let mut window = Window::new(window_id, platform_window, self, build_root_view);
-        let scene = WindowContext::mutable(self, &mut window, window_id).build_scene();
+        let scene = WindowContext::mutable(self, &mut window, window_id)
+            .build_scene()
+            .expect("initial scene should not error");
         window.platform_window.present_scene(scene);
         window
     }
@@ -1758,8 +1755,9 @@ impl AppContext {
                 if let Some(mut invalidation) = cx.window.invalidation.take() {
                     let appearance = cx.window.platform_window.appearance();
                     cx.invalidate(&mut invalidation, appearance);
-                    let scene = cx.build_scene();
-                    cx.window.platform_window.present_scene(scene);
+                    if let Some(scene) = cx.build_scene().log_err() {
+                        cx.window.platform_window.present_scene(scene);
+                    }
                 }
             });
         }
@@ -1835,8 +1833,9 @@ impl AppContext {
                     .extend(cx.window.rendered_views.keys().copied());
                 cx.invalidate(&mut invalidation, cx.window.platform_window.appearance());
                 cx.refreshing = true;
-                let scene = cx.build_scene();
-                cx.window.platform_window.present_scene(scene);
+                if let Some(scene) = cx.build_scene().log_err() {
+                    cx.window.platform_window.present_scene(scene);
+                }
             });
         }
     }

crates/gpui/src/app/window.rs 🔗

@@ -807,13 +807,13 @@ impl<'a: 'b, 'b> WindowContext<'a, 'b> {
         Ok(element)
     }
 
-    pub fn build_scene(&mut self) -> Scene {
+    pub fn build_scene(&mut self) -> Result<Scene> {
         let window_size = self.window.platform_window.content_size();
         let scale_factor = self.window.platform_window.scale_factor();
 
         let root_view_id = self.window.root_view().id();
         let mut rendered_root = self.window.rendered_views.remove(&root_view_id).unwrap();
-        rendered_root.layout(SizeConstraint::strict(window_size), self);
+        rendered_root.layout(SizeConstraint::strict(window_size), self)?;
 
         let mut scene_builder = SceneBuilder::new(scale_factor);
         rendered_root.paint(
@@ -821,7 +821,7 @@ impl<'a: 'b, 'b> WindowContext<'a, 'b> {
             Vector2F::zero(),
             RectF::from_points(Vector2F::zero(), window_size),
             self,
-        );
+        )?;
         self.window
             .rendered_views
             .insert(root_view_id, rendered_root);
@@ -837,7 +837,7 @@ impl<'a: 'b, 'b> WindowContext<'a, 'b> {
             }
         }
 
-        scene
+        Ok(scene)
     }
 
     pub fn rect_for_text_range(&self, range_utf16: Range<usize>) -> Option<RectF> {