@@ -365,7 +365,7 @@ pub struct Editor {
select_larger_syntax_node_stack: Vec<Box<[Selection<usize>]>>,
active_diagnostics: Option<ActiveDiagnosticGroup>,
scroll_position: Vector2F,
- scroll_top_anchor: Anchor,
+ scroll_top_anchor: Option<Anchor>,
autoscroll_request: Option<Autoscroll>,
build_settings: BuildSettings,
focused: bool,
@@ -383,7 +383,7 @@ pub struct EditorSnapshot {
pub placeholder_text: Option<Arc<str>>,
is_focused: bool,
scroll_position: Vector2F,
- scroll_top_anchor: Anchor,
+ scroll_top_anchor: Option<Anchor>,
}
struct PendingSelection {
@@ -495,7 +495,7 @@ impl Editor {
active_diagnostics: None,
build_settings,
scroll_position: Vector2F::zero(),
- scroll_top_anchor: Anchor::min(),
+ scroll_top_anchor: None,
autoscroll_request: None,
focused: false,
show_local_cursors: false,
@@ -565,15 +565,22 @@ impl Editor {
pub fn set_scroll_position(&mut self, scroll_position: Vector2F, cx: &mut ViewContext<Self>) {
let map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
- let scroll_top_buffer_offset =
- DisplayPoint::new(scroll_position.y() as u32, 0).to_offset(&map, Bias::Right);
- self.scroll_top_anchor = map
- .buffer_snapshot
- .anchor_at(scroll_top_buffer_offset, Bias::Right);
- self.scroll_position = vec2f(
- scroll_position.x(),
- scroll_position.y() - self.scroll_top_anchor.to_display_point(&map).row() as f32,
- );
+
+ if scroll_position.y() == 0. {
+ self.scroll_top_anchor = None;
+ self.scroll_position = scroll_position;
+ } else {
+ let scroll_top_buffer_offset =
+ DisplayPoint::new(scroll_position.y() as u32, 0).to_offset(&map, Bias::Right);
+ let anchor = map
+ .buffer_snapshot
+ .anchor_at(scroll_top_buffer_offset, Bias::Right);
+ self.scroll_position = vec2f(
+ scroll_position.x(),
+ scroll_position.y() - anchor.to_display_point(&map).row() as f32,
+ );
+ self.scroll_top_anchor = Some(anchor);
+ }
cx.notify();
}
@@ -3631,10 +3638,14 @@ impl EditorSettings {
fn compute_scroll_position(
snapshot: &DisplaySnapshot,
mut scroll_position: Vector2F,
- scroll_top_anchor: &Anchor,
+ scroll_top_anchor: &Option<Anchor>,
) -> Vector2F {
- let scroll_top = scroll_top_anchor.to_display_point(snapshot).row() as f32;
- scroll_position.set_y(scroll_top + scroll_position.y());
+ if let Some(anchor) = scroll_top_anchor {
+ let scroll_top = anchor.to_display_point(snapshot).row() as f32;
+ scroll_position.set_y(scroll_top + scroll_position.y());
+ } else {
+ scroll_position.set_y(0.);
+ }
scroll_position
}