@@ -160,7 +160,7 @@ mod tests {
&mut parser,
&mut rng
),
- // This output is marlformed, so we're doing our best effort
+ // This output is malformed, so we're doing our best effort
"Hello world\n```\n\nThe end\n".to_string()
);
}
@@ -182,7 +182,7 @@ mod tests {
&mut parser,
&mut rng
),
- // This output is marlformed, so we're doing our best effort
+ // This output is malformed, so we're doing our best effort
"```\nHello world\n```\n".to_string()
);
}
@@ -9694,7 +9694,7 @@ impl EditorScrollbars {
editor_bounds.bottom_left(),
size(
// The horizontal viewport size differs from the space available for the
- // horizontal scrollbar, so we have to manually stich it together here.
+ // horizontal scrollbar, so we have to manually stitch it together here.
editor_bounds.size.width - right_margin,
scrollbar_width,
),
@@ -68,7 +68,7 @@ With both approaches, would need to record the buffer version and use that when
* Mode to navigate to source code on every element change while picking.
-* Tracking of more source locations - currently the source location is often in a ui compoenent. Ideally this would have a way for the components to indicate that they are probably not the source location the user is looking for.
+* Tracking of more source locations - currently the source location is often in a ui component. Ideally this would have a way for the components to indicate that they are probably not the source location the user is looking for.
- Could have `InspectorElementId` be `Vec<(ElementId, Option<Location>)>`, but if there are multiple code paths that construct the same element this would cause them to be considered different.