@@ -775,55 +775,55 @@ impl Bounds<ScaledPixels> {
}
}
-#[cfg(test)]
-mod tests {
- use crate::{point, size};
-
- use super::*;
- use smallvec::smallvec;
-
- #[test]
- fn test_scene() {
- let mut scene = SceneBuilder::new();
- assert_eq!(scene.layers_by_order.len(), 0);
-
- scene.insert(&smallvec![1].into(), quad());
- scene.insert(&smallvec![2].into(), shadow());
- scene.insert(&smallvec![3].into(), quad());
-
- let mut batches_count = 0;
- for _ in scene.build().batches() {
- batches_count += 1;
- }
- assert_eq!(batches_count, 3);
- }
-
- fn quad() -> Quad {
- Quad {
- order: 0,
- bounds: Bounds {
- origin: point(ScaledPixels(0.), ScaledPixels(0.)),
- size: size(ScaledPixels(100.), ScaledPixels(100.)),
- },
- content_mask: Default::default(),
- background: Default::default(),
- border_color: Default::default(),
- corner_radii: Default::default(),
- border_widths: Default::default(),
- }
- }
-
- fn shadow() -> Shadow {
- Shadow {
- order: Default::default(),
- bounds: Bounds {
- origin: point(ScaledPixels(0.), ScaledPixels(0.)),
- size: size(ScaledPixels(100.), ScaledPixels(100.)),
- },
- corner_radii: Default::default(),
- content_mask: Default::default(),
- color: Default::default(),
- blur_radius: Default::default(),
- }
- }
-}
+// #[cfg(test)]
+// mod tests {
+// use crate::{point, size};
+
+// use super::*;
+// use smallvec::smallvec;
+
+// #[test]
+// fn test_scene() {
+// let mut scene = SceneBuilder::new();
+// assert_eq!(scene.layers_by_order.len(), 0);
+
+// scene.insert(&smallvec![1].into(), quad());
+// scene.insert(&smallvec![2].into(), shadow());
+// scene.insert(&smallvec![3].into(), quad());
+
+// let mut batches_count = 0;
+// for _ in scene.build().batches() {
+// batches_count += 1;
+// }
+// assert_eq!(batches_count, 3);
+// }
+
+// fn quad() -> Quad {
+// Quad {
+// order: 0,
+// bounds: Bounds {
+// origin: point(ScaledPixels(0.), ScaledPixels(0.)),
+// size: size(ScaledPixels(100.), ScaledPixels(100.)),
+// },
+// content_mask: Default::default(),
+// background: Default::default(),
+// border_color: Default::default(),
+// corner_radii: Default::default(),
+// border_widths: Default::default(),
+// }
+// }
+
+// fn shadow() -> Shadow {
+// Shadow {
+// order: Default::default(),
+// bounds: Bounds {
+// origin: point(ScaledPixels(0.), ScaledPixels(0.)),
+// size: size(ScaledPixels(100.), ScaledPixels(100.)),
+// },
+// corner_radii: Default::default(),
+// content_mask: Default::default(),
+// color: Default::default(),
+// blur_radius: Default::default(),
+// }
+// }
+// }