Checkpoint

Antonio Scandurra created

Change summary

crates/gpui3/src/elements/div.rs       | 8 ++++----
crates/gpui3/src/elements/img.rs       | 8 ++++----
crates/gpui3/src/elements/svg.rs       | 8 ++++----
crates/gpui3/src/interactive.rs        | 4 ++--
crates/storybook2/src/stories/focus.rs | 4 ++--
crates/ui2/src/prelude.rs              | 4 ++--
6 files changed, 18 insertions(+), 18 deletions(-)

Detailed changes

crates/gpui3/src/elements/div.rs 🔗

@@ -2,8 +2,8 @@ use crate::{
     AnyElement, BorrowWindow, Bounds, Element, ElementFocus, ElementId, ElementInteraction,
     FocusDisabled, FocusEnabled, FocusHandle, FocusListeners, Focusable, GlobalElementId,
     GroupBounds, InteractiveElementState, IntoAnyElement, LayoutId, Overflow, ParentElement,
-    Pixels, Point, SharedString, StatefulInteractivity, StatefullyInteractive,
-    StatelessInteraction, StatelesslyInteractive, Style, StyleRefinement, Styled, ViewContext,
+    Pixels, Point, SharedString, StatefulInteractive, StatefulInteractivity, StatelessInteraction,
+    StatelessInteractive, Style, StyleRefinement, Styled, ViewContext,
 };
 use parking_lot::Mutex;
 use refineable::Refineable;
@@ -320,7 +320,7 @@ where
     }
 }
 
-impl<V, I, F> StatelesslyInteractive for Div<V, I, F>
+impl<V, I, F> StatelessInteractive for Div<V, I, F>
 where
     I: ElementInteraction<V>,
     F: ElementFocus<V>,
@@ -331,7 +331,7 @@ where
     }
 }
 
-impl<V, F> StatefullyInteractive for Div<V, StatefulInteractivity<V>, F>
+impl<V, F> StatefulInteractive for Div<V, StatefulInteractivity<V>, F>
 where
     F: ElementFocus<V>,
     V: 'static + Send + Sync,

crates/gpui3/src/elements/img.rs 🔗

@@ -1,8 +1,8 @@
 use crate::{
     div, AnyElement, BorrowWindow, Bounds, Div, Element, ElementFocus, ElementId,
     ElementInteraction, FocusDisabled, FocusEnabled, FocusListeners, Focusable,
-    InteractiveElementState, IntoAnyElement, LayoutId, Pixels, SharedString, StatefulInteractivity,
-    StatefullyInteractive, StatelessInteraction, StatelesslyInteractive, StyleRefinement, Styled,
+    InteractiveElementState, IntoAnyElement, LayoutId, Pixels, SharedString, StatefulInteractive,
+    StatefulInteractivity, StatelessInteraction, StatelessInteractive, StyleRefinement, Styled,
     ViewContext,
 };
 use futures::FutureExt;
@@ -151,7 +151,7 @@ where
     }
 }
 
-impl<V, I, F> StatelesslyInteractive for Img<V, I, F>
+impl<V, I, F> StatelessInteractive for Img<V, I, F>
 where
     V: 'static + Send + Sync,
     I: ElementInteraction<V>,
@@ -162,7 +162,7 @@ where
     }
 }
 
-impl<V, F> StatefullyInteractive for Img<V, StatefulInteractivity<V>, F>
+impl<V, F> StatefulInteractive for Img<V, StatefulInteractivity<V>, F>
 where
     V: 'static + Send + Sync,
     F: ElementFocus<V>,

crates/gpui3/src/elements/svg.rs 🔗

@@ -1,8 +1,8 @@
 use crate::{
     div, AnyElement, Bounds, Div, Element, ElementFocus, ElementId, ElementInteraction,
     FocusDisabled, FocusEnabled, FocusListeners, Focusable, InteractiveElementState,
-    IntoAnyElement, LayoutId, Pixels, SharedString, StatefulInteractivity, StatefullyInteractive,
-    StatelessInteraction, StatelesslyInteractive, StyleRefinement, Styled, ViewContext,
+    IntoAnyElement, LayoutId, Pixels, SharedString, StatefulInteractive, StatefulInteractivity,
+    StatelessInteraction, StatelessInteractive, StyleRefinement, Styled, ViewContext,
 };
 use util::ResultExt;
 
@@ -124,7 +124,7 @@ where
     }
 }
 
-impl<V, I, F> StatelesslyInteractive for Svg<V, I, F>
+impl<V, I, F> StatelessInteractive for Svg<V, I, F>
 where
     V: 'static + Send + Sync,
     I: ElementInteraction<V>,
@@ -135,7 +135,7 @@ where
     }
 }
 
-impl<V, F> StatefullyInteractive for Svg<V, StatefulInteractivity<V>, F>
+impl<V, F> StatefulInteractive for Svg<V, StatefulInteractivity<V>, F>
 where
     V: 'static + Send + Sync,
     F: ElementFocus<V>,

crates/gpui3/src/interactive.rs 🔗

@@ -9,7 +9,7 @@ use std::{
     sync::Arc,
 };
 
-pub trait StatelesslyInteractive: Element {
+pub trait StatelessInteractive: Element {
     fn stateless_interactivity(&mut self) -> &mut StatelessInteraction<Self::ViewState>;
 
     fn on_mouse_down(
@@ -239,7 +239,7 @@ pub trait StatelesslyInteractive: Element {
     }
 }
 
-pub trait StatefullyInteractive: StatelesslyInteractive {
+pub trait StatefulInteractive: StatelessInteractive {
     fn stateful_interactivity(&mut self) -> &mut StatefulInteractivity<Self::ViewState>;
 
     fn active(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self

crates/storybook2/src/stories/focus.rs 🔗

@@ -1,7 +1,7 @@
 use crate::themes::rose_pine;
 use gpui3::{
-    div, view, Action, Context, Focusable, KeyBinding, ParentElement, StatelesslyInteractive,
-    Styled, View, WindowContext,
+    div, view, Action, Context, Focusable, KeyBinding, ParentElement, StatelessInteractive, Styled,
+    View, WindowContext,
 };
 use std::any::Any;
 

crates/ui2/src/prelude.rs 🔗

@@ -1,6 +1,6 @@
 pub use gpui3::{
-    div, Element, IntoAnyElement, ParentElement, ScrollState, SharedString, StatefullyInteractive,
-    StatelesslyInteractive, Styled, ViewContext, WindowContext,
+    div, Element, IntoAnyElement, ParentElement, ScrollState, SharedString, StatefulInteractive,
+    StatelessInteractive, Styled, ViewContext, WindowContext,
 };
 
 use crate::settings::user_settings;