@@ -49,7 +49,7 @@ impl gpui::Element for TextElement {
fn paint(
&mut self,
bounds: RectF,
- _: RectF,
+ visible_bounds: RectF,
_: &mut Self::LayoutState,
cx: &mut gpui::PaintContext,
) -> Self::PaintState {
@@ -84,11 +84,11 @@ impl gpui::Element for TextElement {
);
cx.scene.push_quad(Quad {
- bounds: bounds,
+ bounds,
background: Some(Color::white()),
..Default::default()
});
- line.paint(bounds.origin(), bounds, cx);
+ line.paint(bounds.origin(), visible_bounds, bounds.height(), cx);
}
fn dispatch_event(
@@ -132,11 +132,7 @@ impl Element for Label {
line: &mut Self::LayoutState,
cx: &mut PaintContext,
) -> Self::PaintState {
- line.paint(
- bounds.origin(),
- RectF::new(vec2f(0., 0.), bounds.size()),
- cx,
- )
+ line.paint(bounds.origin(), visible_bounds, bounds.size().y(), cx)
}
fn dispatch_event(
@@ -205,8 +205,14 @@ impl Line {
}
}
- pub fn paint(&self, origin: Vector2F, visible_bounds: RectF, cx: &mut PaintContext) {
- let padding_top = (visible_bounds.height() - self.layout.ascent - self.layout.descent) / 2.;
+ pub fn paint(
+ &self,
+ origin: Vector2F,
+ visible_bounds: RectF,
+ line_height: f32,
+ cx: &mut PaintContext,
+ ) {
+ let padding_top = (line_height - self.layout.ascent - self.layout.descent) / 2.;
let baseline_origin = vec2f(0., padding_top + self.layout.ascent);
let mut color_runs = self.color_runs.iter();
@@ -220,7 +226,7 @@ impl Line {
.x();
for glyph in &run.glyphs {
- let glyph_origin = baseline_origin + glyph.position;
+ let glyph_origin = origin + baseline_origin + glyph.position;
if glyph_origin.x() + max_glyph_width < visible_bounds.origin().x() {
continue;
@@ -243,7 +249,7 @@ impl Line {
font_id: run.font_id,
font_size: self.layout.font_size,
id: glyph.id,
- origin: origin + glyph_origin,
+ origin: glyph_origin,
color,
});
}
@@ -234,25 +234,33 @@ impl EditorElement {
}
}
- fn paint_gutter(&mut self, rect: RectF, layout: &LayoutState, cx: &mut PaintContext) {
+ fn paint_gutter(
+ &mut self,
+ bounds: RectF,
+ visible_bounds: RectF,
+ layout: &LayoutState,
+ cx: &mut PaintContext,
+ ) {
let scroll_top = layout.snapshot.scroll_position().y() * layout.line_height;
for (ix, line) in layout.line_number_layouts.iter().enumerate() {
if let Some(line) = line {
- let line_origin = rect.origin()
+ let line_origin = bounds.origin()
+ vec2f(
- rect.width() - line.width() - layout.gutter_padding,
+ bounds.width() - line.width() - layout.gutter_padding,
ix as f32 * layout.line_height - (scroll_top % layout.line_height),
);
- line.paint(
- line_origin,
- RectF::new(vec2f(0., 0.), vec2f(line.width(), layout.line_height)),
- cx,
- );
+ line.paint(line_origin, visible_bounds, layout.line_height, cx);
}
}
}
- fn paint_text(&mut self, bounds: RectF, layout: &LayoutState, cx: &mut PaintContext) {
+ fn paint_text(
+ &mut self,
+ bounds: RectF,
+ visible_bounds: RectF,
+ layout: &LayoutState,
+ cx: &mut PaintContext,
+ ) {
let view = self.view(cx.app);
let settings = self.view(cx.app).settings.borrow();
let theme = &settings.theme.editor;
@@ -338,17 +346,18 @@ impl EditorElement {
}
}
- // Draw glyphs
- for (ix, line) in layout.line_layouts.iter().enumerate() {
- let row = start_row + ix as u32;
- line.paint(
- content_origin + vec2f(-scroll_left, row as f32 * layout.line_height - scroll_top),
- RectF::new(
- vec2f(scroll_left, 0.),
- vec2f(bounds.width(), layout.line_height),
- ),
- cx,
- );
+ if let Some(visible_text_bounds) = bounds.intersection(visible_bounds) {
+ // Draw glyphs
+ for (ix, line) in layout.line_layouts.iter().enumerate() {
+ let row = start_row + ix as u32;
+ line.paint(
+ content_origin
+ + vec2f(-scroll_left, row as f32 * layout.line_height - scroll_top),
+ visible_text_bounds,
+ layout.line_height,
+ cx,
+ );
+ }
}
cx.scene.push_layer(Some(bounds));
@@ -559,7 +568,7 @@ impl Element for EditorElement {
fn paint(
&mut self,
bounds: RectF,
- _: RectF,
+ visible_bounds: RectF,
layout: &mut Self::LayoutState,
cx: &mut PaintContext,
) -> Self::PaintState {
@@ -574,9 +583,9 @@ impl Element for EditorElement {
self.paint_background(gutter_bounds, text_bounds, layout, cx);
if layout.gutter_size.x() > 0. {
- self.paint_gutter(gutter_bounds, layout, cx);
+ self.paint_gutter(gutter_bounds, visible_bounds, layout, cx);
}
- self.paint_text(text_bounds, layout, cx);
+ self.paint_text(text_bounds, visible_bounds, layout, cx);
cx.scene.pop_layer();