Change summary
crates/gpui2/src/platform/mac/metal_renderer.rs | 37 +++++++++++++++++-
1 file changed, 35 insertions(+), 2 deletions(-)
Detailed changes
@@ -87,7 +87,7 @@ impl MetalRenderer {
MTLResourceOptions::StorageModeManaged,
);
- let paths_rasterization_pipeline_state = build_pipeline_state(
+ let paths_rasterization_pipeline_state = build_path_rasterization_pipeline_state(
&device,
&library,
"paths_rasterization",
@@ -823,7 +823,40 @@ fn build_pipeline_state(
color_attachment.set_source_alpha_blend_factor(metal::MTLBlendFactor::One);
color_attachment.set_destination_rgb_blend_factor(metal::MTLBlendFactor::OneMinusSourceAlpha);
color_attachment.set_destination_alpha_blend_factor(metal::MTLBlendFactor::One);
- descriptor.set_depth_attachment_pixel_format(MTLPixelFormat::Invalid);
+
+ device
+ .new_render_pipeline_state(&descriptor)
+ .expect("could not create render pipeline state")
+}
+
+fn build_path_rasterization_pipeline_state(
+ device: &metal::DeviceRef,
+ library: &metal::LibraryRef,
+ label: &str,
+ vertex_fn_name: &str,
+ fragment_fn_name: &str,
+ pixel_format: metal::MTLPixelFormat,
+) -> metal::RenderPipelineState {
+ let vertex_fn = library
+ .get_function(vertex_fn_name, None)
+ .expect("error locating vertex function");
+ let fragment_fn = library
+ .get_function(fragment_fn_name, None)
+ .expect("error locating fragment function");
+
+ let descriptor = metal::RenderPipelineDescriptor::new();
+ descriptor.set_label(label);
+ descriptor.set_vertex_function(Some(vertex_fn.as_ref()));
+ descriptor.set_fragment_function(Some(fragment_fn.as_ref()));
+ let color_attachment = descriptor.color_attachments().object_at(0).unwrap();
+ color_attachment.set_pixel_format(pixel_format);
+ color_attachment.set_blending_enabled(true);
+ color_attachment.set_rgb_blend_operation(metal::MTLBlendOperation::Add);
+ color_attachment.set_alpha_blend_operation(metal::MTLBlendOperation::Add);
+ color_attachment.set_source_rgb_blend_factor(metal::MTLBlendFactor::One);
+ color_attachment.set_source_alpha_blend_factor(metal::MTLBlendFactor::One);
+ color_attachment.set_destination_rgb_blend_factor(metal::MTLBlendFactor::One);
+ color_attachment.set_destination_alpha_blend_factor(metal::MTLBlendFactor::One);
device
.new_render_pipeline_state(&descriptor)