Revert "Optimize editor rendering when clipped by parent containers" (#45011)
Nathan Sobo
created
This reverts commit 914b0117fb5a23469af85e567d5723eca6b53635 (#44995).
The optimization introduced a regression that causes the main thread to
hang for **100+ seconds** in certain scenarios, requiring a force quit
to recover.
## Analysis from spindump
When a large `AutoHeight` editor is displayed inside a `List` (e.g.,
Agent Panel thread view), the clipping calculation can produce invalid
row ranges:
1. `visible_bounds` from `window.content_mask().bounds` represents the
window's content mask, not the intersection with the editor
2. When the editor is partially scrolled out of view,
`clipped_top_in_lines` becomes extremely large
3. This causes `start_row` to be computed as an astronomically high
value
4. `blocks_in_range(start_row..end_row)` then spends excessive time in
`Cursor::search_forward` iterating through the block tree
The spindump showed **~46% of samples** (459/1001 over 10+ seconds)
stuck in `BlockSnapshot::blocks_in_range()`, specifically in cursor
iteration.
### Heaviest stack trace
```
EditorElement::prepaint
└─ blocks_in_range + 236
└─ Cursor::search_forward (459 samples)
```
## Symptoms
- Main thread unresponsive for 33-113 seconds before sampling even began
- UI completely frozen
- High CPU usage on main thread (10+ seconds of CPU time in the sample)
- Force quit required to recover
## Path forward
The original optimization goal (reducing line layout work for clipped
editors) is valid, but the implementation needs to:
1. Correctly calculate the **intersection** of editor bounds with the
visible viewport
2. Ensure row calculations stay within valid ranges (clamped to
`max_row`)
3. Handle edge cases where the editor is completely outside the visible
bounds
Release Notes:
- Fixed a hang that could occur when viewing large diffs in the Agent
Panel
@@ -9164,15 +9164,6 @@ impl Element for EditorElement {
let height_in_lines = f64::from(bounds.size.height / line_height);
let max_row = snapshot.max_point().row().as_f64();
- // Calculate how much of the editor is clipped by parent containers (e.g., List).- // This allows us to only render lines that are actually visible, which is- // critical for performance when large AutoHeight editors are inside Lists.- let visible_bounds = window.content_mask().bounds;- let clipped_top = (visible_bounds.origin.y - bounds.origin.y).max(px(0.));- let clipped_top_in_lines = f64::from(clipped_top / line_height);- let visible_height_in_lines =- f64::from(visible_bounds.size.height / line_height);-
// The max scroll position for the top of the window
let max_scroll_top = if matches!(
snapshot.mode,
@@ -9229,14 +9220,10 @@ impl Element for EditorElement {
let mut scroll_position = snapshot.scroll_position();
// The scroll position is a fractional point, the whole number of which represents
// the top of the window in terms of display rows.
- // We add clipped_top_in_lines to skip rows that are clipped by parent containers,- // but we don't modify scroll_position itself since the parent handles positioning.- let start_row =- DisplayRow((scroll_position.y + clipped_top_in_lines).floor() as u32);
+ let start_row = DisplayRow(scroll_position.y as u32);
let max_row = snapshot.max_point().row();
let end_row = cmp::min(
- (scroll_position.y + clipped_top_in_lines + visible_height_in_lines).ceil()- as u32,
+ (scroll_position.y + height_in_lines).ceil() as u32,
max_row.next_row().0,
);
let end_row = DisplayRow(end_row);