Detailed changes
@@ -43,7 +43,7 @@
"calt": false
},
// The default font size for text in the UI
- "ui_font_size": 14,
+ "ui_font_size": 16,
// The factor to grow the active pane by. Defaults to 1.0
// which gives the same size as all other panes.
"active_pane_magnification": 1.0,
@@ -7,5 +7,6 @@
// custom settings, run the `open default settings` command
// from the command palette or from `Zed` application menu.
{
- "buffer_font_size": 15
+ "ui_font_size": 16,
+ "buffer_font_size": 16
}
@@ -10,6 +10,7 @@ mod input;
mod keybinding;
mod label;
mod list;
+mod popover;
mod slot;
mod stack;
mod toggle;
@@ -30,6 +31,7 @@ pub use input::*;
pub use keybinding::*;
pub use label::*;
pub use list::*;
+pub use popover::*;
pub use slot::*;
pub use stack::*;
pub use toggle::*;
@@ -364,12 +364,13 @@ impl Component for ListItem {
}
}
})
- .bg(cx.theme().colors().surface_background)
// TODO: Add focus state
// .when(self.state == InteractionState::Focused, |this| {
// this.border()
// .border_color(cx.theme().colors().border_focused)
// })
+ .hover(|style| style.bg(cx.theme().colors().ghost_element_hover))
+ .active(|style| style.bg(cx.theme().colors().ghost_element_active))
.child(
sized_item
.when(self.variant == ListItemVariant::Inset, |this| this.px_2())
@@ -0,0 +1,89 @@
+use gpui::{
+ AnyElement, Component, Div, Element, ElementId, ParentElement, RenderOnce, Styled,
+ WindowContext,
+};
+use smallvec::SmallVec;
+
+use crate::{v_stack, StyledExt};
+
+/// A popover is used to display a menu or show some options.
+///
+/// Clicking the element that launches the popover should not change the current view,
+/// and the popover should be statically positioned relative to that element (not the
+/// user's mouse.)
+///
+/// Example: A "new" menu with options like "new file", "new folder", etc,
+/// Linear's "Display" menu, a profile menu that appers when you click your avatar.
+///
+/// Related elements:
+///
+/// `ContextMenu`:
+///
+/// Used to display a popover menu that only contains a list of items. Context menus are always
+/// launched by secondary clicking on an element. The menu is positioned relative to the user's cursor.
+///
+/// Example: Right clicking a file in the file tree to get a list of actions, right clicking
+/// a tab to in the tab bar to get a list of actions.
+///
+/// `Dropdown`:
+///
+/// Used to display a list of options when the user clicks an element. The menu is
+/// positioned relative the element that was clicked, and clicking an item in the
+/// dropdown should change the value of the element that was clicked.
+///
+/// Example: A theme select control. Displays "One Dark", clicking it opens a list of themes.
+/// When one is selected, the theme select control displays the selected theme.
+#[derive(RenderOnce)]
+pub struct Popover {
+ children: SmallVec<[AnyElement; 2]>,
+ aside: Option<AnyElement>,
+}
+
+impl Component for Popover {
+ type Rendered = Div;
+
+ fn render(self, cx: &mut WindowContext) -> Self::Rendered {
+ v_stack()
+ .relative()
+ .elevation_2(cx)
+ .p_1()
+ .children(self.children)
+ .when_some(self.aside, |this, aside| {
+ // TODO: This will statically position the aside to the top right of the popover.
+ // We should update this to use gpui2::overlay avoid collisions with the window edges.
+ this.child(
+ v_stack()
+ .top_0()
+ .left_full()
+ .ml_1()
+ .absolute()
+ .elevation_2(cx)
+ .p_1()
+ .child(aside),
+ )
+ })
+ }
+}
+
+impl Popover {
+ pub fn new() -> Self {
+ Self {
+ children: SmallVec::new(),
+ aside: None,
+ }
+ }
+
+ pub fn aside(mut self, aside: impl RenderOnce) -> Self
+ where
+ Self: Sized,
+ {
+ self.aside = Some(aside.render_once().into_any());
+ self
+ }
+}
+
+impl ParentElement for Popover {
+ fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
+ &mut self.children
+ }
+}
@@ -24,12 +24,22 @@ pub enum OverflowStyle {
#[derive(Default, PartialEq, Copy, Clone, EnumIter, strum::Display)]
pub enum InteractionState {
+ /// An element that is enabled and not hovered, active, focused, or disabled.
+ ///
+ /// This is often referred to as the "default" state.
#[default]
Enabled,
+ /// An element that is hovered.
Hovered,
+ /// An element has an active mouse down or touch start event on it.
Active,
+ /// An element that is focused using the keyboard.
Focused,
+ /// An element that is disabled.
Disabled,
+ /// A toggleable element that is selected, like the active button in a
+ /// button toggle group.
+ Selected,
}
impl InteractionState {
@@ -83,7 +83,8 @@ impl Render for Toolbar {
//dbg!(&self.items.len());
v_stack()
.border_b()
- .border_color(cx.theme().colors().border)
+ .border_color(cx.theme().colors().border_variant)
+ .bg(cx.theme().colors().toolbar_background)
.child(
h_stack()
.justify_between()