gpui/src/platform/mac/sprite_cache.rs 🔗
@@ -105,7 +105,7 @@ impl Atlas {
fn try_insert(&mut self, size: Vector2I, mask: &[u8]) -> Option<RectI> {
let allocation = self
.allocator
- .allocate(etagere::size2(size.x(), size.y()))?;
+ .allocate(etagere::size2(size.x() + 1, size.y() + 1))?;
let bounds = allocation.rectangle;
let region = metal::MTLRegion::new_2d(