@@ -7,7 +7,7 @@ use crate::{
use super::button_icon::ButtonIcon;
-/// [Button] can be use to create a button with a label and an optional icon.
+/// An element that creates a button with a label and an optional icon.
///
/// Common buttons:
/// - Label, Icon + Label: [Button] (this component)
@@ -19,7 +19,8 @@ use super::button_icon::ButtonIcon;
///
/// # Examples
///
-/// A button with a label only:
+/// **A button with a label**, is typically used in scenarios such as a form, where the button's label
+/// indicates what action will be performed when the button is clicked.
///
/// ```
/// Button::new("button_id", "Click me!")
@@ -2,6 +2,28 @@ use gpui::WindowContext;
use crate::{prelude::*, LabelCommon, LabelLike, LabelSize, LineHeightStyle};
+/// A struct representing a label element in the UI.
+///
+/// The `Label` struct stores the label text and common properties for a label element.
+/// It provides methods for modifying these properties.
+///
+/// # Examples
+///
+/// ```
+/// Label::new("Hello, World!")
+/// ```
+///
+/// **A colored label**, for example labeling a dangerous action:
+///
+/// ```
+/// let my_label = Label::new("Delete").color(Color::Error);
+/// ```
+///
+/// **A label with a strikethrough**, for example labeling something that has been deleted:
+///
+/// ```
+/// let my_label = Label::new("Deleted").strikethrough(true);
+/// ```
#[derive(IntoElement)]
pub struct Label {
base: LabelLike,
@@ -9,6 +31,13 @@ pub struct Label {
}
impl Label {
+ /// Create a new `Label` with the given text.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// let my_label = Label::new("Hello, World!");
+ /// ```
pub fn new(label: impl Into<SharedString>) -> Self {
Self {
base: LabelLike::new(),
@@ -18,26 +47,53 @@ impl Label {
}
impl LabelCommon for Label {
+ /// Sets the size of the label using a [LabelSize].
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// let my_label = Label::new("Hello, World!").size(LabelSize::Large);
+ /// ```
fn size(mut self, size: LabelSize) -> Self {
self.base = self.base.size(size);
self
}
+ /// Sets the line height style of the label using a [LineHeightStyle].
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// let my_label = Label::new("Hello, World!").line_height_style(LineHeightStyle::Normal);
+ /// ```
fn line_height_style(mut self, line_height_style: LineHeightStyle) -> Self {
self.base = self.base.line_height_style(line_height_style);
self
}
+ /// Sets the color of the label using a [Color].
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// let my_label = Label::new("Hello, World!").color(Color::Primary);
+ /// ```
fn color(mut self, color: Color) -> Self {
self.base = self.base.color(color);
self
}
+ /// Sets the strikethrough property of the label.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// let my_label = Label::new("Hello, World!").strikethrough(true);
+ /// ```
fn strikethrough(mut self, strikethrough: bool) -> Self {
self.base = self.base.strikethrough(strikethrough);
self
}
-}
impl RenderOnce for Label {
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {