crates/gpui3/src/elements.rs 🔗
@@ -1,13 +1,11 @@
mod div;
mod img;
-mod interactive;
mod stateless;
mod svg;
mod text;
pub use div::*;
pub use img::*;
-pub use interactive::*;
pub use stateless::*;
pub use svg::*;
pub use text::*;
Nathan Sobo created
crates/gpui3/src/elements.rs | 2
crates/gpui3/src/elements/div.rs | 28 +++++++-----
crates/gpui3/src/gpui3.rs | 2
crates/gpui3/src/interactive.rs | 65 ++++++++++++++++++----------
crates/gpui3/src/window.rs | 9 ++-
crates/storybook2/src/collab_panel.rs | 7 ++
6 files changed, 70 insertions(+), 43 deletions(-)
@@ -1,13 +1,11 @@
mod div;
mod img;
-mod interactive;
mod stateless;
mod svg;
mod text;
pub use div::*;
pub use img::*;
-pub use interactive::*;
pub use stateless::*;
pub use svg::*;
pub use text::*;
@@ -1,6 +1,7 @@
use crate::{
- AnyElement, Bounds, Element, LayoutId, Overflow, ParentElement, Pixels, Point, Refineable,
- RefinementCascade, Result, Style, StyleHelpers, Styled, ViewContext,
+ AnyElement, Bounds, Element, Interactive, LayoutId, MouseEventListeners, Overflow,
+ ParentElement, Pixels, Point, Refineable, RefinementCascade, Result, Style, StyleHelpers,
+ Styled, ViewContext,
};
use parking_lot::Mutex;
use smallvec::SmallVec;
@@ -9,7 +10,7 @@ use util::ResultExt;
pub struct Div<S: 'static> {
styles: RefinementCascade<Style>,
- // handlers: InteractionHandlers<V>,
+ listeners: MouseEventListeners<S>,
children: SmallVec<[AnyElement<S>; 2]>,
scroll_state: Option<ScrollState>,
}
@@ -17,7 +18,7 @@ pub struct Div<S: 'static> {
pub fn div<S>() -> Div<S> {
Div {
styles: Default::default(),
- // handlers: Default::default(),
+ listeners: Default::default(),
children: Default::default(),
scroll_state: None,
}
@@ -42,7 +43,7 @@ impl<S: 'static + Send + Sync> Element for Div<S> {
&mut self,
bounds: Bounds<Pixels>,
state: &mut S,
- child_layouts: &mut Self::FrameState,
+ child_layout_ids: &mut Self::FrameState,
cx: &mut ViewContext<S>,
) -> Result<()> {
let style = self.computed_style();
@@ -51,10 +52,13 @@ impl<S: 'static + Send + Sync> Element for Div<S> {
let overflow = &style.overflow;
style.apply_text_style(cx, |cx| {
cx.stack(1, |cx| {
- style.apply_overflow(bounds, cx, |cx| self.paint_children(overflow, state, cx))
+ style.apply_overflow(bounds, cx, |cx| {
+ self.listeners.paint(bounds, cx);
+ self.paint_children(overflow, state, cx)
+ })
})
})?;
- self.handle_scroll(bounds, style.overflow.clone(), child_layouts, cx);
+ self.handle_scroll(bounds, style.overflow.clone(), child_layout_ids, cx);
// todo!("enable inspector")
// if cx.is_inspector_enabled() {
@@ -247,11 +251,11 @@ impl<V> Styled for Div<V> {
impl<V> StyleHelpers for Div<V> {}
-// impl<V> Interactive<V> for Div<V> {
-// fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
-// &mut self.handlers
-// }
-// }
+impl<V: Send + Sync + 'static> Interactive<V> for Div<V> {
+ fn listeners(&mut self) -> &mut MouseEventListeners<V> {
+ &mut self.listeners
+ }
+}
impl<V: 'static> ParentElement<V> for Div<V> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
@@ -6,6 +6,7 @@ mod elements;
mod executor;
mod geometry;
mod image_cache;
+mod interactive;
mod platform;
mod scene;
mod style;
@@ -28,6 +29,7 @@ pub use executor::*;
pub use geometry::*;
pub use gpui3_macros::*;
pub use image_cache::*;
+pub use interactive::*;
pub use platform::*;
pub use refineable::*;
pub use scene::*;
@@ -6,7 +6,7 @@ use smallvec::SmallVec;
use std::sync::Arc;
pub trait Interactive<S: 'static + Send + Sync> {
- fn interaction_listeners(&mut self) -> &mut InteractionHandlers<S>;
+ fn listeners(&mut self) -> &mut MouseEventListeners<S>;
fn on_mouse_down(
mut self,
@@ -16,10 +16,13 @@ pub trait Interactive<S: 'static + Send + Sync> {
where
Self: Sized,
{
- self.interaction_listeners()
+ self.listeners()
.mouse_down
- .push(Arc::new(move |view, event, phase, cx| {
- if phase == DispatchPhase::Bubble && event.button == button {
+ .push(Arc::new(move |view, event, bounds, phase, cx| {
+ if phase == DispatchPhase::Bubble
+ && event.button == button
+ && bounds.contains_point(event.position)
+ {
handler(view, event, cx)
}
}));
@@ -34,10 +37,13 @@ pub trait Interactive<S: 'static + Send + Sync> {
where
Self: Sized,
{
- self.interaction_listeners()
+ self.listeners()
.mouse_up
- .push(Arc::new(move |view, event, phase, cx| {
- if phase == DispatchPhase::Bubble && event.button == button {
+ .push(Arc::new(move |view, event, bounds, phase, cx| {
+ if phase == DispatchPhase::Bubble
+ && event.button == button
+ && bounds.contains_point(event.position)
+ {
handler(view, event, cx)
}
}));
@@ -52,10 +58,13 @@ pub trait Interactive<S: 'static + Send + Sync> {
where
Self: Sized,
{
- self.interaction_listeners()
+ self.listeners()
.mouse_down
- .push(Arc::new(move |view, event, phase, cx| {
- if phase == DispatchPhase::Capture && event.button == button {
+ .push(Arc::new(move |view, event, bounds, phase, cx| {
+ if phase == DispatchPhase::Capture
+ && event.button == button
+ && !bounds.contains_point(event.position)
+ {
handler(view, event, cx)
}
}));
@@ -70,10 +79,13 @@ pub trait Interactive<S: 'static + Send + Sync> {
where
Self: Sized,
{
- self.interaction_listeners()
+ self.listeners()
.mouse_up
- .push(Arc::new(move |view, event, phase, cx| {
- if event.button == button && phase == DispatchPhase::Capture {
+ .push(Arc::new(move |view, event, bounds, phase, cx| {
+ if phase == DispatchPhase::Capture
+ && event.button == button
+ && !bounds.contains_point(event.position)
+ {
handler(view, event, cx);
}
}));
@@ -83,7 +95,7 @@ pub trait Interactive<S: 'static + Send + Sync> {
fn on_click(
self,
button: MouseButton,
- handler: impl Fn(&mut S, &MouseDownEvent, &MouseUpEvent, &mut ViewContext<S>)
+ handler: impl Fn(&mut S, (&MouseDownEvent, &MouseUpEvent), &mut ViewContext<S>)
+ Send
+ Sync
+ 'static,
@@ -106,43 +118,50 @@ pub trait Interactive<S: 'static + Send + Sync> {
})
.on_mouse_up(button, move |view, event, cx| {
if let Some(down_event) = down_event.lock().take() {
- handler(view, &down_event, event, cx);
+ handler(view, (&down_event, event), cx);
}
})
}
}
type MouseDownHandler<V> = Arc<
- dyn Fn(&mut V, &MouseDownEvent, DispatchPhase, &mut ViewContext<V>) + Send + Sync + 'static,
+ dyn Fn(&mut V, &MouseDownEvent, &Bounds<Pixels>, DispatchPhase, &mut ViewContext<V>)
+ + Send
+ + Sync
+ + 'static,
+>;
+type MouseUpHandler<V> = Arc<
+ dyn Fn(&mut V, &MouseUpEvent, &Bounds<Pixels>, DispatchPhase, &mut ViewContext<V>)
+ + Send
+ + Sync
+ + 'static,
>;
-type MouseUpHandler<V> =
- Arc<dyn Fn(&mut V, &MouseUpEvent, DispatchPhase, &mut ViewContext<V>) + Send + Sync + 'static>;
-pub struct InteractionHandlers<V: 'static> {
+pub struct MouseEventListeners<V: 'static> {
mouse_down: SmallVec<[MouseDownHandler<V>; 2]>,
mouse_up: SmallVec<[MouseUpHandler<V>; 2]>,
}
-impl<S: Send + Sync + 'static> InteractionHandlers<S> {
+impl<S: Send + Sync + 'static> MouseEventListeners<S> {
pub fn paint(&self, bounds: Bounds<Pixels>, cx: &mut ViewContext<S>) {
for handler in self.mouse_down.iter().cloned() {
cx.on_mouse_event(move |view, event: &MouseDownEvent, phase, cx| {
if bounds.contains_point(event.position) {
- handler(view, event, phase, cx);
+ handler(view, event, &bounds, phase, cx);
}
})
}
for handler in self.mouse_up.iter().cloned() {
cx.on_mouse_event(move |view, event: &MouseUpEvent, phase, cx| {
if bounds.contains_point(event.position) {
- handler(view, event, phase, cx);
+ handler(view, event, &bounds, phase, cx);
}
})
}
}
}
-impl<V> Default for InteractionHandlers<V> {
+impl<V> Default for MouseEventListeners<V> {
fn default() -> Self {
Self {
mouse_down: Default::default(),
@@ -278,7 +278,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
self.window.rem_size
}
- pub fn stop_event_propagation(&mut self) {
+ pub fn stop_propagation(&mut self) {
self.window.propagate_event = false;
}
@@ -625,10 +625,10 @@ impl<'a, 'w> WindowContext<'a, 'w> {
.mouse_event_handlers
.remove(&any_mouse_event.type_id())
{
- // We sort these every time, because handlers may add handlers. Probably fast enough.
+ // Because handlers may add other handlers, we sort every time.
handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
- // Handlers may set this to false by calling `stop_propagation`;
+ // Handlers may set this to false by calling `stop_propagation`
self.window.propagate_event = true;
// Capture phase, events bubble from back to front. Handlers for this phase are used for
@@ -640,7 +640,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
}
}
- // Bubble phase
+ // Bubble phase, where most normal handlers do their work.
if self.window.propagate_event {
for (_, handler) in handlers.iter().rev() {
handler(any_mouse_event, DispatchPhase::Bubble, self);
@@ -650,6 +650,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
}
}
+ // Just in case any handlers added new handlers, which is weird, but possible.
handlers.extend(
self.window
.mouse_event_handlers
@@ -1,7 +1,7 @@
use crate::theme::{theme, Theme};
use gpui3::{
- div, img, svg, view, AppContext, Context, Element, IntoAnyElement, ParentElement, ScrollState,
- SharedString, StyleHelpers, View, ViewContext, WindowContext,
+ div, img, svg, view, AppContext, Context, Element, Interactive, IntoAnyElement, MouseButton,
+ ParentElement, ScrollState, SharedString, StyleHelpers, View, ViewContext, WindowContext,
};
pub struct CollabPanel {
@@ -44,6 +44,9 @@ impl CollabPanel {
// List Container
.child(
div()
+ .on_click(MouseButton::Left, |_, _, _| {
+ dbg!("click!");
+ })
.fill(theme.lowest.base.default.background)
.pb_1()
.border_color(theme.lowest.base.default.border)