Format code

Marshall Bowers created

Change summary

crates/theme2/src/default_theme.rs | 4 +++-
crates/theme2/src/registry.rs      | 4 ++--
crates/zed2/src/zed2.rs            | 7 +++----
3 files changed, 8 insertions(+), 7 deletions(-)

Detailed changes

crates/theme2/src/default_theme.rs 🔗

@@ -1,8 +1,10 @@
 use std::sync::Arc;
 
 use crate::{
+    default_color_scales,
     one_themes::{one_dark, one_family},
-    Theme, ThemeFamily, Appearance, ThemeStyles, SystemColors, ThemeColors, StatusColors, PlayerColors, SyntaxTheme, default_color_scales,
+    Appearance, PlayerColors, StatusColors, SyntaxTheme, SystemColors, Theme, ThemeColors,
+    ThemeFamily, ThemeStyles,
 };
 
 fn zed_pro_daylight() -> Theme {

crates/theme2/src/registry.rs 🔗

@@ -6,8 +6,8 @@ use gpui::{HighlightStyle, SharedString};
 use refineable::Refineable;
 
 use crate::{
-    one_themes::one_family, Appearance, PlayerColors, StatusColors, SyntaxTheme, SystemColors,
-    Theme, ThemeColors, ThemeFamily, ThemeStyles, UserTheme, UserThemeFamily, zed_pro_family,
+    one_themes::one_family, zed_pro_family, Appearance, PlayerColors, StatusColors, SyntaxTheme,
+    SystemColors, Theme, ThemeColors, ThemeFamily, ThemeStyles, UserTheme, UserThemeFamily,
 };
 
 pub struct ThemeRegistry {

crates/zed2/src/zed2.rs 🔗

@@ -102,10 +102,9 @@ pub fn initialize_workspace(app_state: Arc<AppState>, cx: &mut AppContext) {
                             let buffer_search_bar = cx.build_view(search::BufferSearchBar::new);
                             toolbar.add_item(buffer_search_bar.clone(), cx);
 
-                                let quick_action_bar = cx.build_view(|_| {
-                                    QuickActionBar::new(buffer_search_bar, workspace)
-                                });
-                                toolbar.add_item(quick_action_bar, cx);
+                            let quick_action_bar = cx
+                                .build_view(|_| QuickActionBar::new(buffer_search_bar, workspace));
+                            toolbar.add_item(quick_action_bar, cx);
                             let diagnostic_editor_controls =
                                 cx.build_view(|_| diagnostics::ToolbarControls::new());
                             //     toolbar.add_item(diagnostic_editor_controls, cx);