Activate terminal button when a terminal is focus
Petros Amoiridis
and
Mikayla Maki
created 2 years ago
This is code I brought over from https://github.com/zed-industries/zed/pull/2267 by @mikayla-maki after fixing the conflicts.
Co-Authored-By: Mikayla Maki <mikayla.c.maki@gmail.com>
Change summary
crates/terminal_view/src/terminal_button.rs | 17 ++++++++++++++---
1 file changed, 14 insertions(+), 3 deletions(-)
Detailed changes
@@ -47,6 +47,13 @@ impl View for TerminalButton {
Some(workspace) => workspace.read(cx).project().read(cx),
None => return Empty::new().boxed(),
};
+
+ let focused_view = cx.focused_view_id(cx.window_id());
+ // FIXME: Don't hardcode "Terminal" in here
+ let active = focused_view
+ .map(|view| cx.view_ui_name(cx.window_id(), view) == Some("Terminal"))
+ .unwrap_or(false);
+
let has_terminals = !project.local_terminal_handles().is_empty();
let theme = cx.global::<Settings>().theme.clone();
@@ -60,7 +67,7 @@ impl View for TerminalButton {
.status_bar
.sidebar_buttons
.item
- .style_for(state, false);
+ .style_for(state, active);
Svg::new("icons/terminal_12.svg")
.with_color(style.icon_color)
@@ -79,7 +86,9 @@ impl View for TerminalButton {
position: e.region.upper_right(),
});
} else {
- cx.dispatch_action(FocusDock);
+ if !active {
+ cx.dispatch_action(FocusDock);
+ }
};
})
.with_tooltip::<Self, _>(
@@ -160,5 +169,7 @@ impl TerminalButton {
}
impl StatusItemView for TerminalButton {
- fn set_active_pane_item(&mut self, _: Option<&dyn ItemHandle>, _: &mut ViewContext<Self>) {}
+ fn set_active_pane_item(&mut self, _: Option<&dyn ItemHandle>, cx: &mut ViewContext<Self>) {
+ cx.notify();
+ }
}