Cargo.lock 🔗
@@ -3234,6 +3234,7 @@ dependencies = [
"bindgen 0.65.1",
"bitflags 2.4.1",
"block",
+ "bytemuck",
"cbindgen",
"cocoa",
"collections",
Dzmitry Malyshau created
Cargo.lock | 1
Cargo.toml | 1
crates/gpui/Cargo.toml | 3
crates/gpui/src/platform/linux/blade_atlas.rs | 43 ++--
crates/gpui/src/platform/linux/blade_belt.rs | 31 ++
crates/gpui/src/platform/linux/blade_renderer.rs | 127 ++++++++++-
crates/gpui/src/platform/linux/platform.rs | 1
crates/gpui/src/platform/linux/shaders.wgsl | 183 ++++++++++++++++++
crates/gpui/src/platform/linux/window.rs | 15
9 files changed, 352 insertions(+), 53 deletions(-)
@@ -3234,6 +3234,7 @@ dependencies = [
"bindgen 0.65.1",
"bitflags 2.4.1",
"block",
+ "bytemuck",
"cbindgen",
"cocoa",
"collections",
@@ -182,6 +182,7 @@ tree-sitter = { git = "https://github.com/tree-sitter/tree-sitter", rev = "1d897
wasmtime = { git = "https://github.com/bytecodealliance/wasmtime", rev = "v16.0.0" }
# TODO - Remove when corresponding Blade versions are published
+# Currently in https://github.com/kvark/blade/tree/zed
blade-graphics = { path = "/x/Code/blade/blade-graphics" }
blade-macros = { path = "/x/Code/blade/blade-macros" }
@@ -26,8 +26,9 @@ anyhow.workspace = true
async-task = "4.7"
backtrace = { version = "0.3", optional = true }
bitflags = "2.4.0"
-blade = { package = "blade-graphics", version = "0.3" }
+blade-graphics = "0.3"
blade-macros = "0.2"
+bytemuck = "1"
collections = { path = "../collections" }
ctor.workspace = true
derive_more.workspace = true
@@ -4,6 +4,7 @@ use crate::{
Point, Size,
};
use anyhow::Result;
+use blade_graphics as gpu;
use collections::FxHashMap;
use etagere::BucketedAtlasAllocator;
use parking_lot::Mutex;
@@ -12,8 +13,8 @@ use std::{borrow::Cow, sync::Arc};
pub(crate) struct BladeAtlas(Mutex<BladeAtlasState>);
struct BladeAtlasState {
- gpu: Arc<blade::Context>,
- gpu_encoder: blade::CommandEncoder,
+ gpu: Arc<gpu::Context>,
+ gpu_encoder: gpu::CommandEncoder,
upload_belt: BladeBelt,
monochrome_textures: Vec<BladeAtlasTexture>,
polychrome_textures: Vec<BladeAtlasTexture>,
@@ -38,15 +39,15 @@ impl BladeAtlasState {
}
impl BladeAtlas {
- pub(crate) fn new(gpu: &Arc<blade::Context>) -> Self {
+ pub(crate) fn new(gpu: &Arc<gpu::Context>) -> Self {
BladeAtlas(Mutex::new(BladeAtlasState {
gpu: Arc::clone(gpu),
- gpu_encoder: gpu.create_command_encoder(blade::CommandEncoderDesc {
+ gpu_encoder: gpu.create_command_encoder(gpu::CommandEncoderDesc {
name: "atlas",
buffer_count: 3,
}),
upload_belt: BladeBelt::new(BladeBeltDescriptor {
- memory: blade::Memory::Upload,
+ memory: gpu::Memory::Upload,
min_chunk_size: 0x10000,
}),
monochrome_textures: Default::default(),
@@ -77,7 +78,7 @@ impl BladeAtlas {
lock.gpu_encoder.start();
}
- pub fn finish_frame(&self) -> blade::SyncPoint {
+ pub fn finish_frame(&self) -> gpu::SyncPoint {
let mut lock = self.0.lock();
let gpu = lock.gpu.clone();
let sync_point = gpu.submit(&mut lock.gpu_encoder);
@@ -137,32 +138,32 @@ impl BladeAtlasState {
let usage;
match kind {
AtlasTextureKind::Monochrome => {
- format = blade::TextureFormat::R8Unorm;
- usage = blade::TextureUsage::COPY | blade::TextureUsage::RESOURCE;
+ format = gpu::TextureFormat::R8Unorm;
+ usage = gpu::TextureUsage::COPY | gpu::TextureUsage::RESOURCE;
}
AtlasTextureKind::Polychrome => {
- format = blade::TextureFormat::Bgra8Unorm;
- usage = blade::TextureUsage::COPY | blade::TextureUsage::RESOURCE;
+ format = gpu::TextureFormat::Bgra8Unorm;
+ usage = gpu::TextureUsage::COPY | gpu::TextureUsage::RESOURCE;
}
AtlasTextureKind::Path => {
- format = blade::TextureFormat::R16Float;
- usage = blade::TextureUsage::COPY
- | blade::TextureUsage::RESOURCE
- | blade::TextureUsage::TARGET;
+ format = gpu::TextureFormat::R16Float;
+ usage = gpu::TextureUsage::COPY
+ | gpu::TextureUsage::RESOURCE
+ | gpu::TextureUsage::TARGET;
}
}
- let raw = self.gpu.create_texture(blade::TextureDesc {
+ let raw = self.gpu.create_texture(gpu::TextureDesc {
name: "",
format,
- size: blade::Extent {
+ size: gpu::Extent {
width: size.width.into(),
height: size.height.into(),
depth: 1,
},
array_layer_count: 1,
mip_level_count: 1,
- dimension: blade::TextureDimension::D2,
+ dimension: gpu::TextureDimension::D2,
usage,
});
@@ -198,13 +199,13 @@ impl BladeAtlasState {
transfers.copy_buffer_to_texture(
src_data,
bounds.size.width.to_bytes(texture.bytes_per_pixel()),
- blade::TexturePiece {
+ gpu::TexturePiece {
texture: texture.raw,
mip_level: 0,
array_layer: 0,
origin: [bounds.origin.x.into(), bounds.origin.y.into(), 0],
},
- blade::Extent {
+ gpu::Extent {
width: bounds.size.width.into(),
height: bounds.size.height.into(),
depth: 1,
@@ -216,8 +217,8 @@ impl BladeAtlasState {
struct BladeAtlasTexture {
id: AtlasTextureId,
allocator: BucketedAtlasAllocator,
- raw: blade::Texture,
- format: blade::TextureFormat,
+ raw: gpu::Texture,
+ format: gpu::TextureFormat,
}
impl BladeAtlasTexture {
@@ -1,10 +1,13 @@
+use blade_graphics as gpu;
+use std::mem;
+
struct ReusableBuffer {
- raw: blade::Buffer,
+ raw: gpu::Buffer,
size: u64,
}
pub struct BladeBeltDescriptor {
- pub memory: blade::Memory,
+ pub memory: gpu::Memory,
pub min_chunk_size: u64,
}
@@ -12,7 +15,7 @@ pub struct BladeBeltDescriptor {
/// find staging space for uploads.
pub struct BladeBelt {
desc: BladeBeltDescriptor,
- buffers: Vec<(ReusableBuffer, blade::SyncPoint)>,
+ buffers: Vec<(ReusableBuffer, gpu::SyncPoint)>,
active: Vec<(ReusableBuffer, u64)>,
}
@@ -25,7 +28,7 @@ impl BladeBelt {
}
}
- pub fn destroy(&mut self, gpu: &blade::Context) {
+ pub fn destroy(&mut self, gpu: &gpu::Context) {
for (buffer, _) in self.buffers.drain(..) {
gpu.destroy_buffer(buffer.raw);
}
@@ -34,7 +37,7 @@ impl BladeBelt {
}
}
- pub fn alloc(&mut self, size: u64, gpu: &blade::Context) -> blade::BufferPiece {
+ pub fn alloc(&mut self, size: u64, gpu: &gpu::Context) -> gpu::BufferPiece {
for &mut (ref rb, ref mut offset) in self.active.iter_mut() {
if *offset + size <= rb.size {
let piece = rb.raw.at(*offset);
@@ -56,7 +59,7 @@ impl BladeBelt {
let chunk_index = self.buffers.len() + self.active.len();
let chunk_size = size.max(self.desc.min_chunk_size);
- let chunk = gpu.create_buffer(blade::BufferDesc {
+ let chunk = gpu.create_buffer(gpu::BufferDesc {
name: &format!("chunk-{}", chunk_index),
size: chunk_size,
memory: self.desc.memory,
@@ -69,15 +72,23 @@ impl BladeBelt {
chunk.into()
}
- pub fn alloc_data(&mut self, data: &[u8], gpu: &blade::Context) -> blade::BufferPiece {
- let bp = self.alloc(data.len() as u64, gpu);
+ //Note: assuming T: bytemuck::Zeroable
+ pub fn alloc_data<T>(&mut self, data: &[T], gpu: &gpu::Context) -> gpu::BufferPiece {
+ assert!(!data.is_empty());
+ let alignment = mem::align_of::<T>() as u64;
+ let total_bytes = data.len() * mem::size_of::<T>();
+ let mut bp = self.alloc(alignment + (total_bytes - 1) as u64, gpu);
+ let rem = bp.offset % alignment;
+ if rem != 0 {
+ bp.offset += alignment - rem;
+ }
unsafe {
- std::ptr::copy_nonoverlapping(data.as_ptr(), bp.data(), data.len());
+ std::ptr::copy_nonoverlapping(data.as_ptr() as *const u8, bp.data(), total_bytes);
}
bp
}
- pub fn flush(&mut self, sp: &blade::SyncPoint) {
+ pub fn flush(&mut self, sp: &gpu::SyncPoint) {
self.buffers
.extend(self.active.drain(..).map(|(rb, _)| (rb, sp.clone())));
}
@@ -1,38 +1,93 @@
-use crate::Scene;
+use super::{BladeBelt, BladeBeltDescriptor};
+use crate::{PrimitiveBatch, Quad, Scene};
+use bytemuck::{Pod, Zeroable};
+use blade_graphics as gpu;
use std::sync::Arc;
const SURFACE_FRAME_COUNT: u32 = 3;
const MAX_FRAME_TIME_MS: u32 = 1000;
+#[repr(C)]
+#[derive(Clone, Copy, Pod, Zeroable)]
+struct GlobalParams {
+ viewport_size: [f32; 2],
+ pad: [u32; 2],
+}
+
+#[derive(blade_macros::ShaderData)]
+struct ShaderQuadsData {
+ globals: GlobalParams,
+ quads: gpu::BufferPiece,
+}
+
+struct BladePipelines {
+ quads: gpu::RenderPipeline,
+}
+
+impl BladePipelines {
+ fn new(gpu: &gpu::Context, surface_format: gpu::TextureFormat) -> Self {
+ let shader = gpu.create_shader(gpu::ShaderDesc {
+ source: include_str!("shaders.wgsl"),
+ });
+ shader.check_struct_size::<Quad>();
+ let layout = <ShaderQuadsData as gpu::ShaderData>::layout();
+ Self {
+ quads: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
+ name: "quads",
+ data_layouts: &[&layout],
+ vertex: shader.at("vs_quads"),
+ primitive: gpu::PrimitiveState {
+ topology: gpu::PrimitiveTopology::TriangleStrip,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ fragment: shader.at("fs_quads"),
+ color_targets: &[gpu::ColorTargetState {
+ format: surface_format,
+ blend: Some(gpu::BlendState::ALPHA_BLENDING),
+ write_mask: gpu::ColorWrites::default(),
+ }],
+ }),
+ }
+ }
+}
+
pub struct BladeRenderer {
- gpu: Arc<blade::Context>,
- command_encoder: blade::CommandEncoder,
- last_sync_point: Option<blade::SyncPoint>,
+ gpu: Arc<gpu::Context>,
+ command_encoder: gpu::CommandEncoder,
+ last_sync_point: Option<gpu::SyncPoint>,
+ pipelines: BladePipelines,
+ instance_belt: BladeBelt,
+ viewport_size: gpu::Extent,
}
impl BladeRenderer {
- pub fn new(gpu: Arc<blade::Context>, size: blade::Extent) -> Self {
- let _surface_format = gpu.resize(blade::SurfaceConfig {
+ pub fn new(gpu: Arc<gpu::Context>, size: gpu::Extent) -> Self {
+ let surface_format = gpu.resize(gpu::SurfaceConfig {
size,
- usage: blade::TextureUsage::TARGET,
+ usage: gpu::TextureUsage::TARGET,
frame_count: SURFACE_FRAME_COUNT,
});
- let command_encoder = gpu.create_command_encoder(blade::CommandEncoderDesc {
+ let command_encoder = gpu.create_command_encoder(gpu::CommandEncoderDesc {
name: "main",
buffer_count: 2,
});
+ let pipelines = BladePipelines::new(&gpu, surface_format);
+ let instance_belt = BladeBelt::new(BladeBeltDescriptor {
+ memory: gpu::Memory::Shared,
+ min_chunk_size: 0x1000,
+ });
Self {
gpu,
command_encoder,
last_sync_point: None,
+ pipelines,
+ instance_belt,
+ viewport_size: size,
}
}
- pub fn destroy(&mut self) {
- self.gpu.destroy_command_encoder(&mut self.command_encoder);
- }
-
fn wait_for_gpu(&mut self) {
if let Some(last_sp) = self.last_sync_point.take() {
if !self.gpu.wait_for(&last_sp, MAX_FRAME_TIME_MS) {
@@ -41,13 +96,20 @@ impl BladeRenderer {
}
}
- pub fn resize(&mut self, size: blade::Extent) {
+ pub fn destroy(&mut self) {
self.wait_for_gpu();
- self.gpu.resize(blade::SurfaceConfig {
+ self.instance_belt.destroy(&self.gpu);
+ self.gpu.destroy_command_encoder(&mut self.command_encoder);
+ }
+
+ pub fn resize(&mut self, size: gpu::Extent) {
+ self.wait_for_gpu();
+ self.gpu.resize(gpu::SurfaceConfig {
size,
- usage: blade::TextureUsage::TARGET,
+ usage: gpu::TextureUsage::TARGET,
frame_count: SURFACE_FRAME_COUNT,
});
+ self.viewport_size = size;
}
pub fn draw(&mut self, scene: &Scene) {
@@ -55,9 +117,42 @@ impl BladeRenderer {
self.command_encoder.start();
self.command_encoder.init_texture(frame.texture());
- self.command_encoder.present(frame);
+ if let mut pass = self.command_encoder.render(gpu::RenderTargetSet {
+ colors: &[gpu::RenderTarget {
+ view: frame.texture_view(),
+ init_op: gpu::InitOp::Clear(gpu::TextureColor::TransparentBlack),
+ finish_op: gpu::FinishOp::Store,
+ }],
+ depth_stencil: None,
+ }) {
+ for batch in scene.batches() {
+ match batch {
+ PrimitiveBatch::Quads(quads) => {
+ let instances = self.instance_belt.alloc_data(quads, &self.gpu);
+ let mut encoder = pass.with(&self.pipelines.quads);
+ encoder.bind(
+ 0,
+ &ShaderQuadsData {
+ globals: GlobalParams {
+ viewport_size: [
+ self.viewport_size.width as f32,
+ self.viewport_size.height as f32,
+ ],
+ pad: [0; 2],
+ },
+ quads: instances,
+ },
+ );
+ encoder.draw(0, 4, 0, quads.len() as u32);
+ }
+ _ => continue,
+ }
+ }
+ }
+ self.command_encoder.present(frame);
let sync_point = self.gpu.submit(&mut self.command_encoder);
+ self.instance_belt.flush(&sync_point);
self.wait_for_gpu();
self.last_sync_point = Some(sync_point);
}
@@ -115,6 +115,7 @@ impl Platform for LinuxPlatform {
xcb::Event::X(x::Event::ResizeRequest(ev)) => {
let this = self.0.lock();
LinuxWindowState::resize(&this.windows[&ev.window()], ev.width(), ev.height());
+ repaint_x_window = Some(ev.window());
}
_ => {}
}
@@ -0,0 +1,183 @@
+struct Bounds {
+ origin: vec2<f32>,
+ size: vec2<f32>,
+}
+struct Corners {
+ top_left: f32,
+ top_right: f32,
+ bottom_right: f32,
+ bottom_left: f32,
+}
+struct Edges {
+ top: f32,
+ right: f32,
+ bottom: f32,
+ left: f32,
+}
+struct Hsla {
+ h: f32,
+ s: f32,
+ l: f32,
+ a: f32,
+}
+
+struct Quad {
+ view_id: vec2<u32>,
+ layer_id: u32,
+ order: u32,
+ bounds: Bounds,
+ content_mask: Bounds,
+ background: Hsla,
+ border_color: Hsla,
+ corner_radii: Corners,
+ border_widths: Edges,
+}
+
+struct Globals {
+ viewport_size: vec2<f32>,
+ pad: vec2<u32>,
+}
+
+var<uniform> globals: Globals;
+var<storage, read> quads: array<Quad>;
+
+struct QuadsVarying {
+ @builtin(position) position: vec4<f32>,
+ @location(0) @interpolate(flat) background_color: vec4<f32>,
+ @location(1) @interpolate(flat) border_color: vec4<f32>,
+ @location(2) @interpolate(flat) quad_id: u32,
+ //TODO: use `clip_distance` once Naga supports it
+ @location(3) clip_distances: vec4<f32>,
+}
+
+fn to_device_position(unit_vertex: vec2<f32>, bounds: Bounds) -> vec4<f32> {
+ let position = unit_vertex * vec2<f32>(bounds.size) + bounds.origin;
+ let device_position = position / globals.viewport_size * vec2<f32>(2.0, -2.0) + vec2<f32>(-1.0, 1.0);
+ return vec4<f32>(device_position, 0.0, 1.0);
+}
+
+fn distance_from_clip_rect(unit_vertex: vec2<f32>, bounds: Bounds, clip_bounds: Bounds) -> vec4<f32> {
+ let position = unit_vertex * vec2<f32>(bounds.size) + bounds.origin;
+ let tl = position - clip_bounds.origin;
+ let br = clip_bounds.origin + clip_bounds.size - position;
+ return vec4<f32>(tl.x, br.x, tl.y, br.y);
+}
+
+fn hsla_to_rgba(hsla: Hsla) -> vec4<f32> {
+ let h = hsla.h * 6.0; // Now, it's an angle but scaled in [0, 6) range
+ let s = hsla.s;
+ let l = hsla.l;
+ let a = hsla.a;
+
+ let c = (1.0 - abs(2.0 * l - 1.0)) * s;
+ let x = c * (1.0 - abs(h % 2.0 - 1.0));
+ let m = l - c / 2.0;
+
+ var color = vec4<f32>(m, m, m, a);
+
+ if (h >= 0.0 && h < 1.0) {
+ color.r += c;
+ color.g += x;
+ } else if (h >= 1.0 && h < 2.0) {
+ color.r += x;
+ color.g += c;
+ } else if (h >= 2.0 && h < 3.0) {
+ color.g += c;
+ color.b += x;
+ } else if (h >= 3.0 && h < 4.0) {
+ color.g += x;
+ color.b += c;
+ } else if (h >= 4.0 && h < 5.0) {
+ color.r += x;
+ color.b += c;
+ } else {
+ color.r += c;
+ color.b += x;
+ }
+
+ return color;
+}
+
+fn over(below: vec4<f32>, above: vec4<f32>) -> vec4<f32> {
+ let alpha = above.a + below.a * (1.0 - above.a);
+ let color = (above.rgb * above.a + below.rgb * below.a * (1.0 - above.a)) / alpha;
+ return vec4<f32>(color, alpha);
+}
+
+@vertex
+fn vs_quads(@builtin(vertex_index) vertex_id: u32, @builtin(instance_index) instance_id: u32) -> QuadsVarying {
+ let unit_vertex = vec2<f32>(f32(vertex_id & 1u), 0.5 * f32(vertex_id & 2u));
+ let quad = quads[instance_id];
+
+ var out = QuadsVarying();
+ out.position = to_device_position(unit_vertex, quad.bounds);
+ out.background_color = hsla_to_rgba(quad.background);
+ out.border_color = hsla_to_rgba(quad.border_color);
+ out.quad_id = instance_id;
+ out.clip_distances = distance_from_clip_rect(unit_vertex, quad.bounds, quad.content_mask);
+ return out;
+}
+
+@fragment
+fn fs_quads(input: QuadsVarying) -> @location(0) vec4<f32> {
+ // Alpha clip first, since we don't have `clip_distance`.
+ let min_distance = min(
+ min(input.clip_distances.x, input.clip_distances.y),
+ min(input.clip_distances.z, input.clip_distances.w)
+ );
+ if min_distance <= 0.0 {
+ return vec4<f32>(0.0);
+ }
+
+ let quad = quads[input.quad_id];
+ let half_size = quad.bounds.size / 2.0;
+ let center = quad.bounds.origin + half_size;
+ let center_to_point = input.position.xy - center;
+
+ var corner_radius = 0.0;
+ if (center_to_point.x < 0.0) {
+ if (center_to_point.y < 0.0) {
+ corner_radius = quad.corner_radii.top_left;
+ } else {
+ corner_radius = quad.corner_radii.bottom_left;
+ }
+ } else {
+ if (center_to_point.y < 0.) {
+ corner_radius = quad.corner_radii.top_right;
+ } else {
+ corner_radius = quad.corner_radii.bottom_right;
+ }
+ }
+
+ let rounded_edge_to_point = abs(center_to_point) - half_size + corner_radius;
+ let distance =
+ length(max(vec2<f32>(0.0), rounded_edge_to_point)) +
+ min(0.0, max(rounded_edge_to_point.x, rounded_edge_to_point.y)) -
+ corner_radius;
+
+ let vertical_border = select(quad.border_widths.left, quad.border_widths.right, center_to_point.x > 0.0);
+ let horizontal_border = select(quad.border_widths.top, quad.border_widths.bottom, center_to_point.y > 0.0);
+ let inset_size = half_size - corner_radius - vec2<f32>(vertical_border, horizontal_border);
+ let point_to_inset_corner = abs(center_to_point) - inset_size;
+
+ var border_width = 0.0;
+ if (point_to_inset_corner.x < 0.0 && point_to_inset_corner.y < 0.0) {
+ border_width = 0.0;
+ } else if (point_to_inset_corner.y > point_to_inset_corner.x) {
+ border_width = horizontal_border;
+ } else {
+ border_width = vertical_border;
+ }
+
+ var color = input.background_color;
+ if (border_width > 0.0) {
+ let inset_distance = distance + border_width;
+ // Blend the border on top of the background and then linearly interpolate
+ // between the two as we slide inside the background.
+ let blended_border = over(input.background_color, input.border_color);
+ color = mix(blended_border, input.background_color,
+ saturate(0.5 - inset_distance));
+ }
+
+ return color * vec4<f32>(1.0, 1.0, 1.0, saturate(0.5 - distance));
+}
@@ -3,6 +3,7 @@ use crate::{
AnyWindowHandle, BladeAtlas, LinuxDisplay, Pixels, PlatformDisplay, PlatformInputHandler,
PlatformWindow, Point, Size, WindowAppearance, WindowBounds, WindowOptions, XcbAtoms,
};
+use blade_graphics as gpu;
use parking_lot::Mutex;
use std::{
ffi::c_void,
@@ -15,6 +16,7 @@ use xcb::{x, Xid as _};
struct Callbacks {
request_frame: Option<Box<dyn FnMut()>>,
resize: Option<Box<dyn FnMut(Size<Pixels>, f32)>>,
+ moved: Option<Box<dyn FnMut()>>,
}
pub(crate) struct LinuxWindowState {
@@ -24,6 +26,7 @@ pub(crate) struct LinuxWindowState {
content_size: Size<Pixels>,
sprite_atlas: Arc<BladeAtlas>,
renderer: BladeRenderer,
+ //TODO: move out into a separate struct
callbacks: Callbacks,
}
@@ -136,9 +139,9 @@ impl LinuxWindowState {
};
let gpu = Arc::new(
unsafe {
- blade::Context::init_windowed(
+ gpu::Context::init_windowed(
&raw_window,
- blade::ContextDesc {
+ gpu::ContextDesc {
validation: cfg!(debug_assertions),
capture: false,
},
@@ -146,7 +149,7 @@ impl LinuxWindowState {
}
.unwrap(),
);
- let gpu_extent = blade::Extent {
+ let gpu_extent = gpu::Extent {
width: bound_width as u32,
height: bound_height as u32,
depth: 1,
@@ -186,7 +189,7 @@ impl LinuxWindowState {
let mut this = self_ptr.lock();
this.callbacks.resize = Some(fun);
this.content_size = content_size;
- this.renderer.resize(blade::Extent {
+ this.renderer.resize(gpu::Extent {
width: width as u32,
height: height as u32,
depth: 1,
@@ -294,7 +297,9 @@ impl PlatformWindow for LinuxWindow {
fn on_fullscreen(&self, _callback: Box<dyn FnMut(bool)>) {}
- fn on_moved(&self, callback: Box<dyn FnMut()>) {}
+ fn on_moved(&self, callback: Box<dyn FnMut()>) {
+ self.0.lock().callbacks.moved = Some(callback);
+ }
fn on_should_close(&self, _callback: Box<dyn FnMut() -> bool>) {}