Decrease max windings to avoid problems with anti-aliasing

Nathan Sobo and Max Brunsfeld created

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Change summary

gpui/src/platform/mac/shaders/shaders.metal | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

Detailed changes

gpui/src/platform/mac/shaders/shaders.metal 🔗

@@ -193,7 +193,7 @@ vertex SpriteFragmentInput sprite_vertex(
     };
 }
 
-#define MAX_WINDINGS 128.
+#define MAX_WINDINGS 32.
 
 fragment float4 sprite_fragment(
     SpriteFragmentInput input [[stage_in]],