@@ -1439,8 +1439,8 @@ dependencies = [
[[package]]
name = "blade-graphics"
-version = "0.3.0"
-source = "git+https://github.com/zed-industries/blade?rev=85981c0f4890a5fcd08da2a53cc4a0459247af44#85981c0f4890a5fcd08da2a53cc4a0459247af44"
+version = "0.4.0"
+source = "git+https://github.com/kvark/blade?rev=810ec594358aafea29a4a3d8ab601d25292b2ce4#810ec594358aafea29a4a3d8ab601d25292b2ce4"
dependencies = [
"ash",
"ash-window",
@@ -1470,7 +1470,7 @@ dependencies = [
[[package]]
name = "blade-macros"
version = "0.2.1"
-source = "git+https://github.com/zed-industries/blade?rev=85981c0f4890a5fcd08da2a53cc4a0459247af44#85981c0f4890a5fcd08da2a53cc4a0459247af44"
+source = "git+https://github.com/kvark/blade?rev=810ec594358aafea29a4a3d8ab601d25292b2ce4#810ec594358aafea29a4a3d8ab601d25292b2ce4"
dependencies = [
"proc-macro2",
"quote",
@@ -230,9 +230,8 @@ async-recursion = "1.0.0"
async-tar = "0.4.2"
async-trait = "0.1"
bitflags = "2.4.2"
-# todo(linux): Remove these once https://github.com/kvark/blade/pull/107 is merged and we've upgraded our renderer
-blade-graphics = { git = "https://github.com/zed-industries/blade", rev = "85981c0f4890a5fcd08da2a53cc4a0459247af44" }
-blade-macros = { git = "https://github.com/zed-industries/blade", rev = "85981c0f4890a5fcd08da2a53cc4a0459247af44" }
+blade-graphics = { git = "https://github.com/kvark/blade", rev = "810ec594358aafea29a4a3d8ab601d25292b2ce4" }
+blade-macros = { git = "https://github.com/kvark/blade", rev = "810ec594358aafea29a4a3d8ab601d25292b2ce4" }
blade-rwh = { package = "raw-window-handle", version = "0.5" }
cap-std = "3.0"
chrono = { version = "0.4", features = ["serde"] }
@@ -17,7 +17,6 @@ use std::ffi::c_void;
use blade_graphics as gpu;
use std::{mem, sync::Arc};
-const SURFACE_FRAME_COUNT: u32 = 3;
const MAX_FRAME_TIME_MS: u32 = 1000;
pub type Context = ();
@@ -209,6 +208,7 @@ impl BladePipelines {
name: "quads",
data_layouts: &[&ShaderQuadsData::layout()],
vertex: shader.at("vs_quad"),
+ vertex_fetches: &[],
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
..Default::default()
@@ -225,6 +225,7 @@ impl BladePipelines {
name: "shadows",
data_layouts: &[&ShaderShadowsData::layout()],
vertex: shader.at("vs_shadow"),
+ vertex_fetches: &[],
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
..Default::default()
@@ -241,6 +242,7 @@ impl BladePipelines {
name: "path_rasterization",
data_layouts: &[&ShaderPathRasterizationData::layout()],
vertex: shader.at("vs_path_rasterization"),
+ vertex_fetches: &[],
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleList,
..Default::default()
@@ -257,6 +259,7 @@ impl BladePipelines {
name: "paths",
data_layouts: &[&ShaderPathsData::layout()],
vertex: shader.at("vs_path"),
+ vertex_fetches: &[],
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
..Default::default()
@@ -273,6 +276,7 @@ impl BladePipelines {
name: "underlines",
data_layouts: &[&ShaderUnderlinesData::layout()],
vertex: shader.at("vs_underline"),
+ vertex_fetches: &[],
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
..Default::default()
@@ -289,6 +293,7 @@ impl BladePipelines {
name: "mono-sprites",
data_layouts: &[&ShaderMonoSpritesData::layout()],
vertex: shader.at("vs_mono_sprite"),
+ vertex_fetches: &[],
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
..Default::default()
@@ -305,6 +310,7 @@ impl BladePipelines {
name: "poly-sprites",
data_layouts: &[&ShaderPolySpritesData::layout()],
vertex: shader.at("vs_poly_sprite"),
+ vertex_fetches: &[],
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
..Default::default()
@@ -321,6 +327,7 @@ impl BladePipelines {
name: "surfaces",
data_layouts: &[&ShaderSurfacesData::layout()],
vertex: shader.at("vs_surface"),
+ vertex_fetches: &[],
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
..Default::default()
@@ -356,7 +363,7 @@ impl BladeRenderer {
gpu::SurfaceConfig {
size,
usage: gpu::TextureUsage::TARGET,
- frame_count: SURFACE_FRAME_COUNT,
+ display_sync: gpu::DisplaySync::Recent,
//Note: this matches the original logic of the Metal backend,
// but ultimaterly we need to switch to `Linear`.
color_space: gpu::ColorSpace::Srgb,