@@ -1253,7 +1253,7 @@ impl GlyphLayerTexture {
},
Usage: D3D11_USAGE_DEFAULT,
BindFlags: D3D11_BIND_SHADER_RESOURCE.0 as u32,
- CPUAccessFlags: D3D11_CPU_ACCESS_WRITE.0 as u32,
+ CPUAccessFlags: 0,
MiscFlags: 0,
};
@@ -3,9 +3,8 @@ use etagere::BucketedAtlasAllocator;
use parking_lot::Mutex;
use windows::Win32::Graphics::{
Direct3D11::{
- D3D11_BIND_SHADER_RESOURCE, D3D11_BOX, D3D11_CPU_ACCESS_WRITE, D3D11_TEXTURE2D_DESC,
- D3D11_USAGE_DEFAULT, ID3D11Device, ID3D11DeviceContext, ID3D11ShaderResourceView,
- ID3D11Texture2D,
+ D3D11_BIND_SHADER_RESOURCE, D3D11_BOX, D3D11_TEXTURE2D_DESC, D3D11_USAGE_DEFAULT,
+ ID3D11Device, ID3D11DeviceContext, ID3D11ShaderResourceView, ID3D11Texture2D,
},
Dxgi::Common::*,
};
@@ -189,7 +188,7 @@ impl DirectXAtlasState {
},
Usage: D3D11_USAGE_DEFAULT,
BindFlags: bind_flag.0 as u32,
- CPUAccessFlags: D3D11_CPU_ACCESS_WRITE.0 as u32,
+ CPUAccessFlags: 0,
MiscFlags: 0,
};
let mut texture: Option<ID3D11Texture2D> = None;