WIP: Pass in `V` to `Element`

Marshall Bowers created

Change summary

crates/gpui2/src/element.rs      | 46 +++++++++----------
crates/gpui2/src/elements/div.rs | 25 +++++-----
crates/gpui2/src/elements/img.rs | 13 ++---
crates/gpui2/src/elements/svg.rs | 15 +++---
crates/gpui2/src/focusable.rs    | 19 ++------
crates/gpui2/src/interactive.rs  | 79 +++++++++------------------------
crates/gpui2/src/view.rs         | 33 ++++++-------
7 files changed, 87 insertions(+), 143 deletions(-)

Detailed changes

crates/gpui2/src/element.rs 🔗

@@ -3,36 +3,35 @@ use derive_more::{Deref, DerefMut};
 pub(crate) use smallvec::SmallVec;
 use std::{any::Any, mem};
 
-pub trait Element: IntoAnyElement<Self::ViewState> {
-    type ViewState: 'static;
+pub trait Element<V: 'static>: IntoAnyElement<V> {
     type ElementState: 'static;
 
     fn id(&self) -> Option<ElementId>;
 
     fn initialize(
         &mut self,
-        view_state: &mut Self::ViewState,
+        view_state: &mut V,
         element_state: Option<Self::ElementState>,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<V>,
     ) -> Self::ElementState;
     // where
-    //     Self::ViewState: Any + Send + Sync;
+    //     V: Any + Send + Sync;
 
     fn layout(
         &mut self,
-        view_state: &mut Self::ViewState,
+        view_state: &mut V,
         element_state: &mut Self::ElementState,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<V>,
     ) -> LayoutId;
     // where
-    //     Self::ViewState: Any + Send + Sync;
+    //     V: Any + Send + Sync;
 
     fn paint(
         &mut self,
         bounds: Bounds<Pixels>,
-        view_state: &mut Self::ViewState,
+        view_state: &mut V,
         element_state: &mut Self::ElementState,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<V>,
     );
 
     // where
@@ -42,10 +41,10 @@ pub trait Element: IntoAnyElement<Self::ViewState> {
 #[derive(Deref, DerefMut, Default, Clone, Debug, Eq, PartialEq, Hash)]
 pub struct GlobalElementId(SmallVec<[ElementId; 32]>);
 
-pub trait ParentElement: Element {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::ViewState>; 2]>;
+pub trait ParentElement<V>: Element<V> {
+    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]>;
 
-    fn child(mut self, child: impl IntoAnyElement<Self::ViewState>) -> Self
+    fn child(mut self, child: impl IntoAnyElement<V>) -> Self
     where
         Self: Sized,
     {
@@ -53,10 +52,7 @@ pub trait ParentElement: Element {
         self
     }
 
-    fn children(
-        mut self,
-        iter: impl IntoIterator<Item = impl IntoAnyElement<Self::ViewState>>,
-    ) -> Self
+    fn children(mut self, iter: impl IntoIterator<Item = impl IntoAnyElement<V>>) -> Self
     where
         Self: Sized,
     {
@@ -72,7 +68,7 @@ trait ElementObject<V> {
     fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
 }
 
-struct RenderedElement<E: Element> {
+struct RenderedElement<V, E: Element<V>> {
     element: E,
     phase: ElementRenderPhase<E::ElementState>,
 }
@@ -94,7 +90,7 @@ enum ElementRenderPhase<V> {
 /// Internal struct that wraps an element to store Layout and ElementState after the element is rendered.
 /// It's allocated as a trait object to erase the element type and wrapped in AnyElement<E::State> for
 /// improved usability.
-impl<E: Element> RenderedElement<E> {
+impl<V, E: Element<V>> RenderedElement<V, E> {
     fn new(element: E) -> Self {
         RenderedElement {
             element,
@@ -103,13 +99,13 @@ impl<E: Element> RenderedElement<E> {
     }
 }
 
-impl<E> ElementObject<E::ViewState> for RenderedElement<E>
+impl<V, E> ElementObject<V> for RenderedElement<V, E>
 where
-    E: Element,
+    E: Element<V>,
     // E::ViewState: Any + Send + Sync,
     E::ElementState: Any + Send + Sync,
 {
-    fn initialize(&mut self, view_state: &mut E::ViewState, cx: &mut ViewContext<E::ViewState>) {
+    fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
         let frame_state = if let Some(id) = self.element.id() {
             cx.with_element_state(id, |element_state, cx| {
                 let element_state = self.element.initialize(view_state, element_state, cx);
@@ -124,7 +120,7 @@ where
         self.phase = ElementRenderPhase::Initialized { frame_state };
     }
 
-    fn layout(&mut self, state: &mut E::ViewState, cx: &mut ViewContext<E::ViewState>) -> LayoutId {
+    fn layout(&mut self, state: &mut V, cx: &mut ViewContext<V>) -> LayoutId {
         let layout_id;
         let mut frame_state;
         match mem::take(&mut self.phase) {
@@ -154,7 +150,7 @@ where
         layout_id
     }
 
-    fn paint(&mut self, view_state: &mut E::ViewState, cx: &mut ViewContext<E::ViewState>) {
+    fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
         self.phase = match mem::take(&mut self.phase) {
             ElementRenderPhase::LayoutRequested {
                 layout_id,
@@ -186,7 +182,7 @@ impl<V> AnyElement<V> {
     pub fn new<E>(element: E) -> Self
     where
         E: 'static + Send + Sync,
-        E: Element<ViewState = V>,
+        E: Element<V>,
         E::ElementState: Any + Send + Sync,
     {
         AnyElement(Box::new(RenderedElement::new(element)))

crates/gpui2/src/elements/div.rs 🔗

@@ -189,12 +189,11 @@ pub struct DivState {
     child_layout_ids: SmallVec<[LayoutId; 4]>,
 }
 
-impl<V, I, F> Element for Div<V, I, F>
+impl<V, I, F> Element<V> for Div<V, I, F>
 where
     I: ElementInteraction<V>,
     F: ElementFocus<V>,
 {
-    type ViewState = V;
     type ElementState = DivState;
 
     fn id(&self) -> Option<ElementId> {
@@ -205,9 +204,9 @@ where
 
     fn initialize(
         &mut self,
-        view_state: &mut Self::ViewState,
+        view_state: &mut V,
         element_state: Option<Self::ElementState>,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<V>,
     ) -> Self::ElementState {
         let mut element_state = element_state.unwrap_or_default();
         self.focus
@@ -224,9 +223,9 @@ where
 
     fn layout(
         &mut self,
-        view_state: &mut Self::ViewState,
+        view_state: &mut V,
         element_state: &mut Self::ElementState,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<V>,
     ) -> LayoutId {
         let style = self.compute_style(Bounds::default(), element_state, cx);
         style.apply_text_style(cx, |cx| {
@@ -245,9 +244,9 @@ where
     fn paint(
         &mut self,
         bounds: Bounds<Pixels>,
-        view_state: &mut Self::ViewState,
+        view_state: &mut V,
         element_state: &mut Self::ElementState,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<V>,
     ) {
         self.with_element_id(cx, |this, _global_id, cx| {
             if let Some(group) = this.group.clone() {
@@ -315,12 +314,12 @@ where
     }
 }
 
-impl<V, I, F> ParentElement for Div<V, I, F>
+impl<V, I, F> ParentElement<V> for Div<V, I, F>
 where
     I: ElementInteraction<V>,
     F: ElementFocus<V>,
 {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::ViewState>; 2]> {
+    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
         &mut self.children
     }
 }
@@ -335,7 +334,7 @@ where
     }
 }
 
-impl<V, I, F> StatelessInteractive for Div<V, I, F>
+impl<V, I, F> StatelessInteractive<V> for Div<V, I, F>
 where
     I: ElementInteraction<V>,
     F: ElementFocus<V>,
@@ -345,11 +344,11 @@ where
     }
 }
 
-impl<V, F> StatefulInteractive for Div<V, StatefulInteraction<V>, F>
+impl<V, F> StatefulInteractive<V> for Div<V, StatefulInteraction<V>, F>
 where
     F: ElementFocus<V>,
 {
-    fn stateful_interaction(&mut self) -> &mut StatefulInteraction<Self::ViewState> {
+    fn stateful_interaction(&mut self) -> &mut StatefulInteraction<V> {
         &mut self.interaction
     }
 }

crates/gpui2/src/elements/img.rs 🔗

@@ -65,12 +65,11 @@ where
     }
 }
 
-impl<V, I, F> Element for Img<V, I, F>
+impl<V, I, F> Element<V> for Img<V, I, F>
 where
     I: ElementInteraction<V>,
     F: ElementFocus<V>,
 {
-    type ViewState = V;
     type ElementState = DivState;
 
     fn id(&self) -> Option<crate::ElementId> {
@@ -90,7 +89,7 @@ where
         &mut self,
         view_state: &mut V,
         element_state: &mut Self::ElementState,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<V>,
     ) -> LayoutId {
         self.base.layout(view_state, element_state, cx)
     }
@@ -143,7 +142,7 @@ where
     }
 }
 
-impl<V, I, F> StatelessInteractive for Img<V, I, F>
+impl<V, I, F> StatelessInteractive<V> for Img<V, I, F>
 where
     I: ElementInteraction<V>,
     F: ElementFocus<V>,
@@ -153,11 +152,11 @@ where
     }
 }
 
-impl<V, F> StatefulInteractive for Img<V, StatefulInteraction<V>, F>
+impl<V, F> StatefulInteractive<V> for Img<V, StatefulInteraction<V>, F>
 where
     F: ElementFocus<V>,
 {
-    fn stateful_interaction(&mut self) -> &mut StatefulInteraction<Self::ViewState> {
+    fn stateful_interaction(&mut self) -> &mut StatefulInteraction<V> {
         self.base.stateful_interaction()
     }
 }
@@ -167,7 +166,7 @@ where
     V: 'static,
     I: ElementInteraction<V>,
 {
-    fn focus_listeners(&mut self) -> &mut FocusListeners<Self::ViewState> {
+    fn focus_listeners(&mut self) -> &mut FocusListeners<V> {
         self.base.focus_listeners()
     }
 

crates/gpui2/src/elements/svg.rs 🔗

@@ -55,12 +55,11 @@ where
     }
 }
 
-impl<V, I, F> Element for Svg<V, I, F>
+impl<V, I, F> Element<V> for Svg<V, I, F>
 where
     I: ElementInteraction<V>,
     F: ElementFocus<V>,
 {
-    type ViewState = V;
     type ElementState = DivState;
 
     fn id(&self) -> Option<crate::ElementId> {
@@ -80,7 +79,7 @@ where
         &mut self,
         view_state: &mut V,
         element_state: &mut Self::ElementState,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<V>,
     ) -> LayoutId {
         self.base.layout(view_state, element_state, cx)
     }
@@ -88,7 +87,7 @@ where
     fn paint(
         &mut self,
         bounds: Bounds<Pixels>,
-        view: &mut Self::ViewState,
+        view: &mut V,
         element_state: &mut Self::ElementState,
         cx: &mut ViewContext<V>,
     ) where
@@ -116,7 +115,7 @@ where
     }
 }
 
-impl<V, I, F> StatelessInteractive for Svg<V, I, F>
+impl<V, I, F> StatelessInteractive<V> for Svg<V, I, F>
 where
     I: ElementInteraction<V>,
     F: ElementFocus<V>,
@@ -126,12 +125,12 @@ where
     }
 }
 
-impl<V, F> StatefulInteractive for Svg<V, StatefulInteraction<V>, F>
+impl<V, F> StatefulInteractive<V> for Svg<V, StatefulInteraction<V>, F>
 where
     V: 'static,
     F: ElementFocus<V>,
 {
-    fn stateful_interaction(&mut self) -> &mut StatefulInteraction<Self::ViewState> {
+    fn stateful_interaction(&mut self) -> &mut StatefulInteraction<V> {
         self.base.stateful_interaction()
     }
 }
@@ -140,7 +139,7 @@ impl<V: 'static, I> Focusable for Svg<V, I, FocusEnabled<V>>
 where
     I: ElementInteraction<V>,
 {
-    fn focus_listeners(&mut self) -> &mut FocusListeners<Self::ViewState> {
+    fn focus_listeners(&mut self) -> &mut FocusListeners<V> {
         self.base.focus_listeners()
     }
 

crates/gpui2/src/focusable.rs 🔗

@@ -11,8 +11,8 @@ pub type FocusListeners<V> = SmallVec<[FocusListener<V>; 2]>;
 pub type FocusListener<V> =
     Arc<dyn Fn(&mut V, &FocusHandle, &FocusEvent, &mut ViewContext<V>) + Send + Sync + 'static>;
 
-pub trait Focusable: Element {
-    fn focus_listeners(&mut self) -> &mut FocusListeners<Self::ViewState>;
+pub trait Focusable<V>: Element<V> {
+    fn focus_listeners(&mut self) -> &mut FocusListeners<V>;
     fn set_focus_style(&mut self, style: StyleRefinement);
     fn set_focus_in_style(&mut self, style: StyleRefinement);
     fn set_in_focus_style(&mut self, style: StyleRefinement);
@@ -62,10 +62,7 @@ pub trait Focusable: Element {
 
     fn on_blur(
         mut self,
-        listener: impl Fn(&mut Self::ViewState, &FocusEvent, &mut ViewContext<Self::ViewState>)
-            + Send
-            + Sync
-            + 'static,
+        listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,
@@ -81,10 +78,7 @@ pub trait Focusable: Element {
 
     fn on_focus_in(
         mut self,
-        listener: impl Fn(&mut Self::ViewState, &FocusEvent, &mut ViewContext<Self::ViewState>)
-            + Send
-            + Sync
-            + 'static,
+        listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,
@@ -109,10 +103,7 @@ pub trait Focusable: Element {
 
     fn on_focus_out(
         mut self,
-        listener: impl Fn(&mut Self::ViewState, &FocusEvent, &mut ViewContext<Self::ViewState>)
-            + Send
-            + Sync
-            + 'static,
+        listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,

crates/gpui2/src/interactive.rs 🔗

@@ -19,8 +19,8 @@ use std::{
 
 const DRAG_THRESHOLD: f64 = 2.;
 
-pub trait StatelessInteractive: Element {
-    fn stateless_interaction(&mut self) -> &mut StatelessInteraction<Self::ViewState>;
+pub trait StatelessInteractive<V>: Element<V> {
+    fn stateless_interaction(&mut self) -> &mut StatelessInteraction<V>;
 
     fn hover(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
     where
@@ -48,10 +48,7 @@ pub trait StatelessInteractive: Element {
     fn on_mouse_down(
         mut self,
         button: MouseButton,
-        handler: impl Fn(&mut Self::ViewState, &MouseDownEvent, &mut ViewContext<Self::ViewState>)
-            + Send
-            + Sync
-            + 'static,
+        handler: impl Fn(&mut V, &MouseDownEvent, &mut ViewContext<V>) + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,
@@ -72,10 +69,7 @@ pub trait StatelessInteractive: Element {
     fn on_mouse_up(
         mut self,
         button: MouseButton,
-        handler: impl Fn(&mut Self::ViewState, &MouseUpEvent, &mut ViewContext<Self::ViewState>)
-            + Send
-            + Sync
-            + 'static,
+        handler: impl Fn(&mut V, &MouseUpEvent, &mut ViewContext<V>) + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,
@@ -96,10 +90,7 @@ pub trait StatelessInteractive: Element {
     fn on_mouse_down_out(
         mut self,
         button: MouseButton,
-        handler: impl Fn(&mut Self::ViewState, &MouseDownEvent, &mut ViewContext<Self::ViewState>)
-            + Send
-            + Sync
-            + 'static,
+        handler: impl Fn(&mut V, &MouseDownEvent, &mut ViewContext<V>) + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,
@@ -120,10 +111,7 @@ pub trait StatelessInteractive: Element {
     fn on_mouse_up_out(
         mut self,
         button: MouseButton,
-        handler: impl Fn(&mut Self::ViewState, &MouseUpEvent, &mut ViewContext<Self::ViewState>)
-            + Send
-            + Sync
-            + 'static,
+        handler: impl Fn(&mut V, &MouseUpEvent, &mut ViewContext<V>) + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,
@@ -143,10 +131,7 @@ pub trait StatelessInteractive: Element {
 
     fn on_mouse_move(
         mut self,
-        handler: impl Fn(&mut Self::ViewState, &MouseMoveEvent, &mut ViewContext<Self::ViewState>)
-            + Send
-            + Sync
-            + 'static,
+        handler: impl Fn(&mut V, &MouseMoveEvent, &mut ViewContext<V>) + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,
@@ -163,10 +148,7 @@ pub trait StatelessInteractive: Element {
 
     fn on_scroll_wheel(
         mut self,
-        handler: impl Fn(&mut Self::ViewState, &ScrollWheelEvent, &mut ViewContext<Self::ViewState>)
-            + Send
-            + Sync
-            + 'static,
+        handler: impl Fn(&mut V, &ScrollWheelEvent, &mut ViewContext<V>) + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,
@@ -194,10 +176,7 @@ pub trait StatelessInteractive: Element {
 
     fn on_action<A: 'static>(
         mut self,
-        listener: impl Fn(&mut Self::ViewState, &A, DispatchPhase, &mut ViewContext<Self::ViewState>)
-            + Send
-            + Sync
-            + 'static,
+        listener: impl Fn(&mut V, &A, DispatchPhase, &mut ViewContext<V>) + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,
@@ -215,12 +194,8 @@ pub trait StatelessInteractive: Element {
 
     fn on_key_down(
         mut self,
-        listener: impl Fn(
-                &mut Self::ViewState,
-                &KeyDownEvent,
-                DispatchPhase,
-                &mut ViewContext<Self::ViewState>,
-            ) + Send
+        listener: impl Fn(&mut V, &KeyDownEvent, DispatchPhase, &mut ViewContext<V>)
+            + Send
             + Sync
             + 'static,
     ) -> Self
@@ -240,7 +215,7 @@ pub trait StatelessInteractive: Element {
 
     fn on_key_up(
         mut self,
-        listener: impl Fn(&mut Self::ViewState, &KeyUpEvent, DispatchPhase, &mut ViewContext<Self::ViewState>)
+        listener: impl Fn(&mut V, &KeyUpEvent, DispatchPhase, &mut ViewContext<V>)
             + Send
             + Sync
             + 'static,
@@ -289,10 +264,7 @@ pub trait StatelessInteractive: Element {
 
     fn on_drop<S: 'static>(
         mut self,
-        listener: impl Fn(&mut Self::ViewState, S, &mut ViewContext<Self::ViewState>)
-            + Send
-            + Sync
-            + 'static,
+        listener: impl Fn(&mut V, S, &mut ViewContext<V>) + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,
@@ -307,8 +279,8 @@ pub trait StatelessInteractive: Element {
     }
 }
 
-pub trait StatefulInteractive: StatelessInteractive {
-    fn stateful_interaction(&mut self) -> &mut StatefulInteraction<Self::ViewState>;
+pub trait StatefulInteractive<V>: StatelessInteractive<V> {
+    fn stateful_interaction(&mut self) -> &mut StatefulInteraction<V>;
 
     fn active(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
     where
@@ -335,10 +307,7 @@ pub trait StatefulInteractive: StatelessInteractive {
 
     fn on_click(
         mut self,
-        listener: impl Fn(&mut Self::ViewState, &ClickEvent, &mut ViewContext<Self::ViewState>)
-            + Send
-            + Sync
-            + 'static,
+        listener: impl Fn(&mut V, &ClickEvent, &mut ViewContext<V>) + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,
@@ -351,20 +320,14 @@ pub trait StatefulInteractive: StatelessInteractive {
 
     fn on_drag<S, R, E>(
         mut self,
-        listener: impl Fn(
-                &mut Self::ViewState,
-                &mut ViewContext<Self::ViewState>,
-            ) -> Drag<S, R, Self::ViewState, E>
-            + Send
-            + Sync
-            + 'static,
+        listener: impl Fn(&mut V, &mut ViewContext<V>) -> Drag<S, R, V, E> + Send + Sync + 'static,
     ) -> Self
     where
         Self: Sized,
         S: Any + Send + Sync,
-        R: Fn(&mut Self::ViewState, &mut ViewContext<Self::ViewState>) -> E,
+        R: Fn(&mut V, &mut ViewContext<V>) -> E,
         R: 'static + Send + Sync,
-        E: Element<ViewState = Self::ViewState>,
+        E: Element<V>,
     {
         debug_assert!(
             self.stateful_interaction().drag_listener.is_none(),
@@ -907,7 +870,7 @@ pub struct ClickEvent {
 pub struct Drag<S, R, V, E>
 where
     R: Fn(&mut V, &mut ViewContext<V>) -> E,
-    E: Element<ViewState = V>,
+    E: Element<V>,
 {
     pub state: S,
     pub render_drag_handle: R,
@@ -917,7 +880,7 @@ where
 impl<S, R, V, E> Drag<S, R, V, E>
 where
     R: Fn(&mut V, &mut ViewContext<V>) -> E,
-    E: Element<ViewState = V>,
+    E: Element<V>,
 {
     pub fn new(state: S, render_drag_handle: R) -> Self {
         Drag {

crates/gpui2/src/view.rs 🔗

@@ -50,8 +50,7 @@ impl<V: 'static, ParentViewState: 'static> IntoAnyElement<ParentViewState> for V
     }
 }
 
-impl<V: 'static> Element for View<V> {
-    type ViewState = ();
+impl<V: 'static> Element<()> for View<V> {
     type ElementState = AnyElement<V>;
 
     fn id(&self) -> Option<crate::ElementId> {
@@ -105,8 +104,7 @@ impl<V: 'static, ParentV: 'static> IntoAnyElement<ParentV> for EraseViewState<V,
     }
 }
 
-impl<V: 'static, ParentV: 'static> Element for EraseViewState<V, ParentV> {
-    type ViewState = ParentV;
+impl<V: 'static, ParentV: 'static> Element<ParentV> for EraseViewState<V, ParentV> {
     type ElementState = AnyBox;
 
     fn id(&self) -> Option<crate::ElementId> {
@@ -115,18 +113,18 @@ impl<V: 'static, ParentV: 'static> Element for EraseViewState<V, ParentV> {
 
     fn initialize(
         &mut self,
-        _: &mut Self::ViewState,
+        _: &mut ParentV,
         _: Option<Self::ElementState>,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<ParentV>,
     ) -> Self::ElementState {
         ViewObject::initialize(&mut self.view, cx)
     }
 
     fn layout(
         &mut self,
-        _: &mut Self::ViewState,
+        _: &mut ParentV,
         element: &mut Self::ElementState,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<ParentV>,
     ) -> LayoutId {
         ViewObject::layout(&mut self.view, element, cx)
     }
@@ -134,9 +132,9 @@ impl<V: 'static, ParentV: 'static> Element for EraseViewState<V, ParentV> {
     fn paint(
         &mut self,
         bounds: Bounds<Pixels>,
-        _: &mut Self::ViewState,
+        _: &mut ParentV,
         element: &mut Self::ElementState,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<ParentV>,
     ) {
         ViewObject::paint(&mut self.view, bounds, element, cx)
     }
@@ -247,8 +245,7 @@ impl<ParentV: 'static> IntoAnyElement<ParentV> for EraseAnyViewState<ParentV> {
     }
 }
 
-impl<ParentV: 'static> Element for EraseAnyViewState<ParentV> {
-    type ViewState = ParentV;
+impl<ParentV: 'static> Element<ParentV> for EraseAnyViewState<ParentV> {
     type ElementState = AnyBox;
 
     fn id(&self) -> Option<crate::ElementId> {
@@ -257,18 +254,18 @@ impl<ParentV: 'static> Element for EraseAnyViewState<ParentV> {
 
     fn initialize(
         &mut self,
-        _: &mut Self::ViewState,
+        _: &mut ParentV,
         _: Option<Self::ElementState>,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<ParentV>,
     ) -> Self::ElementState {
         self.view.view.lock().initialize(cx)
     }
 
     fn layout(
         &mut self,
-        _: &mut Self::ViewState,
+        _: &mut ParentV,
         element: &mut Self::ElementState,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<ParentV>,
     ) -> LayoutId {
         self.view.view.lock().layout(element, cx)
     }
@@ -276,9 +273,9 @@ impl<ParentV: 'static> Element for EraseAnyViewState<ParentV> {
     fn paint(
         &mut self,
         bounds: Bounds<Pixels>,
-        _: &mut Self::ViewState,
+        _: &mut ParentV,
         element: &mut Self::ElementState,
-        cx: &mut ViewContext<Self::ViewState>,
+        cx: &mut ViewContext<ParentV>,
     ) {
         self.view.view.lock().paint(bounds, element, cx)
     }