From 965dbc988fae39cc9dfdd7cdac6f38e8234b3913 Mon Sep 17 00:00:00 2001 From: Marshall Bowers Date: Mon, 1 Sep 2025 15:33:11 -0400 Subject: [PATCH] gpui: Fix typo in Windows alpha correction shader (#37328) This PR fixes a typo in the Windows alpha correction shader that is now caught by https://github.com/zed-industries/zed/pull/37314. Another case that could be addressed by Bors. Release Notes: - N/A --- crates/gpui/src/platform/windows/alpha_correction.hlsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crates/gpui/src/platform/windows/alpha_correction.hlsl b/crates/gpui/src/platform/windows/alpha_correction.hlsl index 7844a15f48bb27a137b913c94cba3fdc6d1fada9..dc8d0b5dc52e9ef1484bfdf776161b5d5d8ce1b9 100644 --- a/crates/gpui/src/platform/windows/alpha_correction.hlsl +++ b/crates/gpui/src/platform/windows/alpha_correction.hlsl @@ -1,5 +1,5 @@ float color_brightness(float3 color) { - // REC. 601 luminance coefficients for percieved brightness + // REC. 601 luminance coefficients for perceived brightness return dot(color, float3(0.30f, 0.59f, 0.11f)); }