@@ -1,186 +1,197 @@
#![cfg_attr(any(not(target_os = "macos"), feature = "macos-blade"), allow(unused))]
-use std::{
- env,
- path::{Path, PathBuf},
-};
-
-use cbindgen::Config;
-
//TODO: consider generating shader code for WGSL
//TODO: deprecate "runtime-shaders" and "macos-blade"
fn main() {
#[cfg(target_os = "macos")]
- generate_dispatch_bindings();
- #[cfg(all(target_os = "macos", not(feature = "macos-blade")))]
- let header_path = generate_shader_bindings();
- #[cfg(all(target_os = "macos", not(feature = "macos-blade")))]
- #[cfg(feature = "runtime_shaders")]
- emit_stitched_shaders(&header_path);
- #[cfg(all(target_os = "macos", not(feature = "macos-blade")))]
- #[cfg(not(feature = "runtime_shaders"))]
- compile_metal_shaders(&header_path);
+ macos::build();
}
-fn generate_dispatch_bindings() {
- println!("cargo:rustc-link-lib=framework=System");
- println!("cargo:rerun-if-changed=src/platform/mac/dispatch.h");
-
- let bindings = bindgen::Builder::default()
- .header("src/platform/mac/dispatch.h")
- .allowlist_var("_dispatch_main_q")
- .allowlist_var("_dispatch_source_type_data_add")
- .allowlist_var("DISPATCH_QUEUE_PRIORITY_DEFAULT")
- .allowlist_var("DISPATCH_QUEUE_PRIORITY_HIGH")
- .allowlist_var("DISPATCH_TIME_NOW")
- .allowlist_function("dispatch_get_global_queue")
- .allowlist_function("dispatch_async_f")
- .allowlist_function("dispatch_after_f")
- .allowlist_function("dispatch_time")
- .allowlist_function("dispatch_source_merge_data")
- .allowlist_function("dispatch_source_create")
- .allowlist_function("dispatch_source_set_event_handler_f")
- .allowlist_function("dispatch_resume")
- .allowlist_function("dispatch_suspend")
- .allowlist_function("dispatch_source_cancel")
- .allowlist_function("dispatch_set_context")
- .parse_callbacks(Box::new(bindgen::CargoCallbacks))
- .layout_tests(false)
- .generate()
- .expect("unable to generate bindings");
-
- let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
- bindings
- .write_to_file(out_path.join("dispatch_sys.rs"))
- .expect("couldn't write dispatch bindings");
-}
-
-fn generate_shader_bindings() -> PathBuf {
- let output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("scene.h");
- let crate_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap());
- let mut config = Config::default();
- config.include_guard = Some("SCENE_H".into());
- config.language = cbindgen::Language::C;
- config.export.include.extend([
- "Bounds".into(),
- "Corners".into(),
- "Edges".into(),
- "Size".into(),
- "Pixels".into(),
- "PointF".into(),
- "Hsla".into(),
- "ContentMask".into(),
- "Uniforms".into(),
- "AtlasTile".into(),
- "PathRasterizationInputIndex".into(),
- "PathVertex_ScaledPixels".into(),
- "ShadowInputIndex".into(),
- "Shadow".into(),
- "QuadInputIndex".into(),
- "Underline".into(),
- "UnderlineInputIndex".into(),
- "Quad".into(),
- "SpriteInputIndex".into(),
- "MonochromeSprite".into(),
- "PolychromeSprite".into(),
- "PathSprite".into(),
- "SurfaceInputIndex".into(),
- "SurfaceBounds".into(),
- "TransformationMatrix".into(),
- ]);
- config.no_includes = true;
- config.enumeration.prefix_with_name = true;
-
- let mut builder = cbindgen::Builder::new();
-
- let src_paths = [
- crate_dir.join("src/scene.rs"),
- crate_dir.join("src/geometry.rs"),
- crate_dir.join("src/color.rs"),
- crate_dir.join("src/window.rs"),
- crate_dir.join("src/platform.rs"),
- crate_dir.join("src/platform/mac/metal_renderer.rs"),
- ];
- for src_path in src_paths {
- println!("cargo:rerun-if-changed={}", src_path.display());
- builder = builder.with_src(src_path);
+#[cfg(target_os = "macos")]
+mod macos {
+ use std::{
+ env,
+ path::{Path, PathBuf},
+ };
+
+ use cbindgen::Config;
+
+ pub(super) fn build() {
+ generate_dispatch_bindings();
+ #[cfg(not(feature = "macos-blade"))]
+ {
+ let header_path = generate_shader_bindings();
+
+ #[cfg(feature = "runtime_shaders")]
+ emit_stitched_shaders(&header_path);
+ #[cfg(not(feature = "runtime_shaders"))]
+ compile_metal_shaders(&header_path);
+ }
}
- builder
- .with_config(config)
- .generate()
- .expect("Unable to generate bindings")
- .write_to_file(&output_path);
-
- output_path
-}
+ fn generate_dispatch_bindings() {
+ println!("cargo:rustc-link-lib=framework=System");
+ println!("cargo:rerun-if-changed=src/platform/mac/dispatch.h");
+
+ let bindings = bindgen::Builder::default()
+ .header("src/platform/mac/dispatch.h")
+ .allowlist_var("_dispatch_main_q")
+ .allowlist_var("_dispatch_source_type_data_add")
+ .allowlist_var("DISPATCH_QUEUE_PRIORITY_DEFAULT")
+ .allowlist_var("DISPATCH_QUEUE_PRIORITY_HIGH")
+ .allowlist_var("DISPATCH_TIME_NOW")
+ .allowlist_function("dispatch_get_global_queue")
+ .allowlist_function("dispatch_async_f")
+ .allowlist_function("dispatch_after_f")
+ .allowlist_function("dispatch_time")
+ .allowlist_function("dispatch_source_merge_data")
+ .allowlist_function("dispatch_source_create")
+ .allowlist_function("dispatch_source_set_event_handler_f")
+ .allowlist_function("dispatch_resume")
+ .allowlist_function("dispatch_suspend")
+ .allowlist_function("dispatch_source_cancel")
+ .allowlist_function("dispatch_set_context")
+ .parse_callbacks(Box::new(bindgen::CargoCallbacks))
+ .layout_tests(false)
+ .generate()
+ .expect("unable to generate bindings");
+
+ let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
+ bindings
+ .write_to_file(out_path.join("dispatch_sys.rs"))
+ .expect("couldn't write dispatch bindings");
+ }
-/// To enable runtime compilation, we need to "stitch" the shaders file with the generated header
-/// so that it is self-contained.
-#[cfg(feature = "runtime_shaders")]
-fn emit_stitched_shaders(header_path: &Path) {
- use std::str::FromStr;
- fn stitch_header(header: &Path, shader_path: &Path) -> std::io::Result<PathBuf> {
- let header_contents = std::fs::read_to_string(header)?;
- let shader_contents = std::fs::read_to_string(shader_path)?;
- let stitched_contents = format!("{header_contents}\n{shader_contents}");
- let out_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("stitched_shaders.metal");
- std::fs::write(&out_path, stitched_contents)?;
- Ok(out_path)
+ fn generate_shader_bindings() -> PathBuf {
+ let output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("scene.h");
+ let crate_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap());
+ let mut config = Config::default();
+ config.include_guard = Some("SCENE_H".into());
+ config.language = cbindgen::Language::C;
+ config.export.include.extend([
+ "Bounds".into(),
+ "Corners".into(),
+ "Edges".into(),
+ "Size".into(),
+ "Pixels".into(),
+ "PointF".into(),
+ "Hsla".into(),
+ "ContentMask".into(),
+ "Uniforms".into(),
+ "AtlasTile".into(),
+ "PathRasterizationInputIndex".into(),
+ "PathVertex_ScaledPixels".into(),
+ "ShadowInputIndex".into(),
+ "Shadow".into(),
+ "QuadInputIndex".into(),
+ "Underline".into(),
+ "UnderlineInputIndex".into(),
+ "Quad".into(),
+ "SpriteInputIndex".into(),
+ "MonochromeSprite".into(),
+ "PolychromeSprite".into(),
+ "PathSprite".into(),
+ "SurfaceInputIndex".into(),
+ "SurfaceBounds".into(),
+ "TransformationMatrix".into(),
+ ]);
+ config.no_includes = true;
+ config.enumeration.prefix_with_name = true;
+
+ let mut builder = cbindgen::Builder::new();
+
+ let src_paths = [
+ crate_dir.join("src/scene.rs"),
+ crate_dir.join("src/geometry.rs"),
+ crate_dir.join("src/color.rs"),
+ crate_dir.join("src/window.rs"),
+ crate_dir.join("src/platform.rs"),
+ crate_dir.join("src/platform/mac/metal_renderer.rs"),
+ ];
+ for src_path in src_paths {
+ println!("cargo:rerun-if-changed={}", src_path.display());
+ builder = builder.with_src(src_path);
+ }
+
+ builder
+ .with_config(config)
+ .generate()
+ .expect("Unable to generate bindings")
+ .write_to_file(&output_path);
+
+ output_path
}
- let shader_source_path = "./src/platform/mac/shaders.metal";
- let shader_path = PathBuf::from_str(shader_source_path).unwrap();
- stitch_header(header_path, &shader_path).unwrap();
- println!("cargo:rerun-if-changed={}", &shader_source_path);
-}
-#[cfg(not(feature = "runtime_shaders"))]
-fn compile_metal_shaders(header_path: &Path) {
- use std::process::{self, Command};
- let shader_path = "./src/platform/mac/shaders.metal";
- let air_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.air");
- let metallib_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
- println!("cargo:rerun-if-changed={}", shader_path);
-
- let output = Command::new("xcrun")
- .args([
- "-sdk",
- "macosx",
- "metal",
- "-gline-tables-only",
- "-mmacosx-version-min=10.15.7",
- "-MO",
- "-c",
- shader_path,
- "-include",
- &header_path.to_str().unwrap(),
- "-o",
- ])
- .arg(&air_output_path)
- .output()
- .unwrap();
-
- if !output.status.success() {
- eprintln!(
- "metal shader compilation failed:\n{}",
- String::from_utf8_lossy(&output.stderr)
- );
- process::exit(1);
+
+ /// To enable runtime compilation, we need to "stitch" the shaders file with the generated header
+ /// so that it is self-contained.
+ #[cfg(feature = "runtime_shaders")]
+ fn emit_stitched_shaders(header_path: &Path) {
+ use std::str::FromStr;
+ fn stitch_header(header: &Path, shader_path: &Path) -> std::io::Result<PathBuf> {
+ let header_contents = std::fs::read_to_string(header)?;
+ let shader_contents = std::fs::read_to_string(shader_path)?;
+ let stitched_contents = format!("{header_contents}\n{shader_contents}");
+ let out_path =
+ PathBuf::from(env::var("OUT_DIR").unwrap()).join("stitched_shaders.metal");
+ std::fs::write(&out_path, stitched_contents)?;
+ Ok(out_path)
+ }
+ let shader_source_path = "./src/platform/mac/shaders.metal";
+ let shader_path = PathBuf::from_str(shader_source_path).unwrap();
+ stitch_header(header_path, &shader_path).unwrap();
+ println!("cargo:rerun-if-changed={}", &shader_source_path);
}
- let output = Command::new("xcrun")
- .args(["-sdk", "macosx", "metallib"])
- .arg(air_output_path)
- .arg("-o")
- .arg(metallib_output_path)
- .output()
- .unwrap();
-
- if !output.status.success() {
- eprintln!(
- "metallib compilation failed:\n{}",
- String::from_utf8_lossy(&output.stderr)
- );
- process::exit(1);
+ #[cfg(not(feature = "runtime_shaders"))]
+ fn compile_metal_shaders(header_path: &Path) {
+ use std::process::{self, Command};
+ let shader_path = "./src/platform/mac/shaders.metal";
+ let air_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.air");
+ let metallib_output_path =
+ PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
+ println!("cargo:rerun-if-changed={}", shader_path);
+
+ let output = Command::new("xcrun")
+ .args([
+ "-sdk",
+ "macosx",
+ "metal",
+ "-gline-tables-only",
+ "-mmacosx-version-min=10.15.7",
+ "-MO",
+ "-c",
+ shader_path,
+ "-include",
+ &header_path.to_str().unwrap(),
+ "-o",
+ ])
+ .arg(&air_output_path)
+ .output()
+ .unwrap();
+
+ if !output.status.success() {
+ eprintln!(
+ "metal shader compilation failed:\n{}",
+ String::from_utf8_lossy(&output.stderr)
+ );
+ process::exit(1);
+ }
+
+ let output = Command::new("xcrun")
+ .args(["-sdk", "macosx", "metallib"])
+ .arg(air_output_path)
+ .arg("-o")
+ .arg(metallib_output_path)
+ .output()
+ .unwrap();
+
+ if !output.status.success() {
+ eprintln!(
+ "metallib compilation failed:\n{}",
+ String::from_utf8_lossy(&output.stderr)
+ );
+ process::exit(1);
+ }
}
}