Detailed changes
@@ -97,7 +97,7 @@ struct Specimen {
impl Specimen {
pub fn new(id: usize) -> Self {
- let string = SharedString::new_static("The quick brown fox jumps over the lazy dog");
+ let string = SharedString::new_static("many thihngs could be written here");
let id_string = format!("specimen-{}", id);
let id = ElementId::Name(id_string.into());
Self {
@@ -151,6 +151,7 @@ impl RenderOnce for Specimen {
div()
.id(self.id)
.bg(theme.bg)
+ .font_family("Zed Plex Mono")
.text_color(theme.fg)
.text_size(px(font_size * scale))
.line_height(relative(line_height))
@@ -270,7 +271,7 @@ impl Render for TextExample {
.overflow_x_hidden()
.bg(rgb(0xffffff))
.size_full()
- .child(div().child(CharacterGrid::new().scale(base)))
+ // .child(div().child(CharacterGrid::new().scale(base)))
.child(
div()
.child(Specimen::new(self.next_id()).scale(step_down_2))
@@ -59,8 +59,8 @@ unsafe impl<T> Send for Syncer<T> {}
unsafe impl<T> Sync for Syncer<T> {}
struct DirectWriteState {
- #[cfg(feature = "enable-renderdoc")]
- renderdoc: Syncer<Arc<RwLock<renderdoc::RenderDoc<renderdoc::V141>>>>,
+ // #[cfg(feature = "enable-renderdoc")]
+ // renderdoc: Syncer<Arc<RwLock<renderdoc::RenderDoc<renderdoc::V141>>>>,
components: DirectWriteComponent,
system_ui_font_name: SharedString,
system_font_collection: IDWriteFontCollection1,
@@ -236,8 +236,8 @@ impl DirectWriteTextSystem {
let system_ui_font_name = get_system_ui_font_name();
Ok(Self(RwLock::new(DirectWriteState {
- #[cfg(feature = "enable-renderdoc")]
- renderdoc: Syncer(Arc::new(RwLock::new(renderdoc::RenderDoc::new().unwrap()))),
+ // #[cfg(feature = "enable-renderdoc")]
+ // renderdoc: Syncer(Arc::new(RwLock::new(renderdoc::RenderDoc::new().unwrap()))),
components,
system_ui_font_name,
system_font_collection,
@@ -965,11 +965,10 @@ impl DirectWriteState {
let bitmap_idx = bitmap_y * bitmap_size.width.0 as usize + bitmap_x;
if texture_idx + 2 < alpha_data.len() && bitmap_idx < bitmap_data.len() {
- let avg = (alpha_data[texture_idx] as u32
- + alpha_data[texture_idx + 1] as u32
- + alpha_data[texture_idx + 2] as u32)
- / 3;
- bitmap_data[bitmap_idx] = avg as u8;
+ let max_value = alpha_data[texture_idx]
+ .max(alpha_data[texture_idx + 1])
+ .max(alpha_data[texture_idx + 2]);
+ bitmap_data[bitmap_idx] = max_value;
}
}
}
@@ -1157,11 +1156,11 @@ impl DirectWriteState {
texture.unwrap()
};
- #[cfg(feature = "enable-renderdoc")]
- self.renderdoc
- .0
- .write()
- .start_frame_capture(std::ptr::null(), std::ptr::null());
+ // #[cfg(feature = "enable-renderdoc")]
+ // self.renderdoc
+ // .0
+ // .write()
+ // .start_frame_capture(std::ptr::null(), std::ptr::null());
let device_context = &gpu_state.device_context;
unsafe { device_context.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP) };
@@ -1240,11 +1239,11 @@ impl DirectWriteState {
};
}
- #[cfg(feature = "enable-renderdoc")]
- self.renderdoc
- .0
- .write()
- .end_frame_capture(std::ptr::null(), std::ptr::null());
+ // #[cfg(feature = "enable-renderdoc")]
+ // self.renderdoc
+ // .0
+ // .write()
+ // .end_frame_capture(std::ptr::null(), std::ptr::null());
println!("render finished");
@@ -264,6 +264,7 @@ impl DirectXAtlasTexture {
bounds: Bounds<DevicePixels>,
bytes: &[u8],
) {
+ println!("{:?}", bounds);
unsafe {
device_context.UpdateSubresource(
&self.texture,
@@ -1060,15 +1060,22 @@ float4 blend_color(float4 color, float alpha_factor) {
return float4(color.rgb * multiplier, alpha);
}
+float3 linear_to_srgbee(float3 l) {
+ bool cutoff = l < float3(0.0031308, 0.0031308, 0.0031308);
+ float3 higher = float3(1.055, 1.055, 1.055) * pow(l, float3(1.0 / 2.4, 1.0 / 2.4, 1.0 / 2.4)) - float3(0.055, 0.055, 0.055);
+ float3 lower = l * float3(12.92, 12.92, 12.92);
+ return cutoff ? lower : higher;
+}
+
float4 monochrome_sprite_fragment(MonochromeSpriteFragmentInput input): SV_Target {
float sample = t_sprite.Sample(s_sprite, input.tile_position).r;
float4 color = input.color;
- color.a *= sample;
- return color;
- // if (any(input.clip_distance < 0.0)) {
- // return float4(0.0, 0.0, 0.0, 0.0);
- // }
- // return blend_color(input.color, sample);
+ // color.a *= sample;
+ // return float4(color.rgb, color.a);
+ if (any(input.clip_distance < 0.0)) {
+ return float4(0.0, 0.0, 0.0, 0.0);
+ }
+ return blend_color(input.color, sample);
}
/*