@@ -270,27 +270,27 @@ impl Render for TextExample {
.overflow_x_hidden()
.bg(rgb(0xffffff))
.size_full()
- .child(div().child(CharacterGrid::new().scale(base)))
+ // .child(div().child(CharacterGrid::new().scale(base)))
.child(
div()
- .child(Specimen::new(self.next_id()).scale(step_down_2))
- .child(Specimen::new(self.next_id()).scale(step_down_2).invert())
- .child(Specimen::new(self.next_id()).scale(step_down_1))
- .child(Specimen::new(self.next_id()).scale(step_down_1).invert())
+ // .child(Specimen::new(self.next_id()).scale(step_down_2))
+ // .child(Specimen::new(self.next_id()).scale(step_down_2).invert())
+ // .child(Specimen::new(self.next_id()).scale(step_down_1))
+ // .child(Specimen::new(self.next_id()).scale(step_down_1).invert())
.child(Specimen::new(self.next_id()).scale(base))
- .child(Specimen::new(self.next_id()).scale(base).invert())
- .child(Specimen::new(self.next_id()).scale(step_up_1))
- .child(Specimen::new(self.next_id()).scale(step_up_1).invert())
- .child(Specimen::new(self.next_id()).scale(step_up_2))
- .child(Specimen::new(self.next_id()).scale(step_up_2).invert())
- .child(Specimen::new(self.next_id()).scale(step_up_3))
- .child(Specimen::new(self.next_id()).scale(step_up_3).invert())
- .child(Specimen::new(self.next_id()).scale(step_up_4))
- .child(Specimen::new(self.next_id()).scale(step_up_4).invert())
- .child(Specimen::new(self.next_id()).scale(step_up_5))
- .child(Specimen::new(self.next_id()).scale(step_up_5).invert())
- .child(Specimen::new(self.next_id()).scale(step_up_6))
- .child(Specimen::new(self.next_id()).scale(step_up_6).invert()),
+ // .child(Specimen::new(self.next_id()).scale(base).invert())
+ // .child(Specimen::new(self.next_id()).scale(step_up_1))
+ // .child(Specimen::new(self.next_id()).scale(step_up_1).invert())
+ // .child(Specimen::new(self.next_id()).scale(step_up_2))
+ // .child(Specimen::new(self.next_id()).scale(step_up_2).invert())
+ // .child(Specimen::new(self.next_id()).scale(step_up_3))
+ // .child(Specimen::new(self.next_id()).scale(step_up_3).invert())
+ // .child(Specimen::new(self.next_id()).scale(step_up_4))
+ // .child(Specimen::new(self.next_id()).scale(step_up_4).invert())
+ // .child(Specimen::new(self.next_id()).scale(step_up_5))
+ // .child(Specimen::new(self.next_id()).scale(step_up_5).invert())
+ // .child(Specimen::new(self.next_id()).scale(step_up_6))
+ // .child(Specimen::new(self.next_id()).scale(step_up_6).invert()),
),
)
.child(div().w(px(240.)).h_full().bg(colors.container))
@@ -786,58 +786,50 @@ impl DirectWriteState {
)?
};
- let texture_type = DWRITE_TEXTURE_CLEARTYPE_3x1;
- let texture_bounds = unsafe { glyph_analysis.GetAlphaTextureBounds(texture_type)? };
- let texture_width = (texture_bounds.right - texture_bounds.left) as u32;
- let texture_height = (texture_bounds.bottom - texture_bounds.top) as u32;
-
- if texture_width == 0 || texture_height == 0 {
- return Ok((
- bitmap_size,
- vec![
- 0u8;
- bitmap_size.width.0 as usize
- * bitmap_size.height.0 as usize
- * if params.is_emoji { 4 } else { 1 }
- ],
- ));
- }
-
- let mut bitmap_data;
if params.is_emoji {
- bitmap_data =
- vec![0u8; bitmap_size.width.0 as usize * bitmap_size.height.0 as usize * 4];
+ // For emoji, we need to handle color glyphs differently
+ // This is a simplified approach - in a full implementation you'd want to
+ // properly handle color glyph runs using TranslateColorGlyphRun
+ let texture_type = DWRITE_TEXTURE_CLEARTYPE_3x1;
+ let texture_bounds = unsafe { glyph_analysis.GetAlphaTextureBounds(texture_type)? };
+
+ let width = (texture_bounds.right - texture_bounds.left) as u32;
+ let height = (texture_bounds.bottom - texture_bounds.top) as u32;
+
+ if width == 0 || height == 0 {
+ return Ok((
+ bitmap_size,
+ vec![0u8; bitmap_size.width.0 as usize * bitmap_size.height.0 as usize * 4],
+ ));
+ }
+
+ let mut rgba_data = vec![0u8; (width * height * 4) as usize];
- let mut rgba_data = vec![0u8; (texture_width * texture_height * 4) as usize];
unsafe {
glyph_analysis.CreateAlphaTexture(texture_type, &texture_bounds, &mut rgba_data)?;
}
- // Copy texture data into bitmap at correct position
- let offset_x = texture_bounds.left.max(0) as usize;
- let offset_y = texture_bounds.top.max(0) as usize;
- for y in 0..texture_height as usize {
- for x in 0..texture_width as usize {
- let bitmap_x = offset_x + x;
- let bitmap_y = offset_y + y;
+ // Resize to match expected bitmap_size if needed
- if bitmap_x < bitmap_size.width.0 as usize
- && bitmap_y < bitmap_size.height.0 as usize
- {
- let texture_idx = (y * texture_width as usize + x) * 4;
- let bitmap_idx = (bitmap_y * bitmap_size.width.0 as usize + bitmap_x) * 4;
-
- if texture_idx + 3 < rgba_data.len() && bitmap_idx + 3 < bitmap_data.len() {
- bitmap_data[bitmap_idx..bitmap_idx + 4]
- .copy_from_slice(&rgba_data[texture_idx..texture_idx + 4]);
- }
- }
- }
- }
+ Ok((bitmap_size, rgba_data))
} else {
- bitmap_data = vec![0u8; bitmap_size.width.0 as usize * bitmap_size.height.0 as usize];
+ // For regular text, use grayscale or cleartype
+ let texture_type = DWRITE_TEXTURE_CLEARTYPE_3x1;
+ let texture_bounds = unsafe { glyph_analysis.GetAlphaTextureBounds(texture_type)? };
+ println!("glyph id: {:?}, variant: {:?}, size: {:?}, texture_bounds: {:?}", glyph_id, params.subpixel_variant, bitmap_size, texture_bounds);
+
+ let width = (texture_bounds.right - texture_bounds.left) as u32;
+ let height = (texture_bounds.bottom - texture_bounds.top) as u32;
+
+ if width == 0 || height == 0 {
+ return Ok((
+ bitmap_size,
+ vec![0u8; bitmap_size.width.0 as usize * bitmap_size.height.0 as usize],
+ ));
+ }
+
+ let mut alpha_data = vec![0u8; (width * height * 3) as usize];
- let mut alpha_data = vec![0u8; (texture_width * texture_height * 3) as usize];
unsafe {
glyph_analysis.CreateAlphaTexture(
texture_type,
@@ -846,34 +838,20 @@ impl DirectWriteState {
)?;
}
- // Convert ClearType RGB data to grayscale and place in bitmap
- let offset_x = texture_bounds.left.max(0) as usize;
- let offset_y = texture_bounds.top.max(0) as usize;
+ // For cleartype, we need to convert the 3x1 subpixel data to grayscale
+ // This is a simplified conversion - you might want to do proper subpixel rendering
+ let mut grayscale_data = Vec::new();
+ for chunk in alpha_data.chunks_exact(3) {
+ let avg = (chunk[0] as u32 + chunk[1] as u32 + chunk[2] as u32) / 3;
+ grayscale_data.push(avg as u8);
+ }
- for y in 0..texture_height as usize {
- for x in 0..texture_width as usize {
- let bitmap_x = offset_x + x;
- let bitmap_y = offset_y + y;
+ // Resize to match expected bitmap_size if needed
+ let expected_size = width as usize * height as usize;
+ grayscale_data.resize(expected_size, 0);
- if bitmap_x < bitmap_size.width.0 as usize
- && bitmap_y < bitmap_size.height.0 as usize
- {
- let texture_idx = (y * texture_width as usize + x) * 3;
- let bitmap_idx = bitmap_y * bitmap_size.width.0 as usize + bitmap_x;
-
- if texture_idx + 2 < alpha_data.len() && bitmap_idx < bitmap_data.len() {
- let avg = (alpha_data[texture_idx] as u32
- + alpha_data[texture_idx + 1] as u32
- + alpha_data[texture_idx + 2] as u32)
- / 3;
- bitmap_data[bitmap_idx] = avg as u8;
- }
- }
- }
- }
+ Ok((size(DevicePixels(width as i32), DevicePixels(height as i32)), grayscale_data))
}
-
- Ok((bitmap_size, bitmap_data))
}
fn get_typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>> {