Finish documenting the action, asset, color, and element modules in GPUI

Mikayla created

Remove SmallVec from the public API of GPUI

Change summary

crates/collab_ui/src/face_pile.rs                         |  4 
crates/collab_ui/src/notifications/collab_notification.rs |  4 
crates/gpui/src/action.rs                                 | 13 +
crates/gpui/src/app.rs                                    |  2 
crates/gpui/src/app/test_context.rs                       |  2 
crates/gpui/src/assets.rs                                 | 10 
crates/gpui/src/color.rs                                  | 91 ++++++--
crates/gpui/src/element.rs                                | 90 +++++++-
crates/gpui/src/elements/div.rs                           | 12 
crates/gpui/src/elements/overlay.rs                       |  4 
crates/gpui/src/gpui.rs                                   |  2 
crates/gpui/src/platform.rs                               |  2 
crates/gpui/src/view.rs                                   |  2 
crates/gpui/src/window.rs                                 |  2 
crates/story/src/story.rs                                 |  8 
crates/ui/src/components/button/button_like.rs            |  4 
crates/ui/src/components/label/label_like.rs              |  4 
crates/ui/src/components/list/list.rs                     |  4 
crates/ui/src/components/list/list_item.rs                |  4 
crates/ui/src/components/popover.rs                       |  4 
crates/ui/src/components/tab.rs                           |  4 
crates/ui/src/components/tab_bar.rs                       |  4 
crates/workspace/src/pane_group.rs                        |  4 
23 files changed, 197 insertions(+), 83 deletions(-)

Detailed changes

crates/collab_ui/src/face_pile.rs 🔗

@@ -37,8 +37,8 @@ impl RenderOnce for FacePile {
 }
 
 impl ParentElement for FacePile {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.faces
+    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
+        self.faces.extend(elements);
     }
 }
 

crates/collab_ui/src/notifications/collab_notification.rs 🔗

@@ -26,8 +26,8 @@ impl CollabNotification {
 }
 
 impl ParentElement for CollabNotification {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.children
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.children.extend(elements)
     }
 }
 

crates/gpui/src/action.rs 🔗

@@ -40,14 +40,25 @@ use std::any::{Any, TypeId};
 /// register_action!(Paste);
 /// ```
 pub trait Action: 'static {
+    /// Clone the action into a new box
     fn boxed_clone(&self) -> Box<dyn Action>;
+
+    /// Cast the action to the any type
     fn as_any(&self) -> &dyn Any;
+
+    /// Do a partial equality check on this action and the other
     fn partial_eq(&self, action: &dyn Action) -> bool;
+
+    /// Get the name of this action, for displaying in UI
     fn name(&self) -> &str;
 
+    /// Get the name of this action for debugging
     fn debug_name() -> &'static str
     where
         Self: Sized;
+
+    /// Build this action from a JSON value. This is used to construct actions from the keymap.
+    /// A value of `{}` will be passed for actions that don't have any parameters.
     fn build(value: serde_json::Value) -> Result<Box<dyn Action>>
     where
         Self: Sized;
@@ -62,6 +73,7 @@ impl std::fmt::Debug for dyn Action {
 }
 
 impl dyn Action {
+    /// Get the type id of this action
     pub fn type_id(&self) -> TypeId {
         self.as_any().type_id()
     }
@@ -170,6 +182,7 @@ impl ActionRegistry {
 macro_rules! actions {
     ($namespace:path, [ $($name:ident),* $(,)? ]) => {
         $(
+            /// The `$name` action see [`gpui::actions!`]
             #[derive(::std::cmp::PartialEq, ::std::clone::Clone, ::std::default::Default, ::std::fmt::Debug, gpui::private::serde_derive::Deserialize)]
             #[serde(crate = "gpui::private::serde")]
             pub struct $name;

crates/gpui/src/app/test_context.rs 🔗

@@ -1,5 +1,3 @@
-#![deny(missing_docs)]
-
 use crate::{
     Action, AnyElement, AnyView, AnyWindowHandle, AppCell, AppContext, AsyncAppContext,
     AvailableSpace, BackgroundExecutor, Bounds, ClipboardItem, Context, Entity, EventEmitter,

crates/gpui/src/assets.rs 🔗

@@ -8,8 +8,12 @@ use std::{
     sync::atomic::{AtomicUsize, Ordering::SeqCst},
 };
 
+/// A source of assets for this app to use.
 pub trait AssetSource: 'static + Send + Sync {
+    /// Load the given asset from the source path.
     fn load(&self, path: &str) -> Result<Cow<[u8]>>;
+
+    /// List the assets at the given path.
     fn list(&self, path: &str) -> Result<Vec<SharedString>>;
 }
 
@@ -26,15 +30,19 @@ impl AssetSource for () {
     }
 }
 
+/// A unique identifier for the image cache
 #[derive(Copy, Clone, Debug, Eq, PartialEq, Ord, PartialOrd, Hash)]
 pub struct ImageId(usize);
 
+/// A cached and processed image.
 pub struct ImageData {
+    /// The ID associated with this image
     pub id: ImageId,
     data: ImageBuffer<Bgra<u8>, Vec<u8>>,
 }
 
 impl ImageData {
+    /// Create a new image from the given data.
     pub fn new(data: ImageBuffer<Bgra<u8>, Vec<u8>>) -> Self {
         static NEXT_ID: AtomicUsize = AtomicUsize::new(0);
 
@@ -44,10 +52,12 @@ impl ImageData {
         }
     }
 
+    /// Convert this image into a byte slice.
     pub fn as_bytes(&self) -> &[u8] {
         &self.data
     }
 
+    /// Get the size of this image, in pixels
     pub fn size(&self) -> Size<DevicePixels> {
         let (width, height) = self.data.dimensions();
         size(width.into(), height.into())

crates/gpui/src/color.rs 🔗

@@ -2,6 +2,7 @@ use anyhow::bail;
 use serde::de::{self, Deserialize, Deserializer, Visitor};
 use std::fmt;
 
+/// Convert an RGB hex color code number to a color type
 pub fn rgb<C: From<Rgba>>(hex: u32) -> C {
     let r = ((hex >> 16) & 0xFF) as f32 / 255.0;
     let g = ((hex >> 8) & 0xFF) as f32 / 255.0;
@@ -9,6 +10,7 @@ pub fn rgb<C: From<Rgba>>(hex: u32) -> C {
     Rgba { r, g, b, a: 1.0 }.into()
 }
 
+/// Convert an RGBA hex color code number to [`Rgba`]
 pub fn rgba(hex: u32) -> Rgba {
     let r = ((hex >> 24) & 0xFF) as f32 / 255.0;
     let g = ((hex >> 16) & 0xFF) as f32 / 255.0;
@@ -17,11 +19,16 @@ pub fn rgba(hex: u32) -> Rgba {
     Rgba { r, g, b, a }
 }
 
+/// An RGBA color
 #[derive(PartialEq, Clone, Copy, Default)]
 pub struct Rgba {
+    /// The red component of the color, in the range 0.0 to 1.0
     pub r: f32,
+    /// The green component of the color, in the range 0.0 to 1.0
     pub g: f32,
+    /// The blue component of the color, in the range 0.0 to 1.0
     pub b: f32,
+    /// The alpha component of the color, in the range 0.0 to 1.0
     pub a: f32,
 }
 
@@ -32,6 +39,8 @@ impl fmt::Debug for Rgba {
 }
 
 impl Rgba {
+    /// Create a new [`Rgba`] color by blending this and another color together
+    /// TODO: find the source for this algorithm
     pub fn blend(&self, other: Rgba) -> Self {
         if other.a >= 1.0 {
             other
@@ -165,12 +174,20 @@ impl TryFrom<&'_ str> for Rgba {
     }
 }
 
+/// An HSLA color
 #[derive(Default, Copy, Clone, Debug)]
 #[repr(C)]
 pub struct Hsla {
+    /// Hue, in a range from 0 to 1
     pub h: f32,
+
+    /// Saturation, in a range from 0 to 1
     pub s: f32,
+
+    /// Lightness, in a range from 0 to 1
     pub l: f32,
+
+    /// Alpha, in a range from 0 to 1
     pub a: f32,
 }
 
@@ -203,38 +220,9 @@ impl Ord for Hsla {
     }
 }
 
-impl Hsla {
-    pub fn to_rgb(self) -> Rgba {
-        self.into()
-    }
-
-    pub fn red() -> Self {
-        red()
-    }
-
-    pub fn green() -> Self {
-        green()
-    }
-
-    pub fn blue() -> Self {
-        blue()
-    }
-
-    pub fn black() -> Self {
-        black()
-    }
-
-    pub fn white() -> Self {
-        white()
-    }
-
-    pub fn transparent_black() -> Self {
-        transparent_black()
-    }
-}
-
 impl Eq for Hsla {}
 
+/// Construct an [`Hsla`] object from plain values
 pub fn hsla(h: f32, s: f32, l: f32, a: f32) -> Hsla {
     Hsla {
         h: h.clamp(0., 1.),
@@ -244,6 +232,7 @@ pub fn hsla(h: f32, s: f32, l: f32, a: f32) -> Hsla {
     }
 }
 
+/// Pure black in [`Hsla`]
 pub fn black() -> Hsla {
     Hsla {
         h: 0.,
@@ -253,6 +242,7 @@ pub fn black() -> Hsla {
     }
 }
 
+/// Transparent black in [`Hsla`]
 pub fn transparent_black() -> Hsla {
     Hsla {
         h: 0.,
@@ -262,6 +252,7 @@ pub fn transparent_black() -> Hsla {
     }
 }
 
+/// Pure white in [`Hsla`]
 pub fn white() -> Hsla {
     Hsla {
         h: 0.,
@@ -271,6 +262,7 @@ pub fn white() -> Hsla {
     }
 }
 
+/// The color red in [`Hsla`]
 pub fn red() -> Hsla {
     Hsla {
         h: 0.,
@@ -280,6 +272,7 @@ pub fn red() -> Hsla {
     }
 }
 
+/// The color blue in [`Hsla`]
 pub fn blue() -> Hsla {
     Hsla {
         h: 0.6,
@@ -289,6 +282,7 @@ pub fn blue() -> Hsla {
     }
 }
 
+/// The color green in [`Hsla`]
 pub fn green() -> Hsla {
     Hsla {
         h: 0.33,
@@ -298,6 +292,7 @@ pub fn green() -> Hsla {
     }
 }
 
+/// The color yellow in [`Hsla`]
 pub fn yellow() -> Hsla {
     Hsla {
         h: 0.16,
@@ -308,6 +303,41 @@ pub fn yellow() -> Hsla {
 }
 
 impl Hsla {
+    /// Converts this HSLA color to an RGBA color.
+    pub fn to_rgb(self) -> Rgba {
+        self.into()
+    }
+
+    /// The color red
+    pub fn red() -> Self {
+        red()
+    }
+
+    /// The color green
+    pub fn green() -> Self {
+        green()
+    }
+
+    /// The color blue
+    pub fn blue() -> Self {
+        blue()
+    }
+
+    /// The color black
+    pub fn black() -> Self {
+        black()
+    }
+
+    /// The color white
+    pub fn white() -> Self {
+        white()
+    }
+
+    /// The color transparent black
+    pub fn transparent_black() -> Self {
+        transparent_black()
+    }
+
     /// Returns true if the HSLA color is fully transparent, false otherwise.
     pub fn is_transparent(&self) -> bool {
         self.a == 0.0
@@ -339,6 +369,7 @@ impl Hsla {
         }
     }
 
+    /// Returns a new HSLA color with the same hue, and lightness, but with no saturation.
     pub fn grayscale(&self) -> Self {
         Hsla {
             h: self.h,

crates/gpui/src/element.rs 🔗

@@ -1,3 +1,39 @@
+//! Elements are the workhorses of GPUI. They are responsible for laying out and painting all of
+//! the contents of a window. Elements form a tree and are laid out according to the web layout
+//! standards as implemented by [taffy](https://github.com/DioxusLabs/taffy). Most of the time,
+//! you won't need to interact with this module or these APIs directly. Elements provide their
+//! own APIs and GPUI, or other element implementation, uses the APIs in this module to convert
+//! that element tree into the pixels you see on the screen.
+//!
+//! # Element Basics
+//!
+//! Elements are constructed by calling [`Render::render()`] on the root view of the window, which
+//! which recursively constructs the element tree from the current state of the application.
+//! These elements are then laid out by Taffy, and painted to the screen according to their own
+//! implementation of [`Element::paint()`]. Before the start of the next frame, the entire element
+//! tree and any callbacks they have registered with GPUI are dropped and the process repeats.
+//!
+//! But some state is too simple and voluminous to store in every view that needs it, e.g.
+//! whether a hover has been started or not. For this, GPUI provides the [`Element::State`], type.
+//! If an element returns an [`ElementId`] from [`IntoElement::element_id()`], and that element id
+//! appears in the same place relative to other views and ElementIds in the frame, then the previous
+//! frame's state will be passed to the element's layout and paint methods.
+//!
+//! # Implementing your own elements
+//!
+//! Elements are intended to be the low level, imperative API to GPUI. They are responsible for upholding,
+//! or breaking, GPUI's features as they deem nescessary. As an example, most GPUI elements are expected
+//! to stay in the bounds that their parent element gives them. But with [`WindowContext::break_content_mask`],
+//! you can ignore this restriction and paint anywhere inside of the window's bounds. This is useful for overlays
+//! and popups and anything else that shows up 'on top' of other elements.
+//! With great power, comes great responsibility.
+//!
+//! However, most of the time, you won't need to implement your own elements. GPUI provides a number of
+//! elements that should cover most common use cases out of the box and it's recommended that you use those.
+//! to construct `components`, using the `RenderOnce` trait and the `#[derive(IntoElement)]` macro. Only implement
+//! components when you need to take manual control of the layout and painting process, such as when using
+//! your own custom layout algorithm or rendering a code editor.
+
 use crate::{
     util::FluentBuilder, ArenaBox, AvailableSpace, BorrowWindow, Bounds, ElementId, LayoutId,
     Pixels, Point, Size, ViewContext, WindowContext, ELEMENT_ARENA,
@@ -7,20 +43,27 @@ pub(crate) use smallvec::SmallVec;
 use std::{any::Any, fmt::Debug};
 
 /// Implemented by types that participate in laying out and painting the contents of a window.
-/// Elements form a tree and are laid out according to web-based layout rules.
-/// Rather than calling methods on implementers of this trait directly, you'll usually call `into_any` to convert  them into an AnyElement, which manages state internally.
-/// You can create custom elements by implementing this trait.
+/// Elements form a tree and are laid out according to web-based layout rules, as implemented by Taffy.
+/// You can create custom elements by implementing this trait, see the module-level documentation
+/// for more details.
 pub trait Element: 'static + IntoElement {
+    /// The type of state to store for this element between frames. See the module-level documentation
+    /// for details.
     type State: 'static;
 
+    /// Before an element can be painted, we need to know where it's going to be and how big it is.
+    /// Use this method to request a layout from Taffy and initialize the element's state.
     fn request_layout(
         &mut self,
         state: Option<Self::State>,
         cx: &mut WindowContext,
     ) -> (LayoutId, Self::State);
 
+    /// Once layout has been completed, this method will be called to paint the element to the screen.
+    /// The state argument is the same state that was returned from [`Element::request_layout()`].
     fn paint(&mut self, bounds: Bounds<Pixels>, state: &mut Self::State, cx: &mut WindowContext);
 
+    /// Convert this element into a dynamically-typed [`AnyElement`].
     fn into_any(self) -> AnyElement {
         AnyElement::new(self)
     }
@@ -29,6 +72,7 @@ pub trait Element: 'static + IntoElement {
 /// Implemented by any type that can be converted into an element.
 pub trait IntoElement: Sized {
     /// The specific type of element into which the implementing type is converted.
+    /// Useful for converting other types into elements automatically, like Strings
     type Element: Element;
 
     /// The [`ElementId`] of self once converted into an [`Element`].
@@ -81,7 +125,10 @@ pub trait IntoElement: Sized {
 
 impl<T: IntoElement> FluentBuilder for T {}
 
+/// An object that can be drawn to the screen. This is the trait that distinguishes `Views` from
+/// models. Views are drawn to the screen and care about the current window's state, models are not and do not.
 pub trait Render: 'static + Sized {
+    /// Render this view into an element tree.
     fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement;
 }
 
@@ -92,35 +139,49 @@ impl Render for () {
 }
 
 /// You can derive [`IntoElement`] on any type that implements this trait.
-/// It is used to allow views to be expressed in terms of abstract data.
+/// It is used to construct reusable `components` out of plain data. Think of
+/// components as a recipe for a certain pattern of elements. RenderOnce allows
+/// you to invoke this pattern, without breaking the fluent builder pattern of
+/// the element APIs.
 pub trait RenderOnce: 'static {
+    /// Render this component into an element tree. Note that this method
+    /// takes ownership of self, as compared to [`Render::render()`] method
+    /// which takes a mutable reference.
     fn render(self, cx: &mut WindowContext) -> impl IntoElement;
 }
 
+/// This is a helper trait to provide a uniform interface for constructing elements that
+/// can accept any number of any kind of child elements
 pub trait ParentElement {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]>;
+    /// Extend this element's children with the given child elements.
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>);
 
+    /// Add a single child element to this element.
     fn child(mut self, child: impl IntoElement) -> Self
     where
         Self: Sized,
     {
-        self.children_mut().push(child.into_element().into_any());
+        self.extend(std::iter::once(child.into_element().into_any()));
         self
     }
 
+    /// Add multiple child elements to this element.
     fn children(mut self, children: impl IntoIterator<Item = impl IntoElement>) -> Self
     where
         Self: Sized,
     {
-        self.children_mut()
-            .extend(children.into_iter().map(|child| child.into_any_element()));
+        self.extend(children.into_iter().map(|child| child.into_any_element()));
         self
     }
 }
 
+/// An element for rendering components. An implementation detail of the [`IntoElement`] derive macro
+/// for [`RenderOnce`]
+#[doc(hidden)]
 pub struct Component<C: RenderOnce>(Option<C>);
 
 impl<C: RenderOnce> Component<C> {
+    /// Create a new component from the given RenderOnce type.
     pub fn new(component: C) -> Self {
         Component(Some(component))
     }
@@ -156,8 +217,9 @@ impl<C: RenderOnce> IntoElement for Component<C> {
     }
 }
 
+/// A globally unique identifier for an element, used to track state across frames.
 #[derive(Deref, DerefMut, Default, Clone, Debug, Eq, PartialEq, Hash)]
-pub struct GlobalElementId(SmallVec<[ElementId; 32]>);
+pub(crate) struct GlobalElementId(SmallVec<[ElementId; 32]>);
 
 trait ElementObject {
     fn element_id(&self) -> Option<ElementId>;
@@ -180,7 +242,8 @@ trait ElementObject {
     );
 }
 
-pub struct DrawableElement<E: Element> {
+/// A wrapper around an implementer of [`Element`] that allows it to be drawn in a window.
+pub(crate) struct DrawableElement<E: Element> {
     element: Option<E>,
     phase: ElementDrawPhase<E::State>,
 }
@@ -363,10 +426,11 @@ where
     }
 }
 
+/// A dynamically typed element that can be used to store any element type.
 pub struct AnyElement(ArenaBox<dyn ElementObject>);
 
 impl AnyElement {
-    pub fn new<E>(element: E) -> Self
+    pub(crate) fn new<E>(element: E) -> Self
     where
         E: 'static + Element,
         E::State: Any,
@@ -377,10 +441,13 @@ impl AnyElement {
         AnyElement(element)
     }
 
+    /// Request the layout ID of the element stored in this `AnyElement`.
+    /// Used for laying out child elements in a parent element.
     pub fn request_layout(&mut self, cx: &mut WindowContext) -> LayoutId {
         self.0.request_layout(cx)
     }
 
+    /// Paints the element stored in this `AnyElement`.
     pub fn paint(&mut self, cx: &mut WindowContext) {
         self.0.paint(cx)
     }
@@ -404,6 +471,7 @@ impl AnyElement {
         self.0.draw(origin, available_space, cx)
     }
 
+    /// Returns the element ID of the element stored in this `AnyElement`, if any.
     pub fn inner_id(&self) -> Option<ElementId> {
         self.0.element_id()
     }

crates/gpui/src/elements/div.rs 🔗

@@ -771,8 +771,8 @@ impl InteractiveElement for Div {
 }
 
 impl ParentElement for Div {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.children
+    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
+        self.children.extend(elements)
     }
 }
 
@@ -1824,8 +1824,8 @@ impl<E> ParentElement for Focusable<E>
 where
     E: ParentElement,
 {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        self.element.children_mut()
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.element.extend(elements)
     }
 }
 
@@ -1898,8 +1898,8 @@ impl<E> ParentElement for Stateful<E>
 where
     E: ParentElement,
 {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        self.element.children_mut()
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.element.extend(elements)
     }
 }
 

crates/gpui/src/elements/overlay.rs 🔗

@@ -60,8 +60,8 @@ impl Overlay {
 }
 
 impl ParentElement for Overlay {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.children
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.children.extend(elements)
     }
 }
 

crates/gpui/src/view.rs 🔗

@@ -1,5 +1,3 @@
-#![deny(missing_docs)]
-
 use crate::{
     seal::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace, BorrowWindow,
     Bounds, ContentMask, Element, ElementId, Entity, EntityId, Flatten, FocusHandle, FocusableView,

crates/gpui/src/window.rs 🔗

@@ -1,5 +1,3 @@
-#![deny(missing_docs)]
-
 use crate::{
     px, size, transparent_black, Action, AnyDrag, AnyTooltip, AnyView, AppContext, Arena,
     AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,

crates/story/src/story.rs 🔗

@@ -67,8 +67,8 @@ impl StoryContainer {
 }
 
 impl ParentElement for StoryContainer {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.children
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.children.extend(elements)
     }
 }
 
@@ -372,7 +372,7 @@ impl RenderOnce for StorySection {
 }
 
 impl ParentElement for StorySection {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.children
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.children.extend(elements)
     }
 }

crates/ui/src/components/button/button_like.rs 🔗

@@ -407,8 +407,8 @@ impl VisibleOnHover for ButtonLike {
 }
 
 impl ParentElement for ButtonLike {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.children
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.children.extend(elements)
     }
 }
 

crates/ui/src/components/label/label_like.rs 🔗

@@ -78,8 +78,8 @@ impl LabelCommon for LabelLike {
 }
 
 impl ParentElement for LabelLike {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.children
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.children.extend(elements)
     }
 }
 

crates/ui/src/components/list/list.rs 🔗

@@ -40,8 +40,8 @@ impl List {
 }
 
 impl ParentElement for List {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.children
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.children.extend(elements)
     }
 }
 

crates/ui/src/components/list/list_item.rs 🔗

@@ -141,8 +141,8 @@ impl Selectable for ListItem {
 }
 
 impl ParentElement for ListItem {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.children
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.children.extend(elements)
     }
 }
 

crates/ui/src/components/popover.rs 🔗

@@ -74,7 +74,7 @@ impl Popover {
 }
 
 impl ParentElement for Popover {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.children
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.children.extend(elements)
     }
 }

crates/ui/src/components/tab.rs 🔗

@@ -92,8 +92,8 @@ impl Selectable for Tab {
 }
 
 impl ParentElement for Tab {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.children
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.children.extend(elements)
     }
 }
 

crates/ui/src/components/tab_bar.rs 🔗

@@ -83,8 +83,8 @@ impl TabBar {
 }
 
 impl ParentElement for TabBar {
-    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
-        &mut self.children
+    fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+        self.children.extend(elements)
     }
 }
 

crates/workspace/src/pane_group.rs 🔗

@@ -904,8 +904,8 @@ mod element {
     }
 
     impl ParentElement for PaneAxisElement {
-        fn children_mut(&mut self) -> &mut smallvec::SmallVec<[AnyElement; 2]> {
-            &mut self.children
+        fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
+            self.children.extend(elements)
         }
     }