Remove extra nits, do not panic on clicking the buffer separator

Kirill Bulatov created

Change summary

crates/editor2/src/element.rs                   |  4 ++--
crates/gpui2/src/platform/mac/metal_renderer.rs |  5 -----
crates/gpui2/src/view.rs                        | 11 -----------
crates/gpui2/src/window.rs                      |  2 --
4 files changed, 2 insertions(+), 20 deletions(-)

Detailed changes

crates/editor2/src/element.rs 🔗

@@ -2284,8 +2284,8 @@ impl EditorElement {
                                 .cursor_pointer()
                                 .hover(|style| style.bg(cx.theme().colors().element_hover))
                                 .on_click(cx.listener(|_editor, _event, _cx| {
-                                    // TODO: Implement collapsing path headers
-                                    todo!("Clicking path header")
+                                    // todo!() Implement collapsing path headers
+                                    // todo!("Clicking path header")
                                 }))
                                 .child(
                                     h_stack()

crates/gpui2/src/platform/mac/metal_renderer.rs 🔗

@@ -187,8 +187,6 @@ impl MetalRenderer {
     }
 
     pub fn draw(&mut self, scene: &Scene) {
-        let start = std::time::Instant::now();
-
         let layer = self.layer.clone();
         let viewport_size = layer.drawable_size();
         let viewport_size: Size<DevicePixels> = size(
@@ -306,9 +304,6 @@ impl MetalRenderer {
         command_buffer.commit();
         self.sprite_atlas.clear_textures(AtlasTextureKind::Path);
 
-        let duration_since_start = start.elapsed();
-        println!("renderer draw: {:?}", duration_since_start);
-
         command_buffer.wait_until_completed();
         drawable.present();
     }

crates/gpui2/src/view.rs 🔗

@@ -209,20 +209,9 @@ impl AnyView {
         cx: &mut WindowContext,
     ) {
         cx.with_absolute_element_offset(origin, |cx| {
-            let start_time = std::time::Instant::now();
             let (layout_id, mut rendered_element) = (self.layout)(self, cx);
-            let duration = start_time.elapsed();
-            println!("request layout: {:?}", duration);
-
-            let start_time = std::time::Instant::now();
             cx.compute_layout(layout_id, available_space);
-            let duration = start_time.elapsed();
-            println!("compute layout: {:?}", duration);
-
-            let start_time = std::time::Instant::now();
             (self.paint)(self, &mut rendered_element, cx);
-            let duration = start_time.elapsed();
-            println!("paint: {:?}", duration);
         })
     }
 }

crates/gpui2/src/window.rs 🔗

@@ -1255,7 +1255,6 @@ impl<'a> WindowContext<'a> {
 
     /// Draw pixels to the display for this window based on the contents of its scene.
     pub(crate) fn draw(&mut self) -> Scene {
-        let t0 = std::time::Instant::now();
         self.window.dirty = false;
         self.window.drawing = true;
 
@@ -1347,7 +1346,6 @@ impl<'a> WindowContext<'a> {
         }
 
         self.window.drawing = false;
-        eprintln!("window draw: {:?}", t0.elapsed());
 
         scene
     }