@@ -22,10 +22,11 @@ use collections::{BTreeMap, HashMap};
use gpui::{
div, point, px, relative, size, transparent_black, Action, AnyElement, AvailableSpace,
BorrowWindow, Bounds, ContentMask, Corners, DispatchPhase, Edges, Element, ElementId,
- ElementInputHandler, Entity, EntityId, Hsla, InteractiveElement, IntoElement, LineLayout,
- MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, ParentElement, Pixels, RenderOnce,
- ScrollWheelEvent, ShapedLine, SharedString, Size, StatefulInteractiveElement, Style, Styled,
- TextRun, TextStyle, View, ViewContext, WeakView, WindowContext, WrappedLine,
+ ElementInputHandler, Entity, EntityId, Hsla, InteractiveBounds, InteractiveElement,
+ IntoElement, LineLayout, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
+ ParentElement, Pixels, RenderOnce, ScrollWheelEvent, ShapedLine, SharedString, Size,
+ StackingOrder, StatefulInteractiveElement, Style, Styled, TextRun, TextStyle, View,
+ ViewContext, WeakView, WindowContext, WrappedLine,
};
use itertools::Itertools;
use language::language_settings::ShowWhitespaceSetting;
@@ -316,6 +317,7 @@ impl EditorElement {
position_map: &PositionMap,
text_bounds: Bounds<Pixels>,
gutter_bounds: Bounds<Pixels>,
+ stacking_order: &StackingOrder,
cx: &mut ViewContext<Editor>,
) -> bool {
let mut click_count = event.click_count;
@@ -326,6 +328,9 @@ impl EditorElement {
} else if !text_bounds.contains_point(&event.position) {
return false;
}
+ if !cx.was_top_layer(&event.position, stacking_order) {
+ return false;
+ }
let point_for_position = position_map.point_for_position(text_bounds, event.position);
let position = point_for_position.previous_valid;
@@ -384,6 +389,7 @@ impl EditorElement {
event: &MouseUpEvent,
position_map: &PositionMap,
text_bounds: Bounds<Pixels>,
+ stacking_order: &StackingOrder,
cx: &mut ViewContext<Editor>,
) -> bool {
let end_selection = editor.has_pending_selection();
@@ -396,6 +402,7 @@ impl EditorElement {
if !pending_nonempty_selections
&& event.modifiers.command
&& text_bounds.contains_point(&event.position)
+ && cx.was_top_layer(&event.position, stacking_order)
{
let point = position_map.point_for_position(text_bounds, event.position);
let could_be_inlay = point.as_valid().is_none();
@@ -418,6 +425,7 @@ impl EditorElement {
position_map: &PositionMap,
text_bounds: Bounds<Pixels>,
gutter_bounds: Bounds<Pixels>,
+ stacking_order: &StackingOrder,
cx: &mut ViewContext<Editor>,
) -> bool {
let modifiers = event.modifiers;
@@ -457,10 +465,12 @@ impl EditorElement {
let text_hovered = text_bounds.contains_point(&event.position);
let gutter_hovered = gutter_bounds.contains_point(&event.position);
+ let was_top = cx.was_top_layer(&event.position, stacking_order);
+
editor.set_gutter_hovered(gutter_hovered, cx);
// Don't trigger hover popover if mouse is hovering over context menu
- if text_hovered {
+ if text_hovered && was_top {
let point_for_position = position_map.point_for_position(text_bounds, event.position);
match point_for_position.as_valid() {
@@ -490,7 +500,7 @@ impl EditorElement {
} else {
update_go_to_definition_link(editor, None, modifiers.command, modifiers.shift, cx);
hover_at(editor, None, cx);
- gutter_hovered
+ gutter_hovered && was_top
}
}
@@ -498,10 +508,10 @@ impl EditorElement {
editor: &mut Editor,
event: &ScrollWheelEvent,
position_map: &PositionMap,
- bounds: Bounds<Pixels>,
+ bounds: &InteractiveBounds,
cx: &mut ViewContext<Editor>,
) -> bool {
- if !bounds.contains_point(&event.position) {
+ if !bounds.visibly_contains(&event.position, cx) {
return false;
}
@@ -2282,10 +2292,15 @@ impl EditorElement {
cx: &mut WindowContext,
) {
let content_origin = text_bounds.origin + point(layout.gutter_margin, Pixels::ZERO);
+ let interactive_bounds = InteractiveBounds {
+ bounds: bounds.intersect(&cx.content_mask().bounds),
+ stacking_order: cx.stacking_order().clone(),
+ };
cx.on_mouse_event({
let position_map = layout.position_map.clone();
let editor = self.editor.clone();
+ let interactive_bounds = interactive_bounds.clone();
move |event: &ScrollWheelEvent, phase, cx| {
if phase != DispatchPhase::Bubble {
@@ -2293,7 +2308,7 @@ impl EditorElement {
}
let should_cancel = editor.update(cx, |editor, cx| {
- Self::scroll(editor, event, &position_map, bounds, cx)
+ Self::scroll(editor, event, &position_map, &interactive_bounds, cx)
});
if should_cancel {
cx.stop_propagation();
@@ -2304,6 +2319,7 @@ impl EditorElement {
cx.on_mouse_event({
let position_map = layout.position_map.clone();
let editor = self.editor.clone();
+ let stacking_order = cx.stacking_order().clone();
move |event: &MouseDownEvent, phase, cx| {
if phase != DispatchPhase::Bubble {
@@ -2311,7 +2327,15 @@ impl EditorElement {
}
let should_cancel = editor.update(cx, |editor, cx| {
- Self::mouse_down(editor, event, &position_map, text_bounds, gutter_bounds, cx)
+ Self::mouse_down(
+ editor,
+ event,
+ &position_map,
+ text_bounds,
+ gutter_bounds,
+ &stacking_order,
+ cx,
+ )
});
if should_cancel {
@@ -2323,9 +2347,18 @@ impl EditorElement {
cx.on_mouse_event({
let position_map = layout.position_map.clone();
let editor = self.editor.clone();
+ let stacking_order = cx.stacking_order().clone();
+
move |event: &MouseUpEvent, phase, cx| {
let should_cancel = editor.update(cx, |editor, cx| {
- Self::mouse_up(editor, event, &position_map, text_bounds, cx)
+ Self::mouse_up(
+ editor,
+ event,
+ &position_map,
+ text_bounds,
+ &stacking_order,
+ cx,
+ )
});
if should_cancel {
@@ -2351,13 +2384,23 @@ impl EditorElement {
cx.on_mouse_event({
let position_map = layout.position_map.clone();
let editor = self.editor.clone();
+ let stacking_order = cx.stacking_order().clone();
+
move |event: &MouseMoveEvent, phase, cx| {
if phase != DispatchPhase::Bubble {
return;
}
let stop_propogating = editor.update(cx, |editor, cx| {
- Self::mouse_moved(editor, event, &position_map, text_bounds, gutter_bounds, cx)
+ Self::mouse_moved(
+ editor,
+ event,
+ &position_map,
+ text_bounds,
+ gutter_bounds,
+ &stacking_order,
+ cx,
+ )
});
if stop_propogating {
@@ -2617,9 +2660,11 @@ impl Element for EditorElement {
// We call with_z_index to establish a new stacking context.
cx.with_z_index(0, |cx| {
cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
- // Paint mouse listeners first, so any elements we paint on top of the editor
+ // Paint mouse listeners at z-index 0 so any elements we paint on top of the editor
// take precedence.
- self.paint_mouse_listeners(bounds, gutter_bounds, text_bounds, &layout, cx);
+ cx.with_z_index(0, |cx| {
+ self.paint_mouse_listeners(bounds, gutter_bounds, text_bounds, &layout, cx);
+ });
let input_handler = ElementInputHandler::new(bounds, self.editor.clone(), cx);
cx.handle_input(&focus_handle, input_handler);