Checkpoint

Antonio Scandurra created

Change summary

crates/gpui3/src/platform/mac/shaders.metal | 2 +-
crates/gpui3/src/platform/mac/window.rs     | 7 ++++++-
2 files changed, 7 insertions(+), 2 deletions(-)

Detailed changes

crates/gpui3/src/platform/mac/shaders.metal 🔗

@@ -91,7 +91,7 @@ fragment float4 quad_fragment(
         color = float4(premultiplied_output_rgb, output_alpha);
     }
 
-    return color;
+    return color * float4(1., 1., 1., saturate(0.5 - distance));
 }
 
 float4 hsla_to_rgba(Hsla hsla) {

crates/gpui3/src/platform/mac/window.rs 🔗

@@ -1363,7 +1363,12 @@ extern "C" fn display_layer(this: &Object, _: Sel, _: id) {
             clip_corner_radii: Default::default(),
             background: crate::rgb(0x00ff00).into(),
             border_color: Default::default(),
-            corner_radii: Default::default(),
+            corner_radii: crate::Corners {
+                top_left: px(9.),
+                top_right: px(3.),
+                bottom_right: px(20.),
+                bottom_left: px(50.),
+            },
             border_widths: Default::default(),
         });
         scene.insert(crate::Quad {