Detailed changes
@@ -1,6 +1,11 @@
use std::time::Duration;
-use gpui::*;
+use anyhow::Result;
+use gpui::{
+ black, bounce, div, ease_in_out, percentage, prelude::*, px, rgb, size, svg, Animation,
+ AnimationExt as _, App, AppContext, AssetSource, Bounds, SharedString, Transformation,
+ ViewContext, WindowBounds, WindowOptions,
+};
struct Assets {}
@@ -37,7 +42,7 @@ impl Render for AnimationExample {
div()
.flex()
.bg(rgb(0x2e7d32))
- .size(Length::Definite(Pixels(300.0).into()))
+ .size(px(300.0))
.justify_center()
.items_center()
.shadow_lg()
@@ -1,4 +1,7 @@
-use gpui::*;
+use gpui::{
+ div, prelude::*, px, rgb, size, App, AppContext, Bounds, SharedString, ViewContext,
+ WindowBounds, WindowOptions,
+};
struct HelloWorld {
text: SharedString,
@@ -11,7 +14,7 @@ impl Render for HelloWorld {
.flex_col()
.gap_3()
.bg(rgb(0x505050))
- .size(Length::Definite(Pixels(500.0).into()))
+ .size(px(500.0))
.justify_center()
.items_center()
.shadow_lg()
@@ -1,9 +1,14 @@
+use std::fs;
use std::path::PathBuf;
use std::str::FromStr;
use std::sync::Arc;
-use gpui::*;
-use std::fs;
+use anyhow::Result;
+use gpui::{
+ actions, div, img, prelude::*, px, rgb, size, App, AppContext, AssetSource, Bounds,
+ ImageSource, KeyBinding, Menu, MenuItem, Point, SharedString, SharedUri, TitlebarOptions,
+ ViewContext, WindowBounds, WindowContext, WindowOptions,
+};
struct Assets {
base: PathBuf,
@@ -55,7 +60,7 @@ impl RenderOnce for ImageContainer {
.size_full()
.gap_4()
.child(self.text)
- .child(img(self.src).w(px(256.0)).h(px(256.0))),
+ .child(img(self.src).size(px(256.0))),
)
}
}
@@ -75,7 +80,7 @@ impl Render for ImageShowcase {
.justify_center()
.items_center()
.gap_8()
- .bg(rgb(0xFFFFFF))
+ .bg(rgb(0xffffff))
.child(
div()
.flex()
@@ -1,6 +1,13 @@
use std::ops::Range;
-use gpui::*;
+use gpui::{
+ actions, black, div, fill, hsla, opaque_grey, point, prelude::*, px, relative, rgb, rgba, size,
+ white, yellow, App, AppContext, Bounds, ClipboardItem, CursorStyle, ElementId,
+ ElementInputHandler, FocusHandle, FocusableView, GlobalElementId, KeyBinding, Keystroke,
+ LayoutId, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
+ ShapedLine, SharedString, Style, TextRun, UTF16Selection, UnderlineStyle, View, ViewContext,
+ ViewInputHandler, WindowBounds, WindowContext, WindowOptions,
+};
use unicode_segmentation::*;
actions!(
@@ -463,7 +470,7 @@ impl Element for TextElement {
bounds.bottom(),
),
),
- rgba(0x3311FF30),
+ rgba(0x3311ff30),
)),
None,
)
@@ -1,6 +1,10 @@
use std::{fs, path::PathBuf, time::Duration};
-use gpui::*;
+use anyhow::Result;
+use gpui::{
+ div, hsla, img, point, prelude::*, px, rgb, size, svg, App, AppContext, AssetSource, Bounds,
+ BoxShadow, ClickEvent, SharedString, Task, Timer, ViewContext, WindowBounds, WindowOptions,
+};
struct Assets {
base: PathBuf,
@@ -76,7 +80,7 @@ impl Render for HelloWorld {
.flex()
.flex_row()
.size_full()
- .bg(rgb(0xE0E0E0))
+ .bg(rgb(0xe0e0e0))
.text_xl()
.child(
div()
@@ -1,4 +1,6 @@
-use gpui::*;
+use gpui::{
+ actions, div, prelude::*, rgb, App, AppContext, Menu, MenuItem, ViewContext, WindowOptions,
+};
struct SetMenus;
@@ -1,4 +1,7 @@
-use gpui::*;
+use gpui::{
+ div, prelude::*, px, rgb, size, App, AppContext, Bounds, ViewContext, WindowBounds,
+ WindowOptions,
+};
struct Shadow {}
@@ -1,7 +1,11 @@
+use std::fs;
use std::path::PathBuf;
-use gpui::*;
-use std::fs;
+use anyhow::Result;
+use gpui::{
+ div, prelude::*, px, rgb, size, svg, App, AppContext, AssetSource, Bounds, SharedString,
+ ViewContext, WindowBounds, WindowOptions,
+};
struct Assets {
base: PathBuf,
@@ -1,4 +1,6 @@
-use gpui::*;
+use gpui::{
+ div, prelude::*, px, size, App, AppContext, Bounds, ViewContext, WindowBounds, WindowOptions,
+};
struct HelloWorld {}
@@ -1,4 +1,7 @@
-use gpui::*;
+use gpui::{
+ div, prelude::*, px, rgb, size, uniform_list, App, AppContext, Bounds, ViewContext,
+ WindowBounds, WindowOptions,
+};
struct UniformListExample {}
@@ -1,5 +1,7 @@
-use gpui::*;
-use prelude::FluentBuilder as _;
+use gpui::{
+ div, prelude::*, px, rgb, size, App, AppContext, Bounds, SharedString, Timer, ViewContext,
+ WindowBounds, WindowContext, WindowKind, WindowOptions,
+};
struct SubWindow {
custom_titlebar: bool,
@@ -1,4 +1,8 @@
-use gpui::*;
+use gpui::{
+ div, point, prelude::*, px, rgb, App, AppContext, Bounds, DisplayId, Hsla, Pixels,
+ SharedString, Size, ViewContext, WindowBackgroundAppearance, WindowBounds, WindowKind,
+ WindowOptions,
+};
struct WindowContent {
text: SharedString,
@@ -1,15 +1,16 @@
-use gpui::*;
-use prelude::FluentBuilder;
+use gpui::{
+ black, canvas, div, green, point, prelude::*, px, rgb, size, transparent_black, white, App,
+ AppContext, Bounds, CursorStyle, Decorations, Hsla, MouseButton, Pixels, Point, ResizeEdge,
+ Size, ViewContext, WindowBackgroundAppearance, WindowBounds, WindowDecorations, WindowOptions,
+};
struct WindowShadow {}
-/*
-Things to do:
-1. We need a way of calculating which edge or corner the mouse is on,
- and then dispatch on that
-2. We need to improve the shadow rendering significantly
-3. We need to implement the techniques in here in Zed
-*/
+// Things to do:
+// 1. We need a way of calculating which edge or corner the mouse is on,
+// and then dispatch on that
+// 2. We need to improve the shadow rendering significantly
+// 3. We need to implement the techniques in here in Zed
impl Render for WindowShadow {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
@@ -128,7 +129,7 @@ impl Render for WindowShadow {
div()
.flex()
.bg(white())
- .size(Length::Definite(Pixels(300.0).into()))
+ .size(px(300.0))
.justify_center()
.items_center()
.shadow_lg()
@@ -1,5 +1,5 @@
use assets::Assets;
-use gpui::*;
+use gpui::{rgb, App, KeyBinding, Length, StyleRefinement, View, WindowOptions};
use language::{language_settings::AllLanguageSettings, LanguageRegistry};
use markdown::{Markdown, MarkdownStyle};
use node_runtime::NodeRuntime;