revert wrong blend state change

Junkui Zhang created

Change summary

crates/gpui/src/platform/windows/directx_renderer.rs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

Detailed changes

crates/gpui/src/platform/windows/directx_renderer.rs 🔗

@@ -1281,7 +1281,7 @@ fn create_blend_state(device: &ID3D11Device) -> Result<ID3D11BlendState> {
     desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
     desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
     desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
-    desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
+    desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ONE;
     desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL.0 as u8;
     unsafe {
         let mut state = None;