Detailed changes
@@ -1821,7 +1821,7 @@ dependencies = [
[[package]]
name = "blade-graphics"
version = "0.6.0"
-source = "git+https://github.com/kvark/blade?rev=b16f5c7bd873c7126f48c82c39e7ae64602ae74f#b16f5c7bd873c7126f48c82c39e7ae64602ae74f"
+source = "git+https://github.com/kvark/blade?rev=091a8401033847bb9b6ace3fcf70448d069621c5#091a8401033847bb9b6ace3fcf70448d069621c5"
dependencies = [
"ash",
"ash-window",
@@ -1853,7 +1853,7 @@ dependencies = [
[[package]]
name = "blade-macros"
version = "0.3.0"
-source = "git+https://github.com/kvark/blade?rev=b16f5c7bd873c7126f48c82c39e7ae64602ae74f#b16f5c7bd873c7126f48c82c39e7ae64602ae74f"
+source = "git+https://github.com/kvark/blade?rev=091a8401033847bb9b6ace3fcf70448d069621c5#091a8401033847bb9b6ace3fcf70448d069621c5"
dependencies = [
"proc-macro2",
"quote",
@@ -1863,7 +1863,7 @@ dependencies = [
[[package]]
name = "blade-util"
version = "0.2.0"
-source = "git+https://github.com/kvark/blade?rev=b16f5c7bd873c7126f48c82c39e7ae64602ae74f#b16f5c7bd873c7126f48c82c39e7ae64602ae74f"
+source = "git+https://github.com/kvark/blade?rev=091a8401033847bb9b6ace3fcf70448d069621c5#091a8401033847bb9b6ace3fcf70448d069621c5"
dependencies = [
"blade-graphics",
"bytemuck",
@@ -4668,12 +4668,6 @@ version = "0.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ce81f49ae8a0482e4c55ea62ebbd7e5a686af544c00b9d090bba3ff9be97b3d"
-[[package]]
-name = "float_next_after"
-version = "1.0.0"
-source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "8bf7cc16383c4b8d58b9905a8509f02926ce3058053c056376248d958c9df1e8"
-
[[package]]
name = "flume"
version = "0.11.1"
@@ -5418,7 +5412,6 @@ dependencies = [
"inventory",
"itertools 0.14.0",
"log",
- "lyon",
"media",
"metal",
"naga",
@@ -7435,69 +7428,6 @@ dependencies = [
"url",
]
-[[package]]
-name = "lyon"
-version = "1.0.1"
-source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "91e7f9cda98b5430809e63ca5197b06c7d191bf7e26dfc467d5a3f0290e2a74f"
-dependencies = [
- "lyon_algorithms",
- "lyon_extra",
- "lyon_tessellation",
-]
-
-[[package]]
-name = "lyon_algorithms"
-version = "1.0.5"
-source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "f13c9be19d257c7d37e70608ed858e8eab4b2afcea2e3c9a622e892acbf43c08"
-dependencies = [
- "lyon_path",
- "num-traits",
-]
-
-[[package]]
-name = "lyon_extra"
-version = "1.0.3"
-source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "1ca94c7bf1e2557c2798989c43416822c12fc5dcc5e17cc3307ef0e71894a955"
-dependencies = [
- "lyon_path",
- "thiserror 1.0.69",
-]
-
-[[package]]
-name = "lyon_geom"
-version = "1.0.6"
-source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "8af69edc087272df438b3ee436c4bb6d7c04aa8af665cfd398feae627dbd8570"
-dependencies = [
- "arrayvec",
- "euclid",
- "num-traits",
-]
-
-[[package]]
-name = "lyon_path"
-version = "1.0.6"
-source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "8e0b8aec2f58586f6eef237985b9a9b7cb3a3aff4417c575075cf95bf925252e"
-dependencies = [
- "lyon_geom",
- "num-traits",
-]
-
-[[package]]
-name = "lyon_tessellation"
-version = "1.0.15"
-source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "579d42360a4b09846eff2feef28f538696c7d6c7439bfa65874ff3cbe0951b2c"
-dependencies = [
- "float_next_after",
- "lyon_path",
- "num-traits",
-]
-
[[package]]
name = "mac"
version = "0.1.1"
@@ -375,9 +375,9 @@ async-watch = "0.3.1"
async_zip = { version = "0.0.17", features = ["deflate", "deflate64"] }
base64 = "0.22"
bitflags = "2.6.0"
-blade-graphics = { git = "https://github.com/kvark/blade", rev = "b16f5c7bd873c7126f48c82c39e7ae64602ae74f" }
-blade-macros = { git = "https://github.com/kvark/blade", rev = "b16f5c7bd873c7126f48c82c39e7ae64602ae74f" }
-blade-util = { git = "https://github.com/kvark/blade", rev = "b16f5c7bd873c7126f48c82c39e7ae64602ae74f" }
+blade-graphics = { git = "https://github.com/kvark/blade", rev = "091a8401033847bb9b6ace3fcf70448d069621c5" }
+blade-macros = { git = "https://github.com/kvark/blade", rev = "091a8401033847bb9b6ace3fcf70448d069621c5" }
+blade-util = { git = "https://github.com/kvark/blade", rev = "091a8401033847bb9b6ace3fcf70448d069621c5" }
naga = { version = "23.1.0", features = ["wgsl-in"] }
blake3 = "1.5.3"
bytes = "1.0"
@@ -8197,8 +8197,8 @@ impl HighlightedRange {
};
let top_curve_width = curve_width(first_line.start_x, first_line.end_x);
- let mut builder = gpui::PathBuilder::fill();
- builder.curve_to(first_top_right + curve_height, first_top_right);
+ let mut path = gpui::Path::new(first_top_right - top_curve_width);
+ path.curve_to(first_top_right + curve_height, first_top_right);
let mut iter = lines.iter().enumerate().peekable();
while let Some((ix, line)) = iter.next() {
@@ -8209,42 +8209,42 @@ impl HighlightedRange {
match next_top_right.x.partial_cmp(&bottom_right.x).unwrap() {
Ordering::Equal => {
- builder.line_to(bottom_right);
+ path.line_to(bottom_right);
}
Ordering::Less => {
let curve_width = curve_width(next_top_right.x, bottom_right.x);
- builder.line_to(bottom_right - curve_height);
+ path.line_to(bottom_right - curve_height);
if self.corner_radius > Pixels::ZERO {
- builder.curve_to(bottom_right - curve_width, bottom_right);
+ path.curve_to(bottom_right - curve_width, bottom_right);
}
- builder.line_to(next_top_right + curve_width);
+ path.line_to(next_top_right + curve_width);
if self.corner_radius > Pixels::ZERO {
- builder.curve_to(next_top_right + curve_height, next_top_right);
+ path.curve_to(next_top_right + curve_height, next_top_right);
}
}
Ordering::Greater => {
let curve_width = curve_width(bottom_right.x, next_top_right.x);
- builder.line_to(bottom_right - curve_height);
+ path.line_to(bottom_right - curve_height);
if self.corner_radius > Pixels::ZERO {
- builder.curve_to(bottom_right + curve_width, bottom_right);
+ path.curve_to(bottom_right + curve_width, bottom_right);
}
- builder.line_to(next_top_right - curve_width);
+ path.line_to(next_top_right - curve_width);
if self.corner_radius > Pixels::ZERO {
- builder.curve_to(next_top_right + curve_height, next_top_right);
+ path.curve_to(next_top_right + curve_height, next_top_right);
}
}
}
} else {
let curve_width = curve_width(line.start_x, line.end_x);
- builder.line_to(bottom_right - curve_height);
+ path.line_to(bottom_right - curve_height);
if self.corner_radius > Pixels::ZERO {
- builder.curve_to(bottom_right - curve_width, bottom_right);
+ path.curve_to(bottom_right - curve_width, bottom_right);
}
let bottom_left = point(line.start_x, bottom_right.y);
- builder.line_to(bottom_left + curve_width);
+ path.line_to(bottom_left + curve_width);
if self.corner_radius > Pixels::ZERO {
- builder.curve_to(bottom_left - curve_height, bottom_left);
+ path.curve_to(bottom_left - curve_height, bottom_left);
}
}
}
@@ -8252,26 +8252,24 @@ impl HighlightedRange {
if first_line.start_x > last_line.start_x {
let curve_width = curve_width(last_line.start_x, first_line.start_x);
let second_top_left = point(last_line.start_x, start_y + self.line_height);
- builder.line_to(second_top_left + curve_height);
+ path.line_to(second_top_left + curve_height);
if self.corner_radius > Pixels::ZERO {
- builder.curve_to(second_top_left + curve_width, second_top_left);
+ path.curve_to(second_top_left + curve_width, second_top_left);
}
let first_bottom_left = point(first_line.start_x, second_top_left.y);
- builder.line_to(first_bottom_left - curve_width);
+ path.line_to(first_bottom_left - curve_width);
if self.corner_radius > Pixels::ZERO {
- builder.curve_to(first_bottom_left - curve_height, first_bottom_left);
+ path.curve_to(first_bottom_left - curve_height, first_bottom_left);
}
}
- builder.line_to(first_top_left + curve_height);
+ path.line_to(first_top_left + curve_height);
if self.corner_radius > Pixels::ZERO {
- builder.curve_to(first_top_left + top_curve_width, first_top_left);
+ path.curve_to(first_top_left + top_curve_width, first_top_left);
}
- builder.line_to(first_top_right - top_curve_width);
+ path.line_to(first_top_right - top_curve_width);
- if let Ok(path) = builder.build() {
- window.paint_path(path, self.color);
- }
+ window.paint_path(path, self.color);
}
}
@@ -108,7 +108,6 @@ thiserror.workspace = true
util.workspace = true
uuid.workspace = true
waker-fn = "1.2.0"
-lyon = "1.0"
[target.'cfg(target_os = "macos")'.dependencies]
block = "0.1"
@@ -206,7 +205,6 @@ rand.workspace = true
util = { workspace = true, features = ["test-support"] }
http_client = { workspace = true, features = ["test-support"] }
unicode-segmentation.workspace = true
-lyon = { version = "1.0", features = ["extra"] }
[target.'cfg(target_os = "windows")'.build-dependencies]
embed-resource = "3.0"
@@ -218,17 +218,13 @@ impl Render for GradientViewer {
let height = square_bounds.size.height;
let horizontal_offset = height;
let vertical_offset = px(30.);
- let mut builder = gpui::PathBuilder::fill();
- builder.move_to(square_bounds.bottom_left());
- builder
- .line_to(square_bounds.origin + point(horizontal_offset, vertical_offset));
- builder.line_to(
+ let mut path = gpui::Path::new(square_bounds.bottom_left());
+ path.line_to(square_bounds.origin + point(horizontal_offset, vertical_offset));
+ path.line_to(
square_bounds.top_right() + point(-horizontal_offset, vertical_offset),
);
-
- builder.line_to(square_bounds.bottom_right());
- builder.line_to(square_bounds.bottom_left());
- let path = builder.build().unwrap();
+ path.line_to(square_bounds.bottom_right());
+ path.line_to(square_bounds.bottom_left());
window.paint_path(
path,
linear_gradient(
@@ -1,62 +1,46 @@
use gpui::{
- canvas, div, linear_color_stop, linear_gradient, point, prelude::*, px, rgb, size, Application,
- Background, Bounds, ColorSpace, Context, MouseDownEvent, Path, PathBuilder, PathStyle, Pixels,
- Point, Render, StrokeOptions, Window, WindowOptions,
+ canvas, div, point, prelude::*, px, size, App, Application, Bounds, Context, MouseDownEvent,
+ Path, Pixels, Point, Render, Window, WindowOptions,
};
-
struct PaintingViewer {
- default_lines: Vec<(Path<Pixels>, Background)>,
+ default_lines: Vec<Path<Pixels>>,
lines: Vec<Vec<Point<Pixels>>>,
start: Point<Pixels>,
_painting: bool,
}
impl PaintingViewer {
- fn new(_window: &mut Window, _cx: &mut Context<Self>) -> Self {
+ fn new() -> Self {
let mut lines = vec![];
- // draw a Rust logo
- let mut builder = lyon::path::Path::svg_builder();
- lyon::extra::rust_logo::build_logo_path(&mut builder);
- // move down the Path
- let mut builder: PathBuilder = builder.into();
- builder.translate(point(px(10.), px(100.)));
- builder.scale(0.9);
- let path = builder.build().unwrap();
- lines.push((path, gpui::black().into()));
+ // draw a line
+ let mut path = Path::new(point(px(50.), px(180.)));
+ path.line_to(point(px(100.), px(120.)));
+ // go back to close the path
+ path.line_to(point(px(100.), px(121.)));
+ path.line_to(point(px(50.), px(181.)));
+ lines.push(path);
// draw a lightening bolt β‘
- let mut builder = PathBuilder::fill();
- builder.move_to(point(px(150.), px(200.)));
- builder.line_to(point(px(200.), px(125.)));
- builder.line_to(point(px(200.), px(175.)));
- builder.line_to(point(px(250.), px(100.)));
- let path = builder.build().unwrap();
- lines.push((path, rgb(0x1d4ed8).into()));
+ let mut path = Path::new(point(px(150.), px(200.)));
+ path.line_to(point(px(200.), px(125.)));
+ path.line_to(point(px(200.), px(175.)));
+ path.line_to(point(px(250.), px(100.)));
+ lines.push(path);
// draw a β
- let mut builder = PathBuilder::fill();
- builder.move_to(point(px(350.), px(100.)));
- builder.line_to(point(px(370.), px(160.)));
- builder.line_to(point(px(430.), px(160.)));
- builder.line_to(point(px(380.), px(200.)));
- builder.line_to(point(px(400.), px(260.)));
- builder.line_to(point(px(350.), px(220.)));
- builder.line_to(point(px(300.), px(260.)));
- builder.line_to(point(px(320.), px(200.)));
- builder.line_to(point(px(270.), px(160.)));
- builder.line_to(point(px(330.), px(160.)));
- builder.line_to(point(px(350.), px(100.)));
- let path = builder.build().unwrap();
- lines.push((
- path,
- linear_gradient(
- 180.,
- linear_color_stop(rgb(0xFACC15), 0.7),
- linear_color_stop(rgb(0xD56D0C), 1.),
- )
- .color_space(ColorSpace::Oklab),
- ));
+ let mut path = Path::new(point(px(350.), px(100.)));
+ path.line_to(point(px(370.), px(160.)));
+ path.line_to(point(px(430.), px(160.)));
+ path.line_to(point(px(380.), px(200.)));
+ path.line_to(point(px(400.), px(260.)));
+ path.line_to(point(px(350.), px(220.)));
+ path.line_to(point(px(300.), px(260.)));
+ path.line_to(point(px(320.), px(200.)));
+ path.line_to(point(px(270.), px(160.)));
+ path.line_to(point(px(330.), px(160.)));
+ path.line_to(point(px(350.), px(100.)));
+ lines.push(path);
let square_bounds = Bounds {
origin: point(px(450.), px(100.)),
@@ -65,42 +49,18 @@ impl PaintingViewer {
let height = square_bounds.size.height;
let horizontal_offset = height;
let vertical_offset = px(30.);
- let mut builder = PathBuilder::fill();
- builder.move_to(square_bounds.bottom_left());
- builder.curve_to(
+ let mut path = Path::new(square_bounds.bottom_left());
+ path.curve_to(
square_bounds.origin + point(horizontal_offset, vertical_offset),
square_bounds.origin + point(px(0.0), vertical_offset),
);
- builder.line_to(square_bounds.top_right() + point(-horizontal_offset, vertical_offset));
- builder.curve_to(
+ path.line_to(square_bounds.top_right() + point(-horizontal_offset, vertical_offset));
+ path.curve_to(
square_bounds.bottom_right(),
square_bounds.top_right() + point(px(0.0), vertical_offset),
);
- builder.line_to(square_bounds.bottom_left());
- let path = builder.build().unwrap();
- lines.push((
- path,
- linear_gradient(
- 180.,
- linear_color_stop(gpui::blue(), 0.4),
- linear_color_stop(gpui::red(), 1.),
- ),
- ));
-
- // draw a wave
- let options = StrokeOptions::default()
- .with_line_width(1.)
- .with_line_join(lyon::path::LineJoin::Bevel);
- let mut builder = PathBuilder::stroke(px(1.)).with_style(PathStyle::Stroke(options));
- builder.move_to(point(px(40.), px(320.)));
- for i in 0..50 {
- builder.line_to(point(
- px(40.0 + i as f32 * 10.0),
- px(320.0 + (i as f32 * 10.0).sin() * 40.0),
- ));
- }
- let path = builder.build().unwrap();
- lines.push((path, gpui::green().into()));
+ path.line_to(square_bounds.bottom_left());
+ lines.push(path);
Self {
default_lines: lines.clone(),
@@ -155,28 +115,27 @@ impl Render for PaintingViewer {
canvas(
move |_, _, _| {},
move |_, _, window, _| {
-
- for (path, color) in default_lines {
- window.paint_path(path, color);
+ const STROKE_WIDTH: Pixels = px(2.0);
+ for path in default_lines {
+ window.paint_path(path, gpui::black());
}
-
for points in lines {
- if points.len() < 2 {
- continue;
+ let mut path = Path::new(points[0]);
+ for p in points.iter().skip(1) {
+ path.line_to(*p);
}
- let mut builder = PathBuilder::stroke(px(1.));
- for (i, p) in points.into_iter().enumerate() {
- if i == 0 {
- builder.move_to(p);
- } else {
- builder.line_to(p);
+ let mut last = points.last().unwrap();
+ for p in points.iter().rev() {
+ let mut offset_x = px(0.);
+ if last.x == p.x {
+ offset_x = STROKE_WIDTH;
}
+ path.line_to(point(p.x + offset_x, p.y + STROKE_WIDTH));
+ last = p;
}
- if let Ok(path) = builder.build() {
- window.paint_path(path, gpui::black());
- }
+ window.paint_path(path, gpui::black());
}
},
)
@@ -226,13 +185,13 @@ impl Render for PaintingViewer {
}
fn main() {
- Application::new().run(|cx| {
+ Application::new().run(|cx: &mut App| {
cx.open_window(
WindowOptions {
focus: true,
..Default::default()
},
- |window, cx| cx.new(|cx| PaintingViewer::new(window, cx)),
+ |_, cx| cx.new(|_| PaintingViewer::new()),
)
.unwrap();
cx.activate(true);
@@ -82,7 +82,6 @@ mod input;
mod interactive;
mod key_dispatch;
mod keymap;
-mod path_builder;
mod platform;
pub mod prelude;
mod scene;
@@ -136,7 +135,6 @@ pub use input::*;
pub use interactive::*;
use key_dispatch::*;
pub use keymap::*;
-pub use path_builder::*;
pub use platform::*;
pub use refineable::*;
pub use scene::*;
@@ -1,241 +0,0 @@
-use anyhow::Error;
-use etagere::euclid::Vector2D;
-use lyon::geom::Angle;
-use lyon::tessellation::{
- BuffersBuilder, FillTessellator, FillVertex, StrokeTessellator, StrokeVertex, VertexBuffers,
-};
-
-pub use lyon::math::Transform;
-pub use lyon::tessellation::{FillOptions, FillRule, StrokeOptions};
-
-use crate::{point, px, Path, Pixels, Point};
-
-/// Style of the PathBuilder
-pub enum PathStyle {
- /// Stroke style
- Stroke(StrokeOptions),
- /// Fill style
- Fill(FillOptions),
-}
-
-/// A [`Path`] builder.
-pub struct PathBuilder {
- raw: lyon::path::builder::WithSvg<lyon::path::BuilderImpl>,
- transform: Option<lyon::math::Transform>,
- /// PathStyle of the PathBuilder
- pub style: PathStyle,
-}
-
-impl From<lyon::path::Builder> for PathBuilder {
- fn from(builder: lyon::path::Builder) -> Self {
- Self {
- raw: builder.with_svg(),
- ..Default::default()
- }
- }
-}
-
-impl From<lyon::path::builder::WithSvg<lyon::path::BuilderImpl>> for PathBuilder {
- fn from(raw: lyon::path::builder::WithSvg<lyon::path::BuilderImpl>) -> Self {
- Self {
- raw,
- ..Default::default()
- }
- }
-}
-
-impl From<lyon::math::Point> for Point<Pixels> {
- fn from(p: lyon::math::Point) -> Self {
- point(px(p.x), px(p.y))
- }
-}
-
-impl From<Point<Pixels>> for lyon::math::Point {
- fn from(p: Point<Pixels>) -> Self {
- lyon::math::point(p.x.0, p.y.0)
- }
-}
-
-impl Default for PathBuilder {
- fn default() -> Self {
- Self {
- raw: lyon::path::Path::builder().with_svg(),
- style: PathStyle::Fill(FillOptions::default()),
- transform: None,
- }
- }
-}
-
-impl PathBuilder {
- /// Creates a new [`PathBuilder`] to build a Stroke path.
- pub fn stroke(width: Pixels) -> Self {
- Self {
- style: PathStyle::Stroke(StrokeOptions::default().with_line_width(width.0)),
- ..Self::default()
- }
- }
-
- /// Creates a new [`PathBuilder`] to build a Fill path.
- pub fn fill() -> Self {
- Self::default()
- }
-
- /// Sets the style of the [`PathBuilder`].
- pub fn with_style(self, style: PathStyle) -> Self {
- Self { style, ..self }
- }
-
- /// Move the current point to the given point.
- #[inline]
- pub fn move_to(&mut self, to: Point<Pixels>) {
- self.raw.move_to(to.into());
- }
-
- /// Draw a straight line from the current point to the given point.
- #[inline]
- pub fn line_to(&mut self, to: Point<Pixels>) {
- self.raw.line_to(to.into());
- }
-
- /// Draw a curve from the current point to the given point, using the given control point.
- #[inline]
- pub fn curve_to(&mut self, to: Point<Pixels>, ctrl: Point<Pixels>) {
- self.raw.quadratic_bezier_to(ctrl.into(), to.into());
- }
-
- /// Adds a cubic BΓ©zier to the [`Path`] given its two control points
- /// and its end point.
- #[inline]
- pub fn cubic_bezier_to(
- &mut self,
- to: Point<Pixels>,
- control_a: Point<Pixels>,
- control_b: Point<Pixels>,
- ) {
- self.raw
- .cubic_bezier_to(control_a.into(), control_b.into(), to.into());
- }
-
- /// Close the current sub-path.
- #[inline]
- pub fn close(&mut self) {
- self.raw.close();
- }
-
- /// Applies a transform to the path.
- #[inline]
- pub fn transform(&mut self, transform: Transform) {
- self.transform = Some(transform);
- }
-
- /// Applies a translation to the path.
- #[inline]
- pub fn translate(&mut self, to: Point<Pixels>) {
- if let Some(transform) = self.transform {
- self.transform = Some(transform.then_translate(Vector2D::new(to.x.0, to.y.0)));
- } else {
- self.transform = Some(Transform::translation(to.x.0, to.y.0))
- }
- }
-
- /// Applies a scale to the path.
- #[inline]
- pub fn scale(&mut self, scale: f32) {
- if let Some(transform) = self.transform {
- self.transform = Some(transform.then_scale(scale, scale));
- } else {
- self.transform = Some(Transform::scale(scale, scale));
- }
- }
-
- /// Applies a rotation to the path.
- ///
- /// The `angle` is in degrees value in the range 0.0 to 360.0.
- #[inline]
- pub fn rotate(&mut self, angle: f32) {
- let radians = angle.to_radians();
- if let Some(transform) = self.transform {
- self.transform = Some(transform.then_rotate(Angle::radians(radians)));
- } else {
- self.transform = Some(Transform::rotation(Angle::radians(radians)));
- }
- }
-
- /// Builds into a [`Path`].
- #[inline]
- pub fn build(self) -> Result<Path<Pixels>, Error> {
- let path = if let Some(transform) = self.transform {
- self.raw.build().transformed(&transform)
- } else {
- self.raw.build()
- };
-
- match self.style {
- PathStyle::Stroke(options) => Self::tessellate_stroke(&path, &options),
- PathStyle::Fill(options) => Self::tessellate_fill(&path, &options),
- }
- }
-
- fn tessellate_fill(
- path: &lyon::path::Path,
- options: &FillOptions,
- ) -> Result<Path<Pixels>, Error> {
- // Will contain the result of the tessellation.
- let mut buf: VertexBuffers<lyon::math::Point, u16> = VertexBuffers::new();
- let mut tessellator = FillTessellator::new();
-
- // Compute the tessellation.
- tessellator.tessellate_path(
- path,
- options,
- &mut BuffersBuilder::new(&mut buf, |vertex: FillVertex| vertex.position()),
- )?;
-
- Ok(Self::build_path(buf))
- }
-
- fn tessellate_stroke(
- path: &lyon::path::Path,
- options: &StrokeOptions,
- ) -> Result<Path<Pixels>, Error> {
- // Will contain the result of the tessellation.
- let mut buf: VertexBuffers<lyon::math::Point, u16> = VertexBuffers::new();
- let mut tessellator = StrokeTessellator::new();
-
- // Compute the tessellation.
- tessellator.tessellate_path(
- path,
- options,
- &mut BuffersBuilder::new(&mut buf, |vertex: StrokeVertex| vertex.position()),
- )?;
-
- Ok(Self::build_path(buf))
- }
-
- /// Builds a [`Path`] from a [`lyon::VertexBuffers`].
- pub fn build_path(buf: VertexBuffers<lyon::math::Point, u16>) -> Path<Pixels> {
- if buf.vertices.is_empty() {
- return Path::new(Point::default());
- }
-
- let first_point = buf.vertices[0];
-
- let mut path = Path::new(first_point.into());
- for i in 0..buf.indices.len() / 3 {
- let i0 = buf.indices[i * 3] as usize;
- let i1 = buf.indices[i * 3 + 1] as usize;
- let i2 = buf.indices[i * 3 + 2] as usize;
-
- let v0 = buf.vertices[i0];
- let v1 = buf.vertices[i1];
- let v2 = buf.vertices[i2];
-
- path.push_triangle(
- (v0.into(), v1.into(), v2.into()),
- (point(0., 1.), point(0., 1.), point(0., 1.)),
- );
- }
-
- path
- }
-}
@@ -27,7 +27,6 @@ struct BladeAtlasState {
tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
initializations: Vec<AtlasTextureId>,
uploads: Vec<PendingUpload>,
- path_sample_count: u32,
}
#[cfg(gles)]
@@ -43,11 +42,10 @@ impl BladeAtlasState {
pub struct BladeTextureInfo {
pub size: gpu::Extent,
pub raw_view: gpu::TextureView,
- pub msaa_view: Option<gpu::TextureView>,
}
impl BladeAtlas {
- pub(crate) fn new(gpu: &Arc<gpu::Context>, path_sample_count: u32) -> Self {
+ pub(crate) fn new(gpu: &Arc<gpu::Context>) -> Self {
BladeAtlas(Mutex::new(BladeAtlasState {
gpu: Arc::clone(gpu),
upload_belt: BufferBelt::new(BufferBeltDescriptor {
@@ -59,7 +57,6 @@ impl BladeAtlas {
tiles_by_key: Default::default(),
initializations: Vec::new(),
uploads: Vec::new(),
- path_sample_count,
}))
}
@@ -109,7 +106,6 @@ impl BladeAtlas {
depth: 1,
},
raw_view: texture.raw_view,
- msaa_view: texture.msaa_view,
}
}
}
@@ -208,39 +204,6 @@ impl BladeAtlasState {
}
}
- // We currently only enable MSAA for path textures.
- let (msaa, msaa_view) = if self.path_sample_count > 1 && kind == AtlasTextureKind::Path {
- let msaa = self.gpu.create_texture(gpu::TextureDesc {
- name: "msaa path texture",
- format,
- size: gpu::Extent {
- width: size.width.into(),
- height: size.height.into(),
- depth: 1,
- },
- array_layer_count: 1,
- mip_level_count: 1,
- sample_count: self.path_sample_count,
- dimension: gpu::TextureDimension::D2,
- usage: gpu::TextureUsage::TARGET,
- });
-
- (
- Some(msaa),
- Some(self.gpu.create_texture_view(
- msaa,
- gpu::TextureViewDesc {
- name: "msaa texture view",
- format,
- dimension: gpu::ViewDimension::D2,
- subresources: &Default::default(),
- },
- )),
- )
- } else {
- (None, None)
- };
-
let raw = self.gpu.create_texture(gpu::TextureDesc {
name: "atlas",
format,
@@ -277,8 +240,6 @@ impl BladeAtlasState {
format,
raw,
raw_view,
- msaa,
- msaa_view,
live_atlas_keys: 0,
};
@@ -393,8 +354,6 @@ struct BladeAtlasTexture {
allocator: BucketedAtlasAllocator,
raw: gpu::Texture,
raw_view: gpu::TextureView,
- msaa: Option<gpu::Texture>,
- msaa_view: Option<gpu::TextureView>,
format: gpu::TextureFormat,
live_atlas_keys: u32,
}
@@ -422,12 +381,6 @@ impl BladeAtlasTexture {
fn destroy(&mut self, gpu: &gpu::Context) {
gpu.destroy_texture(self.raw);
gpu.destroy_texture_view(self.raw_view);
- if let Some(msaa) = self.msaa {
- gpu.destroy_texture(msaa);
- }
- if let Some(msaa_view) = self.msaa_view {
- gpu.destroy_texture_view(msaa_view);
- }
}
fn bytes_per_pixel(&self) -> u8 {
@@ -7,18 +7,16 @@ use crate::{
MonochromeSprite, Path, PathId, PathVertex, PolychromeSprite, PrimitiveBatch, Quad,
ScaledPixels, Scene, Shadow, Size, Underline,
};
-use blade_graphics as gpu;
-use blade_util::{BufferBelt, BufferBeltDescriptor};
use bytemuck::{Pod, Zeroable};
use collections::HashMap;
#[cfg(target_os = "macos")]
use media::core_video::CVMetalTextureCache;
+
+use blade_graphics as gpu;
+use blade_util::{BufferBelt, BufferBeltDescriptor};
use std::{mem, sync::Arc};
const MAX_FRAME_TIME_MS: u32 = 10000;
-// Use 4x MSAA, all devices support it.
-// https://developer.apple.com/documentation/metal/mtldevice/1433355-supportstexturesamplecount
-const PATH_SAMPLE_COUNT: u32 = 4;
#[repr(C)]
#[derive(Clone, Copy, Pod, Zeroable)]
@@ -210,10 +208,7 @@ impl BladePipelines {
blend: Some(gpu::BlendState::ADDITIVE),
write_mask: gpu::ColorWrites::default(),
}],
- multisample_state: gpu::MultisampleState {
- sample_count: PATH_SAMPLE_COUNT,
- ..Default::default()
- },
+ multisample_state: gpu::MultisampleState::default(),
}),
paths: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
name: "paths",
@@ -353,7 +348,7 @@ impl BladeRenderer {
min_chunk_size: 0x1000,
alignment: 0x40, // Vulkan `minStorageBufferOffsetAlignment` on Intel Xe
});
- let atlas = Arc::new(BladeAtlas::new(&context.gpu, PATH_SAMPLE_COUNT));
+ let atlas = Arc::new(BladeAtlas::new(&context.gpu));
let atlas_sampler = context.gpu.create_sampler(gpu::SamplerDesc {
name: "atlas",
mag_filter: gpu::FilterMode::Linear,
@@ -502,38 +497,27 @@ impl BladeRenderer {
};
let vertex_buf = unsafe { self.instance_belt.alloc_typed(&vertices, &self.gpu) };
- let frame_view = tex_info.raw_view;
- let color_target = if let Some(msaa_view) = tex_info.msaa_view {
- gpu::RenderTarget {
- view: msaa_view,
- init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
- finish_op: gpu::FinishOp::ResolveTo(frame_view),
- }
- } else {
- gpu::RenderTarget {
- view: frame_view,
- init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
- finish_op: gpu::FinishOp::Store,
- }
- };
-
- if let mut pass = self.command_encoder.render(
+ let mut pass = self.command_encoder.render(
"paths",
gpu::RenderTargetSet {
- colors: &[color_target],
+ colors: &[gpu::RenderTarget {
+ view: tex_info.raw_view,
+ init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
+ finish_op: gpu::FinishOp::Store,
+ }],
depth_stencil: None,
},
- ) {
- let mut encoder = pass.with(&self.pipelines.path_rasterization);
- encoder.bind(
- 0,
- &ShaderPathRasterizationData {
- globals,
- b_path_vertices: vertex_buf,
- },
- );
- encoder.draw(0, vertices.len() as u32, 0, 1);
- }
+ );
+
+ let mut encoder = pass.with(&self.pipelines.path_rasterization);
+ encoder.bind(
+ 0,
+ &ShaderPathRasterizationData {
+ globals,
+ b_path_vertices: vertex_buf,
+ },
+ );
+ encoder.draw(0, vertices.len() as u32, 0, 1);
}
}
@@ -13,14 +13,13 @@ use std::borrow::Cow;
pub(crate) struct MetalAtlas(Mutex<MetalAtlasState>);
impl MetalAtlas {
- pub(crate) fn new(device: Device, path_sample_count: u32) -> Self {
+ pub(crate) fn new(device: Device) -> Self {
MetalAtlas(Mutex::new(MetalAtlasState {
device: AssertSend(device),
monochrome_textures: Default::default(),
polychrome_textures: Default::default(),
path_textures: Default::default(),
tiles_by_key: Default::default(),
- path_sample_count,
}))
}
@@ -28,10 +27,6 @@ impl MetalAtlas {
self.0.lock().texture(id).metal_texture.clone()
}
- pub(crate) fn msaa_texture(&self, id: AtlasTextureId) -> Option<metal::Texture> {
- self.0.lock().texture(id).msaa_texture.clone()
- }
-
pub(crate) fn allocate(
&self,
size: Size<DevicePixels>,
@@ -59,7 +54,6 @@ struct MetalAtlasState {
polychrome_textures: AtlasTextureList<MetalAtlasTexture>,
path_textures: AtlasTextureList<MetalAtlasTexture>,
tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
- path_sample_count: u32,
}
impl PlatformAtlas for MetalAtlas {
@@ -182,18 +176,6 @@ impl MetalAtlasState {
texture_descriptor.set_usage(usage);
let metal_texture = self.device.new_texture(&texture_descriptor);
- // We currently only enable MSAA for path textures.
- let msaa_texture = if self.path_sample_count > 1 && kind == AtlasTextureKind::Path {
- let mut descriptor = texture_descriptor.clone();
- descriptor.set_texture_type(metal::MTLTextureType::D2Multisample);
- descriptor.set_storage_mode(metal::MTLStorageMode::Private);
- descriptor.set_sample_count(self.path_sample_count as _);
- let msaa_texture = self.device.new_texture(&descriptor);
- Some(msaa_texture)
- } else {
- None
- };
-
let texture_list = match kind {
AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
@@ -209,7 +191,6 @@ impl MetalAtlasState {
},
allocator: etagere::BucketedAtlasAllocator::new(size.into()),
metal_texture: AssertSend(metal_texture),
- msaa_texture: AssertSend(msaa_texture),
live_atlas_keys: 0,
};
@@ -236,7 +217,6 @@ struct MetalAtlasTexture {
id: AtlasTextureId,
allocator: BucketedAtlasAllocator,
metal_texture: AssertSend<metal::Texture>,
- msaa_texture: AssertSend<Option<metal::Texture>>,
live_atlas_keys: u32,
}
@@ -28,9 +28,6 @@ pub(crate) type PointF = crate::Point<f32>;
const SHADERS_METALLIB: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
#[cfg(feature = "runtime_shaders")]
const SHADERS_SOURCE_FILE: &str = include_str!(concat!(env!("OUT_DIR"), "/stitched_shaders.metal"));
-// Use 4x MSAA, all devices support it.
-// https://developer.apple.com/documentation/metal/mtldevice/1433355-supportstexturesamplecount
-const PATH_SAMPLE_COUNT: u32 = 4;
pub type Context = Arc<Mutex<InstanceBufferPool>>;
pub type Renderer = MetalRenderer;
@@ -173,7 +170,6 @@ impl MetalRenderer {
"path_rasterization_vertex",
"path_rasterization_fragment",
MTLPixelFormat::R16Float,
- PATH_SAMPLE_COUNT,
);
let path_sprites_pipeline_state = build_pipeline_state(
&device,
@@ -233,7 +229,7 @@ impl MetalRenderer {
);
let command_queue = device.new_command_queue();
- let sprite_atlas = Arc::new(MetalAtlas::new(device.clone(), PATH_SAMPLE_COUNT));
+ let sprite_atlas = Arc::new(MetalAtlas::new(device.clone()));
let core_video_texture_cache =
unsafe { CVMetalTextureCache::new(device.as_ptr()).unwrap() };
@@ -535,20 +531,10 @@ impl MetalRenderer {
.unwrap();
let texture = self.sprite_atlas.metal_texture(texture_id);
- let msaa_texture = self.sprite_atlas.msaa_texture(texture_id);
-
- if let Some(msaa_texture) = msaa_texture {
- color_attachment.set_texture(Some(&msaa_texture));
- color_attachment.set_resolve_texture(Some(&texture));
- color_attachment.set_load_action(metal::MTLLoadAction::Clear);
- color_attachment.set_store_action(metal::MTLStoreAction::MultisampleResolve);
- } else {
- color_attachment.set_texture(Some(&texture));
- color_attachment.set_load_action(metal::MTLLoadAction::Clear);
- color_attachment.set_store_action(metal::MTLStoreAction::Store);
- }
+ color_attachment.set_texture(Some(&texture));
+ color_attachment.set_load_action(metal::MTLLoadAction::Clear);
+ color_attachment.set_store_action(metal::MTLStoreAction::Store);
color_attachment.set_clear_color(metal::MTLClearColor::new(0., 0., 0., 1.));
-
let command_encoder = command_buffer.new_render_command_encoder(render_pass_descriptor);
command_encoder.set_render_pipeline_state(&self.paths_rasterization_pipeline_state);
command_encoder.set_vertex_buffer(
@@ -1174,7 +1160,6 @@ fn build_path_rasterization_pipeline_state(
vertex_fn_name: &str,
fragment_fn_name: &str,
pixel_format: metal::MTLPixelFormat,
- path_sample_count: u32,
) -> metal::RenderPipelineState {
let vertex_fn = library
.get_function(vertex_fn_name, None)
@@ -1187,10 +1172,6 @@ fn build_path_rasterization_pipeline_state(
descriptor.set_label(label);
descriptor.set_vertex_function(Some(vertex_fn.as_ref()));
descriptor.set_fragment_function(Some(fragment_fn.as_ref()));
- if path_sample_count > 1 {
- descriptor.set_raster_sample_count(path_sample_count as _);
- descriptor.set_alpha_to_coverage_enabled(true);
- }
let color_attachment = descriptor.color_attachments().object_at(0).unwrap();
color_attachment.set_pixel_format(pixel_format);
color_attachment.set_blending_enabled(true);
@@ -715,13 +715,6 @@ impl Path<Pixels> {
}
}
- /// Move the start, current point to the given point.
- pub fn move_to(&mut self, to: Point<Pixels>) {
- self.contour_count += 1;
- self.start = to;
- self.current = to;
- }
-
/// Draw a straight line from the current point to the given point.
pub fn line_to(&mut self, to: Point<Pixels>) {
self.contour_count += 1;
@@ -751,8 +744,7 @@ impl Path<Pixels> {
self.current = to;
}
- /// Push a triangle to the Path.
- pub fn push_triangle(
+ fn push_triangle(
&mut self,
xy: (Point<Pixels>, Point<Pixels>, Point<Pixels>),
st: (Point<f32>, Point<f32>, Point<f32>),