@@ -1,970 +1,1168 @@
-// #![allow(unused)] // todo!()
-
-// use editor::{Cursor, HighlightedRange, HighlightedRangeLine};
-// use gpui::{
-// point, transparent_black, AnyElement, AppContext, Bounds, Component, CursorStyle, Element,
-// ElementId, FontStyle, FontWeight, HighlightStyle, Hsla, IntoElement, IsZero, LayoutId,
-// ModelContext, Overlay, Pixels, Point, Quad, TextRun, TextStyle, TextSystem, Underline,
-// ViewContext, WeakModel, WindowContext,
-// };
-// use itertools::Itertools;
-// use language::CursorShape;
-// use ordered_float::OrderedFloat;
-// use settings::Settings;
-// use terminal::{
-// alacritty_terminal::{
-// ansi::{Color as AnsiColor, Color::Named, CursorShape as AlacCursorShape, NamedColor},
-// grid::Dimensions,
-// index::Point as AlacPoint,
-// term::{cell::Flags, TermMode},
-// },
-// terminal_settings::TerminalSettings,
-// IndexedCell, Terminal, TerminalContent, TerminalSize,
-// };
-// use theme::ThemeSettings;
-
-// use std::mem;
-// use std::{fmt::Debug, ops::RangeInclusive};
-
-// use crate::TerminalView;
-
-// ///The information generated during layout that is necessary for painting
-// pub struct LayoutState {
-// cells: Vec<LayoutCell>,
-// rects: Vec<LayoutRect>,
-// relative_highlighted_ranges: Vec<(RangeInclusive<AlacPoint>, Hsla)>,
-// cursor: Option<Cursor>,
-// background_color: Hsla,
-// size: TerminalSize,
-// mode: TermMode,
-// display_offset: usize,
-// hyperlink_tooltip: Option<AnyElement>,
-// gutter: f32,
-// }
-
-// ///Helper struct for converting data between alacritty's cursor points, and displayed cursor points
-// struct DisplayCursor {
-// line: i32,
-// col: usize,
-// }
-
-// impl DisplayCursor {
-// fn from(cursor_point: AlacPoint, display_offset: usize) -> Self {
-// Self {
-// line: cursor_point.line.0 + display_offset as i32,
-// col: cursor_point.column.0,
-// }
-// }
-
-// pub fn line(&self) -> i32 {
-// self.line
-// }
-
-// pub fn col(&self) -> usize {
-// self.col
-// }
-// }
-
-// #[derive(Clone, Debug, Default)]
-// struct LayoutCell {
-// point: AlacPoint<i32, i32>,
-// text: Line,
-// }
-
-// impl LayoutCell {
-// fn new(point: AlacPoint<i32, i32>, text: Line) -> LayoutCell {
-// LayoutCell { point, text }
-// }
-
-// fn paint(
-// &self,
-// origin: Point<Pixels>,
-// layout: &LayoutState,
-// _visible_bounds: Bounds<Pixels>,
-// _view: &mut TerminalView,
-// cx: &mut WindowContext,
-// ) {
-// let pos = {
-// let point = self.point;
-
-// Point::new(
-// (origin.x + point.column as f32 * layout.size.cell_width).floor(),
-// origin.y + point.line as f32 * layout.size.line_height,
-// )
-// };
-
-// self.text.paint(pos, layout.size.line_height, cx);
-// }
-// }
-
-// #[derive(Clone, Debug, Default)]
-// struct LayoutRect {
-// point: AlacPoint<i32, i32>,
-// num_of_cells: usize,
-// color: Hsla,
-// }
-
-// impl LayoutRect {
-// fn new(point: AlacPoint<i32, i32>, num_of_cells: usize, color: Hsla) -> LayoutRect {
-// LayoutRect {
-// point,
-// num_of_cells,
-// color,
-// }
-// }
-
-// fn extend(&self) -> Self {
-// LayoutRect {
-// point: self.point,
-// num_of_cells: self.num_of_cells + 1,
-// color: self.color,
-// }
-// }
-
-// fn paint(
-// &self,
-// origin: Point<Pixels>,
-// layout: &LayoutState,
-// _view: &mut TerminalView,
-// cx: &mut ViewContext<TerminalView>,
-// ) {
-// let position = {
-// let alac_point = self.point;
-// point(
-// (origin.x + alac_point.column as f32 * layout.size.cell_width).floor(),
-// origin.y + alac_point.line as f32 * layout.size.line_height,
-// )
-// };
-// let size = point(
-// (layout.size.cell_width * self.num_of_cells as f32).ceil(),
-// layout.size.line_height,
-// )
-// .into();
-
-// cx.paint_quad(
-// Bounds::new(position, size),
-// Default::default(),
-// self.color,
-// Default::default(),
-// transparent_black(),
-// );
-// }
-// }
-
-// ///The GPUI element that paints the terminal.
-// ///We need to keep a reference to the view for mouse events, do we need it for any other terminal stuff, or can we move that to connection?
-// pub struct TerminalElement {
-// terminal: WeakModel<Terminal>,
-// focused: bool,
-// cursor_visible: bool,
-// can_navigate_to_selected_word: bool,
-// }
-
-// impl TerminalElement {
-// pub fn new(
-// terminal: WeakModel<Terminal>,
-// focused: bool,
-// cursor_visible: bool,
-// can_navigate_to_selected_word: bool,
-// ) -> TerminalElement {
-// TerminalElement {
-// terminal,
-// focused,
-// cursor_visible,
-// can_navigate_to_selected_word,
-// }
-// }
-
-// //Vec<Range<AlacPoint>> -> Clip out the parts of the ranges
-
-// fn layout_grid(
-// grid: &Vec<IndexedCell>,
-// text_style: &TextStyle,
-// terminal_theme: &TerminalStyle,
-// text_system: &TextSystem,
-// hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
-// cx: &mut WindowContext<'_>,
-// ) -> (Vec<LayoutCell>, Vec<LayoutRect>) {
-// let mut cells = vec![];
-// let mut rects = vec![];
-
-// let mut cur_rect: Option<LayoutRect> = None;
-// let mut cur_alac_color = None;
-
-// let linegroups = grid.into_iter().group_by(|i| i.point.line);
-// for (line_index, (_, line)) in linegroups.into_iter().enumerate() {
-// for cell in line {
-// let mut fg = cell.fg;
-// let mut bg = cell.bg;
-// if cell.flags.contains(Flags::INVERSE) {
-// mem::swap(&mut fg, &mut bg);
-// }
-
-// //Expand background rect range
-// {
-// if matches!(bg, Named(NamedColor::Background)) {
-// //Continue to next cell, resetting variables if necessary
-// cur_alac_color = None;
-// if let Some(rect) = cur_rect {
-// rects.push(rect);
-// cur_rect = None
-// }
-// } else {
-// match cur_alac_color {
-// Some(cur_color) => {
-// if bg == cur_color {
-// cur_rect = cur_rect.take().map(|rect| rect.extend());
-// } else {
-// cur_alac_color = Some(bg);
-// if cur_rect.is_some() {
-// rects.push(cur_rect.take().unwrap());
-// }
-// cur_rect = Some(LayoutRect::new(
-// AlacPoint::new(
-// line_index as i32,
-// cell.point.column.0 as i32,
-// ),
-// 1,
-// convert_color(&bg, &terminal_theme),
-// ));
-// }
-// }
-// None => {
-// cur_alac_color = Some(bg);
-// cur_rect = Some(LayoutRect::new(
-// AlacPoint::new(line_index as i32, cell.point.column.0 as i32),
-// 1,
-// convert_color(&bg, &terminal_theme),
-// ));
-// }
-// }
-// }
-// }
-
-// //Layout current cell text
-// {
-// let cell_text = &cell.c.to_string();
-// if !is_blank(&cell) {
-// let cell_style = TerminalElement::cell_style(
-// &cell,
-// fg,
-// terminal_theme,
-// text_style,
-// text_system,
-// hyperlink,
-// );
-
-// let layout_cell = text_system.layout_line(
-// cell_text,
-// text_style.font_size.to_pixels(cx.rem_size()),
-// &[(cell_text.len(), cell_style)],
-// )?;
-
-// cells.push(LayoutCell::new(
-// AlacPoint::new(line_index as i32, cell.point.column.0 as i32),
-// layout_cell,
-// ))
-// };
-// }
-// }
-
-// if cur_rect.is_some() {
-// rects.push(cur_rect.take().unwrap());
-// }
-// }
-// (cells, rects)
-// }
-
-// // Compute the cursor position and expected block width, may return a zero width if x_for_index returns
-// // the same position for sequential indexes. Use em_width instead
-// fn shape_cursor(
-// cursor_point: DisplayCursor,
-// size: TerminalSize,
-// text_fragment: &Line,
-// ) -> Option<(Point<Pixels>, Pixels)> {
-// if cursor_point.line() < size.total_lines() as i32 {
-// let cursor_width = if text_fragment.width == Pixels::ZERO {
-// size.cell_width()
-// } else {
-// text_fragment.width
-// };
-
-// //Cursor should always surround as much of the text as possible,
-// //hence when on pixel boundaries round the origin down and the width up
-// Some((
-// point(
-// (cursor_point.col() as f32 * size.cell_width()).floor(),
-// (cursor_point.line() as f32 * size.line_height()).floor(),
-// ),
-// cursor_width.ceil(),
-// ))
-// } else {
-// None
-// }
-// }
-
-// ///Convert the Alacritty cell styles to GPUI text styles and background color
-// fn cell_style(
-// indexed: &IndexedCell,
-// fg: terminal::alacritty_terminal::ansi::Color,
-// style: &TerminalStyle,
-// text_style: &TextStyle,
-// text_system: &TextSystem,
-// hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
-// ) -> TextRun {
-// let flags = indexed.cell.flags;
-// let fg = convert_color(&fg, &style);
-
-// let mut underline = flags
-// .intersects(Flags::ALL_UNDERLINES)
-// .then(|| Underline {
-// color: fg,
-// thickness: Pixels::from(1.0).scale(1.0),
-// order: todo!(),
-// bounds: todo!(),
-// content_mask: todo!(),
-// wavy: flags.contains(Flags::UNDERCURL),
-// })
-// .unwrap_or_default();
-
-// if indexed.cell.hyperlink().is_some() {
-// if underline.thickness.is_zero() {
-// underline.thickness = Pixels::from(1.0).scale(1.0);
-// }
-// }
-
-// let mut properties = Properties::new();
-// if indexed.flags.intersects(Flags::BOLD | Flags::DIM_BOLD) {
-// properties = *properties.weight(FontWeight::BOLD);
-// }
-// if indexed.flags.intersects(Flags::ITALIC) {
-// properties = *properties.style(FontStyle::Italic);
-// }
-
-// let font_id = text_system
-// .select_font(text_style.font_family, &properties)
-// .unwrap_or(text_style.font_id);
-
-// let mut result = TextRun {
-// color: fg,
-// font_id,
-// underline,
-// };
-
-// if let Some((style, range)) = hyperlink {
-// if range.contains(&indexed.point) {
-// if let Some(underline) = style.underline {
-// result.underline = Some(underline);
-// }
-
-// if let Some(color) = style.color {
-// result.color = color;
-// }
-// }
-// }
-
-// result
-// }
-
-// // todo!()
-// // fn generic_button_handler<E>(
-// // connection: WeakModel<Terminal>,
-// // origin: Point<Pixels>,
-// // f: impl Fn(&mut Terminal, Point<Pixels>, E, &mut ModelContext<Terminal>),
-// // ) -> impl Fn(E, &mut TerminalView, &mut EventContext<TerminalView>) {
-// // move |event, _: &mut TerminalView, cx| {
-// // cx.focus_parent();
-// // if let Some(conn_handle) = connection.upgrade() {
-// // conn_handle.update(cx, |terminal, cx| {
-// // f(terminal, origin, event, cx);
-
-// // cx.notify();
-// // })
-// // }
-// // }
-// // }
-
-// fn attach_mouse_handlers(
-// &self,
-// origin: Point<Pixels>,
-// visible_bounds: Bounds<Pixels>,
-// mode: TermMode,
-// cx: &mut ViewContext<TerminalView>,
-// ) {
-// // todo!()
-// // let connection = self.terminal;
-
-// // let mut region = MouseRegion::new::<Self>(cx.view_id(), 0, visible_bounds);
-
-// // // Terminal Emulator controlled behavior:
-// // region = region
-// // // Start selections
-// // .on_down(MouseButton::Left, move |event, v: &mut TerminalView, cx| {
-// // let terminal_view = cx.handle();
-// // cx.focus(&terminal_view);
-// // v.context_menu.update(cx, |menu, _cx| menu.delay_cancel());
-// // if let Some(conn_handle) = connection.upgrade() {
-// // conn_handle.update(cx, |terminal, cx| {
-// // terminal.mouse_down(&event, origin);
-
-// // cx.notify();
-// // })
-// // }
-// // })
-// // // Update drag selections
-// // .on_drag(MouseButton::Left, move |event, _: &mut TerminalView, cx| {
-// // if event.end {
-// // return;
-// // }
-
-// // if cx.is_self_focused() {
-// // if let Some(conn_handle) = connection.upgrade() {
-// // conn_handle.update(cx, |terminal, cx| {
-// // terminal.mouse_drag(event, origin);
-// // cx.notify();
-// // })
-// // }
-// // }
-// // })
-// // // Copy on up behavior
-// // .on_up(
-// // MouseButton::Left,
-// // TerminalElement::generic_button_handler(
-// // connection,
-// // origin,
-// // move |terminal, origin, e, cx| {
-// // terminal.mouse_up(&e, origin, cx);
-// // },
-// // ),
-// // )
-// // // Context menu
-// // .on_click(
-// // MouseButton::Right,
-// // move |event, view: &mut TerminalView, cx| {
-// // let mouse_mode = if let Some(conn_handle) = connection.upgrade() {
-// // conn_handle.update(cx, |terminal, _cx| terminal.mouse_mode(event.shift))
-// // } else {
-// // // If we can't get the model handle, probably can't deploy the context menu
-// // true
-// // };
-// // if !mouse_mode {
-// // view.deploy_context_menu(event.position, cx);
-// // }
-// // },
-// // )
-// // .on_move(move |event, _: &mut TerminalView, cx| {
-// // if cx.is_self_focused() {
-// // if let Some(conn_handle) = connection.upgrade() {
-// // conn_handle.update(cx, |terminal, cx| {
-// // terminal.mouse_move(&event, origin);
-// // cx.notify();
-// // })
-// // }
-// // }
-// // })
-// // .on_scroll(move |event, _: &mut TerminalView, cx| {
-// // if let Some(conn_handle) = connection.upgrade() {
-// // conn_handle.update(cx, |terminal, cx| {
-// // terminal.scroll_wheel(event, origin);
-// // cx.notify();
-// // })
-// // }
-// // });
-
-// // // Mouse mode handlers:
-// // // All mouse modes need the extra click handlers
-// // if mode.intersects(TermMode::MOUSE_MODE) {
-// // region = region
-// // .on_down(
-// // MouseButton::Right,
-// // TerminalElement::generic_button_handler(
-// // connection,
-// // origin,
-// // move |terminal, origin, e, _cx| {
-// // terminal.mouse_down(&e, origin);
-// // },
-// // ),
-// // )
-// // .on_down(
-// // MouseButton::Middle,
-// // TerminalElement::generic_button_handler(
-// // connection,
-// // origin,
-// // move |terminal, origin, e, _cx| {
-// // terminal.mouse_down(&e, origin);
-// // },
-// // ),
-// // )
-// // .on_up(
-// // MouseButton::Right,
-// // TerminalElement::generic_button_handler(
-// // connection,
-// // origin,
-// // move |terminal, origin, e, cx| {
-// // terminal.mouse_up(&e, origin, cx);
-// // },
-// // ),
-// // )
-// // .on_up(
-// // MouseButton::Middle,
-// // TerminalElement::generic_button_handler(
-// // connection,
-// // origin,
-// // move |terminal, origin, e, cx| {
-// // terminal.mouse_up(&e, origin, cx);
-// // },
-// // ),
-// // )
-// // }
-
-// // cx.scene().push_mouse_region(region);
-// }
-// }
-
-// impl Element for TerminalElement {
-// type State = LayoutState;
-
-// fn layout(
-// &mut self,
-// element_state: Option<Self::State>,
-// cx: &mut WindowContext<'_>,
-// ) -> (LayoutId, Self::State) {
-// let settings = ThemeSettings::get_global(cx);
-// let terminal_settings = TerminalSettings::get_global(cx);
-
-// //Setup layout information
-// let terminal_theme = settings.theme.terminal.clone(); //TODO: Try to minimize this clone.
-// let link_style = settings.theme.editor.link_definition;
-// let tooltip_style = settings.theme.tooltip.clone();
-
-// let text_system = cx.text_system();
-// let font_size = font_size(&terminal_settings, cx).unwrap_or(settings.buffer_font_size(cx));
-// let font_family_name = terminal_settings
-// .font_family
-// .as_ref()
-// .unwrap_or(&settings.buffer_font_family_name);
-// let font_features = terminal_settings
-// .font_features
-// .as_ref()
-// .unwrap_or(&settings.buffer_font_features);
-// let family_id = text_system
-// .load_family(&[font_family_name], &font_features)
-// .log_err()
-// .unwrap_or(settings.buffer_font_family);
-// let font_id = text_system
-// .select_font(family_id, &Default::default())
-// .unwrap();
-
-// let text_style = TextStyle {
-// color: settings.theme.editor.text_color,
-// font_family_id: family_id,
-// font_family_name: text_system.family_name(family_id).unwrap(),
-// font_id,
-// font_size,
-// font_properties: Default::default(),
-// underline: Default::default(),
-// soft_wrap: false,
-// font_family: todo!(),
-// font_features: todo!(),
-// line_height: todo!(),
-// font_weight: todo!(),
-// font_style: todo!(),
-// background_color: todo!(),
-// white_space: todo!(),
-// };
-// let selection_color = settings.theme.editor.selection.selection;
-// let match_color = settings.theme.search.match_background;
-// let gutter;
-// let dimensions = {
-// let line_height = text_style.font_size * terminal_settings.line_height.value();
-// let cell_width = text_system.em_advance(text_style.font_id, text_style.font_size);
-// gutter = cell_width;
-
-// let size = constraint.max - point(gutter, 0.);
-// TerminalSize::new(line_height, cell_width, size)
-// };
-
-// let search_matches = if let Some(terminal_model) = self.terminal.upgrade() {
-// terminal_model.read(cx).matches.clone()
-// } else {
-// Default::default()
-// };
-
-// let background_color = terminal_theme.background;
-// let terminal_handle = self.terminal.upgrade().unwrap();
-
-// let last_hovered_word = terminal_handle.update(cx, |terminal, cx| {
-// terminal.set_size(dimensions);
-// terminal.try_sync(cx);
-// if self.can_navigate_to_selected_word && terminal.can_navigate_to_selected_word() {
-// terminal.last_content.last_hovered_word.clone()
-// } else {
-// None
-// }
-// });
-
-// let hyperlink_tooltip = last_hovered_word.clone().map(|hovered_word| {
-// let mut tooltip = Overlay::new(
-// Empty::new()
-// .contained()
-// .constrained()
-// .with_width(dimensions.width())
-// .with_height(dimensions.height())
-// .with_tooltip::<TerminalElement>(
-// hovered_word.id,
-// hovered_word.word,
-// None,
-// tooltip_style,
-// cx,
-// ),
-// )
-// .with_position_mode(gpui::OverlayPositionMode::Local)
-// .into_any();
-
-// tooltip.layout(
-// SizeConstraint::new(Point::zero(), cx.window_size()),
-// view_state,
-// cx,
-// );
-// tooltip
-// });
-
-// let TerminalContent {
-// cells,
-// mode,
-// display_offset,
-// cursor_char,
-// selection,
-// cursor,
-// ..
-// } = { &terminal_handle.read(cx).last_content };
-
-// // searches, highlights to a single range representations
-// let mut relative_highlighted_ranges = Vec::new();
-// for search_match in search_matches {
-// relative_highlighted_ranges.push((search_match, match_color))
-// }
-// if let Some(selection) = selection {
-// relative_highlighted_ranges.push((selection.start..=selection.end, selection_color));
-// }
-
-// // then have that representation be converted to the appropriate highlight data structure
-
-// let (cells, rects) = TerminalElement::layout_grid(
-// cells,
-// &text_style,
-// &terminal_theme,
-// &cx.text_system(),
-// last_hovered_word
-// .as_ref()
-// .map(|last_hovered_word| (link_style, &last_hovered_word.word_match)),
-// cx,
-// );
-
-// //Layout cursor. Rectangle is used for IME, so we should lay it out even
-// //if we don't end up showing it.
-// let cursor = if let AlacCursorShape::Hidden = cursor.shape {
-// None
-// } else {
-// let cursor_point = DisplayCursor::from(cursor.point, *display_offset);
-// let cursor_text = {
-// let str_trxt = cursor_char.to_string();
-
-// let color = if self.focused {
-// terminal_theme.background
-// } else {
-// terminal_theme.foreground
-// };
-
-// cx.text_system().layout_line(
-// &str_trxt,
-// text_style.font_size,
-// &[(
-// str_trxt.len(),
-// TextRun {
-// font_id: text_style.font_id,
-// color,
-// underline: Default::default(),
-// },
-// )],
-// )?
-// };
-
-// let focused = self.focused;
-// TerminalElement::shape_cursor(cursor_point, dimensions, &cursor_text).map(
-// move |(cursor_position, block_width)| {
-// let (shape, text) = match cursor.shape {
-// AlacCursorShape::Block if !focused => (CursorShape::Hollow, None),
-// AlacCursorShape::Block => (CursorShape::Block, Some(cursor_text)),
-// AlacCursorShape::Underline => (CursorShape::Underscore, None),
-// AlacCursorShape::Beam => (CursorShape::Bar, None),
-// AlacCursorShape::HollowBlock => (CursorShape::Hollow, None),
-// //This case is handled in the if wrapping the whole cursor layout
-// AlacCursorShape::Hidden => unreachable!(),
-// };
-
-// Cursor::new(
-// cursor_position,
-// block_width,
-// dimensions.line_height,
-// terminal_theme.cursor,
-// shape,
-// text,
-// )
-// },
-// )
-// };
-
-// //Done!
-// (
-// constraint.max,
-// Self::State {
-// cells,
-// cursor,
-// background_color,
-// size: dimensions,
-// rects,
-// relative_highlighted_ranges,
-// mode: *mode,
-// display_offset: *display_offset,
-// hyperlink_tooltip,
-// gutter,
-// },
-// )
-// }
-
-// fn paint(
-// self,
-// bounds: Bounds<Pixels>,
-// element_state: &mut Self::State,
-// cx: &mut WindowContext<'_>,
-// ) {
-// // todo!()
-// // let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
-
-// // //Setup element stuff
-// // let clip_bounds = Some(visible_bounds);
-
-// // cx.paint_layer(clip_bounds, |cx| {
-// // let origin = bounds.origin + point(element_state.gutter, 0.);
-
-// // // Elements are ephemeral, only at paint time do we know what could be clicked by a mouse
-// // self.attach_mouse_handlers(origin, visible_bounds, element_state.mode, cx);
-
-// // cx.scene().push_cursor_region(gpui::CursorRegion {
-// // bounds,
-// // style: if element_state.hyperlink_tooltip.is_some() {
-// // CursorStyle::AlacPointingHand
-// // } else {
-// // CursorStyle::IBeam
-// // },
-// // });
-
-// // cx.paint_layer(clip_bounds, |cx| {
-// // //Start with a background color
-// // cx.scene().push_quad(Quad {
-// // bounds,
-// // background: Some(element_state.background_color),
-// // border: Default::default(),
-// // corner_radii: Default::default(),
-// // });
-
-// // for rect in &element_state.rects {
-// // rect.paint(origin, element_state, view_state, cx);
-// // }
-// // });
-
-// // //Draw Highlighted Backgrounds
-// // cx.paint_layer(clip_bounds, |cx| {
-// // for (relative_highlighted_range, color) in
-// // element_state.relative_highlighted_ranges.iter()
-// // {
-// // if let Some((start_y, highlighted_range_lines)) = to_highlighted_range_lines(
-// // relative_highlighted_range,
-// // element_state,
-// // origin,
-// // ) {
-// // let hr = HighlightedRange {
-// // start_y, //Need to change this
-// // line_height: element_state.size.line_height,
-// // lines: highlighted_range_lines,
-// // color: color.clone(),
-// // //Copied from editor. TODO: move to theme or something
-// // corner_radius: 0.15 * element_state.size.line_height,
-// // };
-// // hr.paint(bounds, cx);
-// // }
-// // }
-// // });
-
-// // //Draw the text cells
-// // cx.paint_layer(clip_bounds, |cx| {
-// // for cell in &element_state.cells {
-// // cell.paint(origin, element_state, visible_bounds, view_state, cx);
-// // }
-// // });
-
-// // //Draw cursor
-// // if self.cursor_visible {
-// // if let Some(cursor) = &element_state.cursor {
-// // cx.paint_layer(clip_bounds, |cx| {
-// // cursor.paint(origin, cx);
-// // })
-// // }
-// // }
-
-// // if let Some(element) = &mut element_state.hyperlink_tooltip {
-// // element.paint(origin, visible_bounds, view_state, cx)
-// // }
-// // });
-// }
-
-// // todo!() remove?
-// // fn metadata(&self) -> Option<&dyn std::any::Any> {
-// // None
-// // }
-
-// // fn debug(
-// // &self,
-// // _: Bounds<Pixels>,
-// // _: &Self::State,
-// // _: &Self::PaintState,
-// // _: &TerminalView,
-// // _: &gpui::ViewContext<TerminalView>,
-// // ) -> gpui::serde_json::Value {
-// // json!({
-// // "type": "TerminalElement",
-// // })
-// // }
-
-// // fn rect_for_text_range(
-// // &self,
-// // _: Range<usize>,
-// // bounds: Bounds<Pixels>,
-// // _: Bounds<Pixels>,
-// // layout: &Self::State,
-// // _: &Self::PaintState,
-// // _: &TerminalView,
-// // _: &gpui::ViewContext<TerminalView>,
-// // ) -> Option<Bounds<Pixels>> {
-// // // Use the same origin that's passed to `Cursor::paint` in the paint
-// // // method bove.
-// // let mut origin = bounds.origin() + point(layout.size.cell_width, 0.);
-
-// // // TODO - Why is it necessary to move downward one line to get correct
-// // // positioning? I would think that we'd want the same rect that is
-// // // painted for the cursor.
-// // origin += point(0., layout.size.line_height);
-
-// // Some(layout.cursor.as_ref()?.bounding_rect(origin))
-// // }
-// }
-
-// impl IntoElement for TerminalElement {
-// type Element = Self;
-
-// fn element_id(&self) -> Option<ElementId> {
-// todo!()
-// }
-
-// fn into_element(self) -> Self::Element {
-// self
-// }
-// }
-
-// fn is_blank(cell: &IndexedCell) -> bool {
-// if cell.c != ' ' {
-// return false;
-// }
-
-// if cell.bg != AnsiColor::Named(NamedColor::Background) {
-// return false;
-// }
-
-// if cell.hyperlink().is_some() {
-// return false;
-// }
-
-// if cell
-// .flags
-// .intersects(Flags::ALL_UNDERLINES | Flags::INVERSE | Flags::STRIKEOUT)
-// {
-// return false;
-// }
-
-// return true;
-// }
-
-// fn to_highlighted_range_lines(
-// range: &RangeInclusive<AlacPoint>,
-// layout: &LayoutState,
-// origin: Point<Pixels>,
-// ) -> Option<(Pixels, Vec<HighlightedRangeLine>)> {
-// // Step 1. Normalize the points to be viewport relative.
-// // When display_offset = 1, here's how the grid is arranged:
-// //-2,0 -2,1...
-// //--- Viewport top
-// //-1,0 -1,1...
-// //--------- Terminal Top
-// // 0,0 0,1...
-// // 1,0 1,1...
-// //--- Viewport Bottom
-// // 2,0 2,1...
-// //--------- Terminal Bottom
-
-// // Normalize to viewport relative, from terminal relative.
-// // lines are i32s, which are negative above the top left corner of the terminal
-// // If the user has scrolled, we use the display_offset to tell us which offset
-// // of the grid data we should be looking at. But for the rendering step, we don't
-// // want negatives. We want things relative to the 'viewport' (the area of the grid
-// // which is currently shown according to the display offset)
-// let unclamped_start = AlacPoint::new(
-// range.start().line + layout.display_offset,
-// range.start().column,
-// );
-// let unclamped_end =
-// AlacPoint::new(range.end().line + layout.display_offset, range.end().column);
-
-// // Step 2. Clamp range to viewport, and return None if it doesn't overlap
-// if unclamped_end.line.0 < 0 || unclamped_start.line.0 > layout.size.num_lines() as i32 {
-// return None;
-// }
-
-// let clamped_start_line = unclamped_start.line.0.max(0) as usize;
-// let clamped_end_line = unclamped_end.line.0.min(layout.size.num_lines() as i32) as usize;
-// //Convert the start of the range to pixels
-// let start_y = origin.y + clamped_start_line as f32 * layout.size.line_height;
-
-// // Step 3. Expand ranges that cross lines into a collection of single-line ranges.
-// // (also convert to pixels)
-// let mut highlighted_range_lines = Vec::new();
-// for line in clamped_start_line..=clamped_end_line {
-// let mut line_start = 0;
-// let mut line_end = layout.size.columns();
-
-// if line == clamped_start_line {
-// line_start = unclamped_start.column.0 as usize;
-// }
-// if line == clamped_end_line {
-// line_end = unclamped_end.column.0 as usize + 1; //+1 for inclusive
-// }
-
-// highlighted_range_lines.push(HighlightedRangeLine {
-// start_x: origin.x + line_start as f32 * layout.size.cell_width,
-// end_x: origin.x + line_end as f32 * layout.size.cell_width,
-// });
-// }
-
-// Some((start_y, highlighted_range_lines))
-// }
-
-// fn font_size(terminal_settings: &TerminalSettings, cx: &mut AppContext) -> Option<Pixels> {
-// terminal_settings
-// .font_size
-// .map(|size| theme::adjusted_font_size(size, cx))
-// }
-
-// // mappings::colors::convert_color
-// fn convert_color(fg: &terminal::alacritty_terminal::ansi::Color, style: &TerminalStyle) -> Hsla {
-// todo!()
-// }
+use editor::{Cursor, HighlightedRange, HighlightedRangeLine};
+use gpui::{
+ black, div, point, px, red, relative, transparent_black, AnyElement, AsyncWindowContext,
+ AvailableSpace, Bounds, DispatchPhase, Element, ElementId, FocusHandle, Font, FontStyle,
+ FontWeight, HighlightStyle, Hsla, InteractiveElement, InteractiveElementState, IntoElement,
+ LayoutId, Model, ModelContext, ModifiersChangedEvent, MouseButton, Pixels,
+ PlatformInputHandler, Point, Rgba, ShapedLine, Size, StatefulInteractiveElement, Styled,
+ TextRun, TextStyle, TextSystem, UnderlineStyle, View, WhiteSpace, WindowContext,
+};
+use itertools::Itertools;
+use language::CursorShape;
+use settings::Settings;
+use terminal::{
+ alacritty_terminal::ansi::NamedColor,
+ alacritty_terminal::{
+ ansi::{Color as AnsiColor, Color::Named, CursorShape as AlacCursorShape},
+ grid::Dimensions,
+ index::Point as AlacPoint,
+ term::{cell::Flags, TermMode},
+ },
+ terminal_settings::TerminalSettings,
+ IndexedCell, Terminal, TerminalContent, TerminalSize,
+};
+use theme::{ActiveTheme, Theme, ThemeSettings};
+use ui::Tooltip;
+
+use std::mem;
+use std::{fmt::Debug, ops::RangeInclusive};
+
+use crate::TerminalView;
+
+///The information generated during layout that is necessary for painting
+pub struct LayoutState {
+ cells: Vec<LayoutCell>,
+ rects: Vec<LayoutRect>,
+ relative_highlighted_ranges: Vec<(RangeInclusive<AlacPoint>, Hsla)>,
+ cursor: Option<Cursor>,
+ background_color: Hsla,
+ size: TerminalSize,
+ mode: TermMode,
+ display_offset: usize,
+ hyperlink_tooltip: Option<AnyElement>,
+ gutter: Pixels,
+}
+
+///Helper struct for converting data between alacritty's cursor points, and displayed cursor points
+struct DisplayCursor {
+ line: i32,
+ col: usize,
+}
+
+impl DisplayCursor {
+ fn from(cursor_point: AlacPoint, display_offset: usize) -> Self {
+ Self {
+ line: cursor_point.line.0 + display_offset as i32,
+ col: cursor_point.column.0,
+ }
+ }
+
+ pub fn line(&self) -> i32 {
+ self.line
+ }
+
+ pub fn col(&self) -> usize {
+ self.col
+ }
+}
+
+#[derive(Debug, Default)]
+struct LayoutCell {
+ point: AlacPoint<i32, i32>,
+ text: gpui::ShapedLine,
+}
+
+impl LayoutCell {
+ fn new(point: AlacPoint<i32, i32>, text: gpui::ShapedLine) -> LayoutCell {
+ LayoutCell { point, text }
+ }
+
+ fn paint(
+ &self,
+ origin: Point<Pixels>,
+ layout: &LayoutState,
+ _visible_bounds: Bounds<Pixels>,
+ cx: &mut WindowContext,
+ ) {
+ let pos = {
+ let point = self.point;
+
+ Point::new(
+ (origin.x + point.column as f32 * layout.size.cell_width).floor(),
+ origin.y + point.line as f32 * layout.size.line_height,
+ )
+ };
+
+ self.text.paint(pos, layout.size.line_height, cx).ok();
+ }
+}
+
+#[derive(Clone, Debug, Default)]
+struct LayoutRect {
+ point: AlacPoint<i32, i32>,
+ num_of_cells: usize,
+ color: Hsla,
+}
+
+impl LayoutRect {
+ fn new(point: AlacPoint<i32, i32>, num_of_cells: usize, color: Hsla) -> LayoutRect {
+ LayoutRect {
+ point,
+ num_of_cells,
+ color,
+ }
+ }
+
+ fn extend(&self) -> Self {
+ LayoutRect {
+ point: self.point,
+ num_of_cells: self.num_of_cells + 1,
+ color: self.color,
+ }
+ }
+
+ fn paint(&self, origin: Point<Pixels>, layout: &LayoutState, cx: &mut WindowContext) {
+ let position = {
+ let alac_point = self.point;
+ point(
+ (origin.x + alac_point.column as f32 * layout.size.cell_width).floor(),
+ origin.y + alac_point.line as f32 * layout.size.line_height,
+ )
+ };
+ let size = point(
+ (layout.size.cell_width * self.num_of_cells as f32).ceil(),
+ layout.size.line_height,
+ )
+ .into();
+
+ cx.paint_quad(
+ Bounds::new(position, size),
+ Default::default(),
+ self.color,
+ Default::default(),
+ transparent_black(),
+ );
+ }
+}
+
+///The GPUI element that paints the terminal.
+///We need to keep a reference to the view for mouse events, do we need it for any other terminal stuff, or can we move that to connection?
+pub struct TerminalElement {
+ terminal: Model<Terminal>,
+ terminal_view: View<TerminalView>,
+ focus: FocusHandle,
+ focused: bool,
+ cursor_visible: bool,
+ can_navigate_to_selected_word: bool,
+ interactivity: gpui::Interactivity,
+}
+
+impl InteractiveElement for TerminalElement {
+ fn interactivity(&mut self) -> &mut gpui::Interactivity {
+ &mut self.interactivity
+ }
+}
+
+impl StatefulInteractiveElement for TerminalElement {}
+
+impl TerminalElement {
+ pub fn new(
+ terminal: Model<Terminal>,
+ terminal_view: View<TerminalView>,
+ focus: FocusHandle,
+ focused: bool,
+ cursor_visible: bool,
+ can_navigate_to_selected_word: bool,
+ ) -> TerminalElement {
+ TerminalElement {
+ terminal,
+ terminal_view,
+ focused,
+ focus: focus.clone(),
+ cursor_visible,
+ can_navigate_to_selected_word,
+ interactivity: Default::default(),
+ }
+ .track_focus(&focus)
+ .element
+ }
+
+ //Vec<Range<AlacPoint>> -> Clip out the parts of the ranges
+
+ fn layout_grid(
+ grid: &Vec<IndexedCell>,
+ text_style: &TextStyle,
+ // terminal_theme: &TerminalStyle,
+ text_system: &TextSystem,
+ hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
+ cx: &WindowContext<'_>,
+ ) -> (Vec<LayoutCell>, Vec<LayoutRect>) {
+ let theme = cx.theme();
+ let mut cells = vec![];
+ let mut rects = vec![];
+
+ let mut cur_rect: Option<LayoutRect> = None;
+ let mut cur_alac_color = None;
+
+ let linegroups = grid.into_iter().group_by(|i| i.point.line);
+ for (line_index, (_, line)) in linegroups.into_iter().enumerate() {
+ for cell in line {
+ let mut fg = cell.fg;
+ let mut bg = cell.bg;
+ if cell.flags.contains(Flags::INVERSE) {
+ mem::swap(&mut fg, &mut bg);
+ }
+
+ //Expand background rect range
+ {
+ if matches!(bg, Named(NamedColor::Background)) {
+ //Continue to next cell, resetting variables if necessary
+ cur_alac_color = None;
+ if let Some(rect) = cur_rect {
+ rects.push(rect);
+ cur_rect = None
+ }
+ } else {
+ match cur_alac_color {
+ Some(cur_color) => {
+ if bg == cur_color {
+ cur_rect = cur_rect.take().map(|rect| rect.extend());
+ } else {
+ cur_alac_color = Some(bg);
+ if cur_rect.is_some() {
+ rects.push(cur_rect.take().unwrap());
+ }
+ cur_rect = Some(LayoutRect::new(
+ AlacPoint::new(
+ line_index as i32,
+ cell.point.column.0 as i32,
+ ),
+ 1,
+ convert_color(&bg, theme),
+ ));
+ }
+ }
+ None => {
+ cur_alac_color = Some(bg);
+ cur_rect = Some(LayoutRect::new(
+ AlacPoint::new(line_index as i32, cell.point.column.0 as i32),
+ 1,
+ convert_color(&bg, &theme),
+ ));
+ }
+ }
+ }
+ }
+
+ //Layout current cell text
+ {
+ let cell_text = cell.c.to_string();
+ if !is_blank(&cell) {
+ let cell_style = TerminalElement::cell_style(
+ &cell,
+ fg,
+ theme,
+ text_style,
+ text_system,
+ hyperlink,
+ );
+
+ let layout_cell = text_system
+ .shape_line(
+ cell_text.into(),
+ text_style.font_size.to_pixels(cx.rem_size()),
+ &[cell_style],
+ )
+ .unwrap();
+
+ cells.push(LayoutCell::new(
+ AlacPoint::new(line_index as i32, cell.point.column.0 as i32),
+ layout_cell,
+ ))
+ };
+ }
+ }
+
+ if cur_rect.is_some() {
+ rects.push(cur_rect.take().unwrap());
+ }
+ }
+ (cells, rects)
+ }
+
+ // Compute the cursor position and expected block width, may return a zero width if x_for_index returns
+ // the same position for sequential indexes. Use em_width instead
+ fn shape_cursor(
+ cursor_point: DisplayCursor,
+ size: TerminalSize,
+ text_fragment: &ShapedLine,
+ ) -> Option<(Point<Pixels>, Pixels)> {
+ if cursor_point.line() < size.total_lines() as i32 {
+ let cursor_width = if text_fragment.width == Pixels::ZERO {
+ size.cell_width()
+ } else {
+ text_fragment.width
+ };
+
+ //Cursor should always surround as much of the text as possible,
+ //hence when on pixel boundaries round the origin down and the width up
+ Some((
+ point(
+ (cursor_point.col() as f32 * size.cell_width()).floor(),
+ (cursor_point.line() as f32 * size.line_height()).floor(),
+ ),
+ cursor_width.ceil(),
+ ))
+ } else {
+ None
+ }
+ }
+
+ ///Convert the Alacritty cell styles to GPUI text styles and background color
+ fn cell_style(
+ indexed: &IndexedCell,
+ fg: terminal::alacritty_terminal::ansi::Color,
+ // bg: terminal::alacritty_terminal::ansi::Color,
+ colors: &Theme,
+ text_style: &TextStyle,
+ text_system: &TextSystem,
+ hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
+ ) -> TextRun {
+ let flags = indexed.cell.flags;
+ let fg = convert_color(&fg, &colors);
+ // let bg = convert_color(&bg, &colors);
+
+ let underline = (flags.intersects(Flags::ALL_UNDERLINES)
+ || indexed.cell.hyperlink().is_some())
+ .then(|| UnderlineStyle {
+ color: Some(fg),
+ thickness: Pixels::from(1.0),
+ wavy: flags.contains(Flags::UNDERCURL),
+ });
+
+ let weight = if flags.intersects(Flags::BOLD | Flags::DIM_BOLD) {
+ FontWeight::BOLD
+ } else {
+ FontWeight::NORMAL
+ };
+
+ let style = if flags.intersects(Flags::ITALIC) {
+ FontStyle::Italic
+ } else {
+ FontStyle::Normal
+ };
+
+ let mut result = TextRun {
+ len: indexed.c.len_utf8() as usize,
+ color: fg,
+ background_color: None,
+ font: Font {
+ weight,
+ style,
+ ..text_style.font()
+ },
+ underline,
+ };
+
+ if let Some((style, range)) = hyperlink {
+ if range.contains(&indexed.point) {
+ if let Some(underline) = style.underline {
+ result.underline = Some(underline);
+ }
+
+ if let Some(color) = style.color {
+ result.color = color;
+ }
+ }
+ }
+
+ result
+ }
+
+ fn compute_layout(&self, bounds: Bounds<gpui::Pixels>, cx: &mut WindowContext) -> LayoutState {
+ let settings = ThemeSettings::get_global(cx).clone();
+
+ let buffer_font_size = settings.buffer_font_size(cx);
+
+ let terminal_settings = TerminalSettings::get_global(cx);
+ let font_family = terminal_settings
+ .font_family
+ .as_ref()
+ .map(|string| string.clone().into())
+ .unwrap_or(settings.buffer_font.family);
+
+ let font_features = terminal_settings
+ .font_features
+ .clone()
+ .unwrap_or(settings.buffer_font.features.clone());
+
+ let line_height = terminal_settings.line_height.value();
+ let font_size = terminal_settings.font_size.clone();
+
+ let font_size =
+ font_size.map_or(buffer_font_size, |size| theme::adjusted_font_size(size, cx));
+
+ let settings = ThemeSettings::get_global(cx);
+ let theme = cx.theme().clone();
+
+ let link_style = HighlightStyle {
+ color: Some(gpui::blue()),
+ font_weight: None,
+ font_style: None,
+ background_color: None,
+ underline: Some(UnderlineStyle {
+ thickness: px(1.0),
+ color: Some(gpui::red()),
+ wavy: false,
+ }),
+ fade_out: None,
+ };
+
+ let text_style = TextStyle {
+ font_family,
+ font_features,
+ font_size: font_size.into(),
+ font_style: FontStyle::Normal,
+ line_height: line_height.into(),
+ background_color: None,
+ white_space: WhiteSpace::Normal,
+ // These are going to be overridden per-cell
+ underline: None,
+ color: theme.colors().text,
+ font_weight: FontWeight::NORMAL,
+ };
+
+ let text_system = cx.text_system();
+ let selection_color = theme.players().local();
+ let match_color = theme.colors().search_match_background;
+ let gutter;
+ let dimensions = {
+ let rem_size = cx.rem_size();
+ let font_pixels = text_style.font_size.to_pixels(rem_size);
+ let line_height = font_pixels * line_height.to_pixels(rem_size);
+ let font_id = cx.text_system().font_id(&text_style.font()).unwrap();
+
+ // todo!(do we need to keep this unwrap?)
+ let cell_width = text_system
+ .advance(font_id, font_pixels, 'm')
+ .unwrap()
+ .width;
+ gutter = cell_width;
+
+ let mut size = bounds.size.clone();
+ size.width -= gutter;
+
+ TerminalSize::new(line_height, cell_width, size)
+ };
+
+ let search_matches = self.terminal.read(cx).matches.clone();
+
+ let background_color = theme.colors().background;
+
+ let last_hovered_word = self.terminal.update(cx, |terminal, cx| {
+ terminal.set_size(dimensions);
+ terminal.try_sync(cx);
+ if self.can_navigate_to_selected_word && terminal.can_navigate_to_selected_word() {
+ terminal.last_content.last_hovered_word.clone()
+ } else {
+ None
+ }
+ });
+
+ let hyperlink_tooltip = last_hovered_word.clone().map(|hovered_word| {
+ div()
+ .size_full()
+ .id("terminal-element")
+ .tooltip(move |cx| Tooltip::text(hovered_word.word.clone(), cx))
+ });
+
+ let TerminalContent {
+ cells,
+ mode,
+ display_offset,
+ cursor_char,
+ selection,
+ cursor,
+ ..
+ } = &self.terminal.read(cx).last_content;
+
+ // searches, highlights to a single range representations
+ let mut relative_highlighted_ranges = Vec::new();
+ for search_match in search_matches {
+ relative_highlighted_ranges.push((search_match, match_color))
+ }
+ if let Some(selection) = selection {
+ relative_highlighted_ranges
+ .push((selection.start..=selection.end, selection_color.cursor));
+ }
+
+ // then have that representation be converted to the appropriate highlight data structure
+
+ let (cells, rects) = TerminalElement::layout_grid(
+ cells,
+ &text_style,
+ &cx.text_system(),
+ last_hovered_word
+ .as_ref()
+ .map(|last_hovered_word| (link_style, &last_hovered_word.word_match)),
+ cx,
+ );
+
+ //Layout cursor. Rectangle is used for IME, so we should lay it out even
+ //if we don't end up showing it.
+ let cursor = if let AlacCursorShape::Hidden = cursor.shape {
+ None
+ } else {
+ let cursor_point = DisplayCursor::from(cursor.point, *display_offset);
+ let cursor_text = {
+ let str_trxt = cursor_char.to_string();
+
+ let color = if self.focused {
+ theme.players().local().background
+ } else {
+ theme.players().local().cursor
+ };
+
+ let len = str_trxt.len();
+ cx.text_system()
+ .shape_line(
+ str_trxt.into(),
+ text_style.font_size.to_pixels(cx.rem_size()),
+ &[TextRun {
+ len,
+ font: text_style.font(),
+ color,
+ background_color: None,
+ underline: Default::default(),
+ }],
+ )
+ //todo!(do we need to keep this unwrap?)
+ .unwrap()
+ };
+
+ let focused = self.focused;
+ TerminalElement::shape_cursor(cursor_point, dimensions, &cursor_text).map(
+ move |(cursor_position, block_width)| {
+ let (shape, text) = match cursor.shape {
+ AlacCursorShape::Block if !focused => (CursorShape::Hollow, None),
+ AlacCursorShape::Block => (CursorShape::Block, Some(cursor_text)),
+ AlacCursorShape::Underline => (CursorShape::Underscore, None),
+ AlacCursorShape::Beam => (CursorShape::Bar, None),
+ AlacCursorShape::HollowBlock => (CursorShape::Hollow, None),
+ //This case is handled in the if wrapping the whole cursor layout
+ AlacCursorShape::Hidden => unreachable!(),
+ };
+
+ Cursor::new(
+ cursor_position,
+ block_width,
+ dimensions.line_height,
+ theme.players().local().cursor,
+ shape,
+ text,
+ )
+ },
+ )
+ };
+
+ //Done!
+ LayoutState {
+ cells,
+ cursor,
+ background_color,
+ size: dimensions,
+ rects,
+ relative_highlighted_ranges,
+ mode: *mode,
+ display_offset: *display_offset,
+ hyperlink_tooltip: None, // todo!(tooltips)
+ gutter,
+ }
+ }
+
+ fn generic_button_handler<E>(
+ connection: Model<Terminal>,
+ origin: Point<Pixels>,
+ focus_handle: FocusHandle,
+ f: impl Fn(&mut Terminal, Point<Pixels>, &E, &mut ModelContext<Terminal>),
+ ) -> impl Fn(&E, &mut WindowContext) {
+ move |event, cx| {
+ cx.focus(&focus_handle);
+ connection.update(cx, |terminal, cx| {
+ f(terminal, origin, event, cx);
+
+ cx.notify();
+ })
+ }
+ }
+
+ fn register_key_listeners(&self, cx: &mut WindowContext) {
+ cx.on_key_event({
+ let this = self.terminal.clone();
+ move |event: &ModifiersChangedEvent, phase, cx| {
+ if phase != DispatchPhase::Bubble {
+ return;
+ }
+
+ let handled =
+ this.update(cx, |term, _| term.try_modifiers_change(&event.modifiers));
+
+ if handled {
+ cx.notify();
+ }
+ }
+ });
+ }
+
+ fn register_mouse_listeners(
+ self,
+ origin: Point<Pixels>,
+ mode: TermMode,
+ bounds: Bounds<Pixels>,
+ cx: &mut WindowContext,
+ ) -> Self {
+ let focus = self.focus.clone();
+ let connection = self.terminal.clone();
+
+ let mut this = self
+ .on_mouse_down(MouseButton::Left, {
+ let connection = connection.clone();
+ let focus = focus.clone();
+ move |e, cx| {
+ cx.focus(&focus);
+ //todo!(context menu)
+ // v.context_menu.update(cx, |menu, _cx| menu.delay_cancel());
+ connection.update(cx, |terminal, cx| {
+ terminal.mouse_down(&e, origin);
+
+ cx.notify();
+ })
+ }
+ })
+ .on_mouse_move({
+ let connection = connection.clone();
+ let focus = focus.clone();
+ move |e, cx| {
+ if e.pressed_button.is_some() {
+ if focus.is_focused(cx) {
+ connection.update(cx, |terminal, cx| {
+ terminal.mouse_drag(e, origin, bounds);
+ cx.notify();
+ })
+ }
+ }
+ }
+ })
+ .on_mouse_up(
+ MouseButton::Left,
+ TerminalElement::generic_button_handler(
+ connection.clone(),
+ origin,
+ focus.clone(),
+ move |terminal, origin, e, cx| {
+ terminal.mouse_up(&e, origin, cx);
+ },
+ ),
+ )
+ .on_click({
+ let connection = connection.clone();
+ move |e, cx| {
+ if e.down.button == MouseButton::Right {
+ let mouse_mode = connection.update(cx, |terminal, _cx| {
+ terminal.mouse_mode(e.down.modifiers.shift)
+ });
+
+ if !mouse_mode {
+ //todo!(context menu)
+ // view.deploy_context_menu(e.position, cx);
+ }
+ }
+ }
+ })
+ .on_mouse_move({
+ let connection = connection.clone();
+ let focus = focus.clone();
+ move |e, cx| {
+ if focus.is_focused(cx) {
+ connection.update(cx, |terminal, cx| {
+ terminal.mouse_move(&e, origin);
+ cx.notify();
+ })
+ }
+ }
+ })
+ .on_scroll_wheel({
+ let connection = connection.clone();
+ move |e, cx| {
+ connection.update(cx, |terminal, cx| {
+ terminal.scroll_wheel(e, origin);
+ cx.notify();
+ })
+ }
+ });
+
+ // Mouse mode handlers:
+ // All mouse modes need the extra click handlers
+ if mode.intersects(TermMode::MOUSE_MODE) {
+ this = this
+ .on_mouse_down(
+ MouseButton::Right,
+ TerminalElement::generic_button_handler(
+ connection.clone(),
+ origin,
+ focus.clone(),
+ move |terminal, origin, e, _cx| {
+ terminal.mouse_down(&e, origin);
+ },
+ ),
+ )
+ .on_mouse_down(
+ MouseButton::Middle,
+ TerminalElement::generic_button_handler(
+ connection.clone(),
+ origin,
+ focus.clone(),
+ move |terminal, origin, e, _cx| {
+ terminal.mouse_down(&e, origin);
+ },
+ ),
+ )
+ .on_mouse_up(
+ MouseButton::Right,
+ TerminalElement::generic_button_handler(
+ connection.clone(),
+ origin,
+ focus.clone(),
+ move |terminal, origin, e, cx| {
+ terminal.mouse_up(&e, origin, cx);
+ },
+ ),
+ )
+ .on_mouse_up(
+ MouseButton::Middle,
+ TerminalElement::generic_button_handler(
+ connection,
+ origin,
+ focus,
+ move |terminal, origin, e, cx| {
+ terminal.mouse_up(&e, origin, cx);
+ },
+ ),
+ )
+ }
+
+ this
+ }
+}
+
+impl Element for TerminalElement {
+ type State = InteractiveElementState;
+
+ fn layout(
+ &mut self,
+ element_state: Option<Self::State>,
+ cx: &mut WindowContext<'_>,
+ ) -> (LayoutId, Self::State) {
+ let (layout_id, interactive_state) =
+ self.interactivity
+ .layout(element_state, cx, |mut style, cx| {
+ style.size.width = relative(1.).into();
+ style.size.height = relative(1.).into();
+ let layout_id = cx.request_layout(&style, None);
+
+ layout_id
+ });
+
+ (layout_id, interactive_state)
+ }
+
+ fn paint(
+ mut self,
+ bounds: Bounds<Pixels>,
+ state: &mut Self::State,
+ cx: &mut WindowContext<'_>,
+ ) {
+ let mut layout = self.compute_layout(bounds, cx);
+
+ let theme = cx.theme();
+
+ let dispatch_context = self.terminal_view.read(cx).dispatch_context(cx);
+ self.interactivity().key_context = Some(dispatch_context);
+ cx.paint_quad(
+ bounds,
+ Default::default(),
+ layout.background_color,
+ Default::default(),
+ Hsla::default(),
+ );
+ let origin = bounds.origin + Point::new(layout.gutter, px(0.));
+
+ let terminal_input_handler = TerminalInputHandler {
+ cx: cx.to_async(),
+ terminal: self.terminal.clone(),
+ cursor_bounds: layout
+ .cursor
+ .as_ref()
+ .map(|cursor| cursor.bounding_rect(origin)),
+ };
+
+ let mut this = self.register_mouse_listeners(origin, layout.mode, bounds, cx);
+
+ let interactivity = mem::take(&mut this.interactivity);
+
+ interactivity.paint(bounds, bounds.size, state, cx, |_, _, cx| {
+ cx.handle_input(&this.focus, terminal_input_handler);
+
+ this.register_key_listeners(cx);
+
+ for rect in &layout.rects {
+ rect.paint(origin, &layout, cx);
+ }
+
+ cx.with_z_index(1, |cx| {
+ for (relative_highlighted_range, color) in layout.relative_highlighted_ranges.iter()
+ {
+ if let Some((start_y, highlighted_range_lines)) =
+ to_highlighted_range_lines(relative_highlighted_range, &layout, origin)
+ {
+ let hr = HighlightedRange {
+ start_y, //Need to change this
+ line_height: layout.size.line_height,
+ lines: highlighted_range_lines,
+ color: color.clone(),
+ //Copied from editor. TODO: move to theme or something
+ corner_radius: 0.15 * layout.size.line_height,
+ };
+ hr.paint(bounds, cx);
+ }
+ }
+ });
+
+ cx.with_z_index(2, |cx| {
+ for cell in &layout.cells {
+ cell.paint(origin, &layout, bounds, cx);
+ }
+ });
+
+ if this.cursor_visible {
+ cx.with_z_index(3, |cx| {
+ if let Some(cursor) = &layout.cursor {
+ cursor.paint(origin, cx);
+ }
+ });
+ }
+
+ if let Some(element) = layout.hyperlink_tooltip.take() {
+ let width: AvailableSpace = bounds.size.width.into();
+ let height: AvailableSpace = bounds.size.height.into();
+ element.draw(origin, Size { width, height }, cx)
+ }
+ });
+ }
+}
+
+impl IntoElement for TerminalElement {
+ type Element = Self;
+
+ fn element_id(&self) -> Option<ElementId> {
+ Some("terminal".into())
+ }
+
+ fn into_element(self) -> Self::Element {
+ self
+ }
+}
+
+struct TerminalInputHandler {
+ cx: AsyncWindowContext,
+ terminal: Model<Terminal>,
+ cursor_bounds: Option<Bounds<Pixels>>,
+}
+
+impl PlatformInputHandler for TerminalInputHandler {
+ fn selected_text_range(&mut self) -> Option<std::ops::Range<usize>> {
+ self.cx
+ .update(|_, cx| {
+ if self
+ .terminal
+ .read(cx)
+ .last_content
+ .mode
+ .contains(TermMode::ALT_SCREEN)
+ {
+ None
+ } else {
+ Some(0..0)
+ }
+ })
+ .ok()
+ .flatten()
+ }
+
+ fn marked_text_range(&mut self) -> Option<std::ops::Range<usize>> {
+ None
+ }
+
+ fn text_for_range(&mut self, range_utf16: std::ops::Range<usize>) -> Option<String> {
+ None
+ }
+
+ fn replace_text_in_range(
+ &mut self,
+ _replacement_range: Option<std::ops::Range<usize>>,
+ text: &str,
+ ) {
+ self.cx
+ .update(|_, cx| {
+ self.terminal.update(cx, |terminal, _| {
+ terminal.input(text.into());
+ })
+ })
+ .ok();
+ }
+
+ fn replace_and_mark_text_in_range(
+ &mut self,
+ _range_utf16: Option<std::ops::Range<usize>>,
+ _new_text: &str,
+ _new_selected_range: Option<std::ops::Range<usize>>,
+ ) {
+ }
+
+ fn unmark_text(&mut self) {}
+
+ fn bounds_for_range(&mut self, _range_utf16: std::ops::Range<usize>) -> Option<Bounds<Pixels>> {
+ self.cursor_bounds
+ }
+}
+
+fn is_blank(cell: &IndexedCell) -> bool {
+ if cell.c != ' ' {
+ return false;
+ }
+
+ if cell.bg != AnsiColor::Named(NamedColor::Background) {
+ return false;
+ }
+
+ if cell.hyperlink().is_some() {
+ return false;
+ }
+
+ if cell
+ .flags
+ .intersects(Flags::ALL_UNDERLINES | Flags::INVERSE | Flags::STRIKEOUT)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+fn to_highlighted_range_lines(
+ range: &RangeInclusive<AlacPoint>,
+ layout: &LayoutState,
+ origin: Point<Pixels>,
+) -> Option<(Pixels, Vec<HighlightedRangeLine>)> {
+ // Step 1. Normalize the points to be viewport relative.
+ // When display_offset = 1, here's how the grid is arranged:
+ //-2,0 -2,1...
+ //--- Viewport top
+ //-1,0 -1,1...
+ //--------- Terminal Top
+ // 0,0 0,1...
+ // 1,0 1,1...
+ //--- Viewport Bottom
+ // 2,0 2,1...
+ //--------- Terminal Bottom
+
+ // Normalize to viewport relative, from terminal relative.
+ // lines are i32s, which are negative above the top left corner of the terminal
+ // If the user has scrolled, we use the display_offset to tell us which offset
+ // of the grid data we should be looking at. But for the rendering step, we don't
+ // want negatives. We want things relative to the 'viewport' (the area of the grid
+ // which is currently shown according to the display offset)
+ let unclamped_start = AlacPoint::new(
+ range.start().line + layout.display_offset,
+ range.start().column,
+ );
+ let unclamped_end =
+ AlacPoint::new(range.end().line + layout.display_offset, range.end().column);
+
+ // Step 2. Clamp range to viewport, and return None if it doesn't overlap
+ if unclamped_end.line.0 < 0 || unclamped_start.line.0 > layout.size.num_lines() as i32 {
+ return None;
+ }
+
+ let clamped_start_line = unclamped_start.line.0.max(0) as usize;
+ let clamped_end_line = unclamped_end.line.0.min(layout.size.num_lines() as i32) as usize;
+ //Convert the start of the range to pixels
+ let start_y = origin.y + clamped_start_line as f32 * layout.size.line_height;
+
+ // Step 3. Expand ranges that cross lines into a collection of single-line ranges.
+ // (also convert to pixels)
+ let mut highlighted_range_lines = Vec::new();
+ for line in clamped_start_line..=clamped_end_line {
+ let mut line_start = 0;
+ let mut line_end = layout.size.columns();
+
+ if line == clamped_start_line {
+ line_start = unclamped_start.column.0 as usize;
+ }
+ if line == clamped_end_line {
+ line_end = unclamped_end.column.0 as usize + 1; //+1 for inclusive
+ }
+
+ highlighted_range_lines.push(HighlightedRangeLine {
+ start_x: origin.x + line_start as f32 * layout.size.cell_width,
+ end_x: origin.x + line_end as f32 * layout.size.cell_width,
+ });
+ }
+
+ Some((start_y, highlighted_range_lines))
+}
+
+///Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent
+fn convert_color(fg: &terminal::alacritty_terminal::ansi::Color, theme: &Theme) -> Hsla {
+ let colors = theme.colors();
+ match fg {
+ //Named and theme defined colors
+ terminal::alacritty_terminal::ansi::Color::Named(n) => match n {
+ NamedColor::Black => colors.terminal_ansi_black,
+ NamedColor::Red => colors.terminal_ansi_red,
+ NamedColor::Green => colors.terminal_ansi_green,
+ NamedColor::Yellow => colors.terminal_ansi_yellow,
+ NamedColor::Blue => colors.terminal_ansi_blue,
+ NamedColor::Magenta => colors.terminal_ansi_magenta,
+ NamedColor::Cyan => colors.terminal_ansi_cyan,
+ NamedColor::White => colors.terminal_ansi_white,
+ NamedColor::BrightBlack => colors.terminal_ansi_bright_black,
+ NamedColor::BrightRed => colors.terminal_ansi_bright_red,
+ NamedColor::BrightGreen => colors.terminal_ansi_bright_green,
+ NamedColor::BrightYellow => colors.terminal_ansi_bright_yellow,
+ NamedColor::BrightBlue => colors.terminal_ansi_bright_blue,
+ NamedColor::BrightMagenta => colors.terminal_ansi_bright_magenta,
+ NamedColor::BrightCyan => colors.terminal_ansi_bright_cyan,
+ NamedColor::BrightWhite => colors.terminal_ansi_bright_white,
+ NamedColor::Foreground => colors.text,
+ NamedColor::Background => colors.background,
+ NamedColor::Cursor => theme.players().local().cursor,
+
+ // todo!(more colors)
+ NamedColor::DimBlack => red(),
+ NamedColor::DimRed => red(),
+ NamedColor::DimGreen => red(),
+ NamedColor::DimYellow => red(),
+ NamedColor::DimBlue => red(),
+ NamedColor::DimMagenta => red(),
+ NamedColor::DimCyan => red(),
+ NamedColor::DimWhite => red(),
+ NamedColor::BrightForeground => red(),
+ NamedColor::DimForeground => red(),
+ },
+ //'True' colors
+ terminal::alacritty_terminal::ansi::Color::Spec(rgb) => rgba_color(rgb.r, rgb.g, rgb.b),
+ //8 bit, indexed colors
+ terminal::alacritty_terminal::ansi::Color::Indexed(i) => {
+ get_color_at_index(&(*i as usize), theme)
+ }
+ }
+}
+
+///Converts an 8 bit ANSI color to it's GPUI equivalent.
+///Accepts usize for compatibility with the alacritty::Colors interface,
+///Other than that use case, should only be called with values in the [0,255] range
+pub fn get_color_at_index(index: &usize, theme: &Theme) -> Hsla {
+ let colors = theme.colors();
+
+ match index {
+ //0-15 are the same as the named colors above
+ 0 => colors.terminal_ansi_black,
+ 1 => colors.terminal_ansi_red,
+ 2 => colors.terminal_ansi_green,
+ 3 => colors.terminal_ansi_yellow,
+ 4 => colors.terminal_ansi_blue,
+ 5 => colors.terminal_ansi_magenta,
+ 6 => colors.terminal_ansi_cyan,
+ 7 => colors.terminal_ansi_white,
+ 8 => colors.terminal_ansi_bright_black,
+ 9 => colors.terminal_ansi_bright_red,
+ 10 => colors.terminal_ansi_bright_green,
+ 11 => colors.terminal_ansi_bright_yellow,
+ 12 => colors.terminal_ansi_bright_blue,
+ 13 => colors.terminal_ansi_bright_magenta,
+ 14 => colors.terminal_ansi_bright_cyan,
+ 15 => colors.terminal_ansi_bright_white,
+ //16-231 are mapped to their RGB colors on a 0-5 range per channel
+ 16..=231 => {
+ let (r, g, b) = rgb_for_index(&(*index as u8)); //Split the index into it's ANSI-RGB components
+ let step = (u8::MAX as f32 / 5.).floor() as u8; //Split the RGB range into 5 chunks, with floor so no overflow
+ rgba_color(r * step, g * step, b * step) //Map the ANSI-RGB components to an RGB color
+ }
+ //232-255 are a 24 step grayscale from black to white
+ 232..=255 => {
+ let i = *index as u8 - 232; //Align index to 0..24
+ let step = (u8::MAX as f32 / 24.).floor() as u8; //Split the RGB grayscale values into 24 chunks
+ rgba_color(i * step, i * step, i * step) //Map the ANSI-grayscale components to the RGB-grayscale
+ }
+ //For compatibility with the alacritty::Colors interface
+ 256 => colors.text,
+ 257 => colors.background,
+ 258 => theme.players().local().cursor,
+
+ // todo!(more colors)
+ 259 => red(), //style.dim_black,
+ 260 => red(), //style.dim_red,
+ 261 => red(), //style.dim_green,
+ 262 => red(), //style.dim_yellow,
+ 263 => red(), //style.dim_blue,
+ 264 => red(), //style.dim_magenta,
+ 265 => red(), //style.dim_cyan,
+ 266 => red(), //style.dim_white,
+ 267 => red(), //style.bright_foreground,
+ 268 => colors.terminal_ansi_black, //'Dim Background', non-standard color
+
+ _ => black(),
+ }
+}
+
+///Generates the rgb channels in [0, 5] for a given index into the 6x6x6 ANSI color cube
+///See: [8 bit ansi color](https://en.wikipedia.org/wiki/ANSI_escape_code#8-bit).
+///
+///Wikipedia gives a formula for calculating the index for a given color:
+///
+///index = 16 + 36 × r + 6 × g + b (0 ≤ r, g, b ≤ 5)
+///
+///This function does the reverse, calculating the r, g, and b components from a given index.
+fn rgb_for_index(i: &u8) -> (u8, u8, u8) {
+ debug_assert!((&16..=&231).contains(&i));
+ let i = i - 16;
+ let r = (i - (i % 36)) / 36;
+ let g = ((i % 36) - (i % 6)) / 6;
+ let b = (i % 36) % 6;
+ (r, g, b)
+}
+
+fn rgba_color(r: u8, g: u8, b: u8) -> Hsla {
+ Rgba {
+ r: (r as f32 / 255.) as f32,
+ g: (g as f32 / 255.) as f32,
+ b: (b as f32 / 255.) as f32,
+ a: 1.,
+ }
+ .into()
+}
+
+#[cfg(test)]
+mod tests {
+ use crate::terminal_element::rgb_for_index;
+
+ #[test]
+ fn test_rgb_for_index() {
+ //Test every possible value in the color cube
+ for i in 16..=231 {
+ let (r, g, b) = rgb_for_index(&(i as u8));
+ assert_eq!(i, 16 + 36 * r + 6 * g + b);
+ }
+ }
+}