Change summary
gpui/src/platform/mac/renderer.rs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
Detailed changes
@@ -32,7 +32,7 @@ pub struct Renderer {
instances: metal::Buffer,
}
-struct PathStencil {
+struct PathSprite {
layer_id: usize,
atlas_id: usize,
sprite: shaders::GPUISprite,
@@ -128,7 +128,7 @@ impl Renderer {
scene: &Scene,
offset: &mut usize,
drawable_size: Vector2F,
- ) -> Vec<PathStencil> {
+ ) -> Vec<PathSprite> {
let mut stencils = Vec::new();
let mut vertices = Vec::<shaders::GPUIPathVertex>::new();
let mut current_atlas_id = None;
@@ -137,7 +137,7 @@ impl Renderer {
// Push a PathStencil struct for use later when sampling from the atlas as we draw the content of the layers
let size = path.bounds.size().ceil().to_i32();
let (atlas_id, atlas_origin) = self.path_stencils.allocate(size).unwrap();
- stencils.push(PathStencil {
+ stencils.push(PathSprite {
layer_id,
atlas_id,
sprite: shaders::GPUISprite {