crates/gpui/src/platform/blade/shaders.wgsl 🔗 @@ -483,7 +483,7 @@ fn fs_underline(input: UnderlineVarying) -> @location(0) vec4<f32> { let underline = b_underlines[input.underline_id]; if ((underline.wavy & 0xFFu) == 0u) { - return vec4<f32>(0.0); + return blend_color(input.color, input.color.a); } let half_thickness = underline.thickness * 0.5; @@ -497,7 +497,7 @@ fn fs_underline(input: UnderlineVarying) -> @location(0) vec4<f32> { let distance_from_top_border = distance_in_pixels - half_thickness; let distance_from_bottom_border = distance_in_pixels + half_thickness; let alpha = saturate(0.5 - max(-distance_from_bottom_border, distance_from_top_border)); - return blend_color(input.color, alpha); + return blend_color(input.color, alpha * input.color.a); } // --- monochrome sprites --- //