Cargo.lock 🔗
@@ -7925,6 +7925,7 @@ name = "theme"
version = "0.1.0"
dependencies = [
"anyhow",
+ "color",
"fs",
"gpui",
"indexmap 1.9.3",
Nate Butler created
Cargo.lock | 1
crates/color/src/color.rs | 57 +++++++++++++++++++++++++++++++++++-----
crates/theme/Cargo.toml | 1
crates/theme/src/theme.rs | 7 +++++
4 files changed, 58 insertions(+), 8 deletions(-)
@@ -7925,6 +7925,7 @@ name = "theme"
version = "0.1.0"
dependencies = [
"anyhow",
+ "color",
"fs",
"gpui",
"indexmap 1.9.3",
@@ -88,25 +88,28 @@ pub struct Color {
}
impl Color {
- /// Creates a new [`Color`]
- pub fn new(hue: f32, saturation: f32, lightness: f32) -> Self {
- let hsl = hsl(hue, saturation, lightness);
-
- Self { value: hsl.into() }
- }
-
/// Creates a new [`Color`] with an alpha value.
- pub fn from_hsla(hue: f32, saturation: f32, lightness: f32, alpha: f32) -> Self {
+ pub fn new(hue: f32, saturation: f32, lightness: f32, alpha: f32) -> Self {
Self {
value: Hsla::new(hue, saturation, lightness, alpha),
}
}
+ /// Creates a new [`Color`] with an alpha value of `1.0`.
+ pub fn hsl(hue: f32, saturation: f32, lightness: f32) -> Self {
+ Self::new(hue, saturation, lightness, 1.0)
+ }
+
/// Returns the [`palette::Hsla`] value of this color.
pub fn value(&self) -> Hsla {
self.value
}
+ /// Returns a set of states for this color.
+ pub fn states(&self, is_light: bool) -> ColorStates {
+ states_for_color(*self, is_light)
+ }
+
/// Mixes this color with another [`palette::Hsl`] color at the given `mix_ratio`.
pub fn mix(&self, other: Hsl, mix_ratio: f32) -> Self {
let mixed = self.value.mix(other.into(), mix_ratio);
@@ -116,3 +119,41 @@ impl Color {
}
}
}
+
+/// A set of colors for different states of an element.
+#[derive(Debug, Copy, Clone)]
+pub struct ColorStates {
+ /// The default color.
+ pub default: Color,
+ /// The color when the mouse is hovering over the element.
+ pub hover: Color,
+ /// The color when the mouse button is held down on the element.
+ pub active: Color,
+ /// The color when the element is focused with the keyboard.
+ pub focused: Color,
+ /// The color when the element is disabled.
+ pub disabled: Color,
+}
+
+/// Returns a set of colors for different states of an element.
+///
+/// todo!("Test and improve this function")
+pub fn states_for_color(color: Color, is_light: bool) -> ColorStates {
+ let hover_lightness = if is_light { 0.9 } else { 0.1 };
+ let active_lightness = if is_light { 0.8 } else { 0.2 };
+ let focused_lightness = if is_light { 0.7 } else { 0.3 };
+ let disabled_lightness = if is_light { 0.6 } else { 0.5 };
+
+ let hover = color.mix(hsl(0.0, 0.0, hover_lightness), 0.1);
+ let active = color.mix(hsl(0.0, 0.0, active_lightness), 0.1);
+ let focused = color.mix(hsl(0.0, 0.0, focused_lightness), 0.1);
+ let disabled = color.mix(hsl(0.0, 0.0, disabled_lightness), 0.1);
+
+ ColorStates {
+ default: color,
+ hover,
+ active,
+ focused,
+ disabled,
+ }
+}
@@ -34,6 +34,7 @@ story = { path = "../story", optional = true }
toml.workspace = true
uuid.workspace = true
util = { path = "../util" }
+color = {path = "../color"}
itertools = { version = "0.11.0", optional = true }
[dev-dependencies]
@@ -147,3 +147,10 @@ pub fn color_alpha(color: Hsla, alpha: f32) -> Hsla {
color.a = alpha;
color
}
+
+pub fn to_gpui_hsla(color: color::Color) -> gpui::Hsla {
+ let hsla = color.value();
+ let hue: f32 = hsla.hue.into();
+
+ gpui::hsla(hue / 360.0, hsla.saturation, hsla.lightness, hsla.alpha)
+}