@@ -1,6 +1,6 @@
use crate::{
- AvailableSpace, BorrowWindow, Bounds, ElementId, LayoutId, Pixels, Point, Size, ViewContext,
- WindowContext,
+ arena::ArenaRef, AvailableSpace, BorrowWindow, Bounds, ElementId, LayoutId, Pixels, Point,
+ Size, ViewContext, WindowContext, FRAME_ARENA,
};
use derive_more::{Deref, DerefMut};
pub(crate) use smallvec::SmallVec;
@@ -405,7 +405,7 @@ where
}
}
-pub struct AnyElement(Box<dyn ElementObject>);
+pub struct AnyElement(ArenaRef<dyn ElementObject>);
impl AnyElement {
pub fn new<E>(element: E) -> Self
@@ -413,15 +413,18 @@ impl AnyElement {
E: 'static + Element,
E::State: Any,
{
- AnyElement(Box::new(Some(DrawableElement::new(element))) as Box<dyn ElementObject>)
+ let element =
+ FRAME_ARENA.with_borrow_mut(|arena| arena.alloc(Some(DrawableElement::new(element))));
+ let element = unsafe { element.map(|element| element as &mut dyn ElementObject) };
+ AnyElement(element)
}
pub fn layout(&mut self, cx: &mut WindowContext) -> LayoutId {
- self.0.layout(cx)
+ unsafe { self.0.get_mut() }.layout(cx)
}
pub fn paint(&mut self, cx: &mut WindowContext) {
- self.0.paint(cx)
+ unsafe { self.0.get_mut() }.paint(cx)
}
/// Initializes this element and performs layout within the given available space to determine its size.
@@ -430,7 +433,7 @@ impl AnyElement {
available_space: Size<AvailableSpace>,
cx: &mut WindowContext,
) -> Size<Pixels> {
- self.0.measure(available_space, cx)
+ unsafe { self.0.get_mut() }.measure(available_space, cx)
}
/// Initializes this element and performs layout in the available space, then paints it at the given origin.
@@ -440,16 +443,11 @@ impl AnyElement {
available_space: Size<AvailableSpace>,
cx: &mut WindowContext,
) {
- self.0.draw(origin, available_space, cx)
- }
-
- /// Converts this `AnyElement` into a trait object that can be stored and manipulated.
- pub fn into_any(self) -> AnyElement {
- AnyElement::new(self)
+ unsafe { self.0.get_mut() }.draw(origin, available_space, cx)
}
pub fn inner_id(&self) -> Option<ElementId> {
- self.0.element_id()
+ unsafe { self.0.get() }.element_id()
}
}
@@ -480,6 +478,10 @@ impl IntoElement for AnyElement {
fn into_element(self) -> Self::Element {
self
}
+
+ fn into_any_element(self) -> AnyElement {
+ self
+ }
}
/// The empty element, which renders nothing.
@@ -27,6 +27,7 @@ use smallvec::SmallVec;
use std::{
any::{Any, TypeId},
borrow::{Borrow, BorrowMut, Cow},
+ cell::RefCell,
fmt::Debug,
future::Future,
hash::{Hash, Hasher},
@@ -97,6 +98,10 @@ struct FocusEvent {
slotmap::new_key_type! { pub struct FocusId; }
+thread_local! {
+ pub static FRAME_ARENA: RefCell<Arena> = RefCell::new(Arena::default());
+}
+
impl FocusId {
/// Obtains whether the element associated with this handle is currently focused.
pub fn is_focused(&self, cx: &WindowContext) -> bool {
@@ -272,7 +277,6 @@ pub(crate) struct ElementStateBox {
pub(crate) struct Frame {
focus: Option<FocusId>,
- arena: Arena,
pub(crate) element_states: FxHashMap<GlobalElementId, ElementStateBox>,
mouse_listeners: FxHashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
pub(crate) dispatch_tree: DispatchTree,
@@ -287,7 +291,6 @@ impl Frame {
fn new(dispatch_tree: DispatchTree) -> Self {
Frame {
focus: None,
- arena: Arena::default(),
element_states: FxHashMap::default(),
mouse_listeners: FxHashMap::default(),
dispatch_tree,
@@ -302,7 +305,6 @@ impl Frame {
fn clear(&mut self) {
self.element_states.clear();
self.mouse_listeners.values_mut().for_each(Vec::clear);
- self.arena.clear();
self.dispatch_tree.clear();
self.depth_map.clear();
}
@@ -827,11 +829,13 @@ impl<'a> WindowContext<'a> {
mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
) {
let order = self.window.next_frame.z_index_stack.clone();
- let handler = self.window.next_frame.arena.alloc(
- move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
- handler(event.downcast_ref().unwrap(), phase, cx)
- },
- );
+ let handler = FRAME_ARENA.with_borrow_mut(|arena| {
+ arena.alloc(
+ move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
+ handler(event.downcast_ref().unwrap(), phase, cx)
+ },
+ )
+ });
let handler = unsafe { handler.map(|handler| handler as _) };
self.window
.next_frame
@@ -851,13 +855,13 @@ impl<'a> WindowContext<'a> {
&mut self,
listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
) {
- let listener = self.window.next_frame.arena.alloc(
- move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
+ let listener = FRAME_ARENA.with_borrow_mut(|arena| {
+ arena.alloc(move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
if let Some(event) = event.downcast_ref::<Event>() {
listener(event, phase, cx)
}
- },
- );
+ })
+ });
let listener = unsafe { listener.map(|handler| handler as _) };
self.window.next_frame.dispatch_tree.on_key_event(listener);
}
@@ -873,7 +877,7 @@ impl<'a> WindowContext<'a> {
action_type: TypeId,
listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
) {
- let listener = self.window.next_frame.arena.alloc(listener);
+ let listener = FRAME_ARENA.with_borrow_mut(|arena| arena.alloc(listener));
let listener = unsafe { listener.map(|handler| handler as _) };
self.window
.next_frame
@@ -1273,17 +1277,20 @@ impl<'a> WindowContext<'a> {
self.window.platform_window.clear_input_handler();
self.window.layout_engine.as_mut().unwrap().clear();
self.window.next_frame.clear();
+ FRAME_ARENA.with_borrow_mut(|arena| arena.clear());
let root_view = self.window.root_view.take().unwrap();
self.with_z_index(0, |cx| {
cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
for (action_type, action_listeners) in &cx.app.global_action_listeners {
for action_listener in action_listeners.iter().cloned() {
- let listener = cx.window.next_frame.arena.alloc(
- move |action: &dyn Any, phase, cx: &mut WindowContext<'_>| {
- action_listener(action, phase, cx)
- },
- );
+ let listener = FRAME_ARENA.with_borrow_mut(|arena| {
+ arena.alloc(
+ move |action: &dyn Any, phase, cx: &mut WindowContext<'_>| {
+ action_listener(action, phase, cx)
+ },
+ )
+ });
let listener = unsafe { listener.map(|listener| listener as _) };
cx.window
.next_frame