remove unused

Junkui Zhang created

Change summary

crates/gpui/src/platform/windows/platform.rs | 2 --
crates/gpui/src/platform/windows/window.rs   | 1 -
2 files changed, 3 deletions(-)

Detailed changes

crates/gpui/src/platform/windows/platform.rs 🔗

@@ -34,7 +34,6 @@ pub(crate) struct WindowsPlatform {
     state: RefCell<WindowsPlatformState>,
     raw_window_handles: RwLock<SmallVec<[HWND; 4]>>,
     // The below members will never change throughout the entire lifecycle of the app.
-    // gpu_context: BladeContext,
     directx_devices: DirectXDevices,
     icon: HICON,
     main_receiver: flume::Receiver<Runnable>,
@@ -112,7 +111,6 @@ impl WindowsPlatform {
         let icon = load_icon().unwrap_or_default();
         let state = RefCell::new(WindowsPlatformState::new());
         let raw_window_handles = RwLock::new(SmallVec::new());
-        // let gpu_context = BladeContext::new().context("Unable to init GPU context")?;
         let directx_devices = DirectXDevices::new().context("Unable to init directx devices.")?;
         let windows_version = WindowsVersion::new().context("Error retrieve windows version")?;
 

crates/gpui/src/platform/windows/window.rs 🔗

@@ -475,7 +475,6 @@ impl rwh::HasDisplayHandle for WindowsWindow {
 
 impl Drop for WindowsWindow {
     fn drop(&mut self) {
-        // self.0.state.borrow_mut().renderer.destroy();
         // clone this `Rc` to prevent early release of the pointer
         let this = self.0.clone();
         self.0