@@ -34,7 +34,6 @@ pub(crate) struct WindowsPlatform {
state: RefCell<WindowsPlatformState>,
raw_window_handles: RwLock<SmallVec<[HWND; 4]>>,
// The below members will never change throughout the entire lifecycle of the app.
- // gpu_context: BladeContext,
directx_devices: DirectXDevices,
icon: HICON,
main_receiver: flume::Receiver<Runnable>,
@@ -112,7 +111,6 @@ impl WindowsPlatform {
let icon = load_icon().unwrap_or_default();
let state = RefCell::new(WindowsPlatformState::new());
let raw_window_handles = RwLock::new(SmallVec::new());
- // let gpu_context = BladeContext::new().context("Unable to init GPU context")?;
let directx_devices = DirectXDevices::new().context("Unable to init directx devices.")?;
let windows_version = WindowsVersion::new().context("Error retrieve windows version")?;
@@ -475,7 +475,6 @@ impl rwh::HasDisplayHandle for WindowsWindow {
impl Drop for WindowsWindow {
fn drop(&mut self) {
- // self.0.state.borrow_mut().renderer.destroy();
// clone this `Rc` to prevent early release of the pointer
let this = self.0.clone();
self.0