crates/gpui2/src/scene.rs 🔗
@@ -43,10 +43,6 @@ impl Default for SceneBuilder {
}
impl SceneBuilder {
- pub fn new() -> SceneBuilder {
- SceneBuilder::default()
- }
-
pub fn build(&mut self) -> Scene {
// Map each layer id to a float between 0. and 1., with 1. closer to the viewer.
let mut layer_z_values = vec![0.; self.layers_by_order.len()];