@@ -2081,16 +2081,13 @@ impl Workspace {
None => bounding_box.center(),
};
- // currently there's a small gap between panes, so we can't just look "1px to the left"
- // instead of trying to calcuate this exactly, we assume it'll always be smaller than
- // "pane_gap" pixels (and that no-one uses panes smaller in any dimension than pane_gap).
- let pane_gap = 20.;
+ let distance_to_next = theme::current(cx).workspace.pane_divider.width + 1.;
let target = match direction {
- SplitDirection::Left => vec2f(bounding_box.origin_x() - pane_gap, center.y()),
- SplitDirection::Right => vec2f(bounding_box.max_x() + pane_gap, center.y()),
- SplitDirection::Up => vec2f(center.x(), bounding_box.origin_y() - pane_gap),
- SplitDirection::Down => vec2f(center.x(), bounding_box.max_y() + pane_gap),
+ SplitDirection::Left => vec2f(bounding_box.origin_x() - distance_to_next, center.y()),
+ SplitDirection::Right => vec2f(bounding_box.max_x() + distance_to_next, center.y()),
+ SplitDirection::Up => vec2f(center.x(), bounding_box.origin_y() - distance_to_next),
+ SplitDirection::Down => vec2f(center.x(), bounding_box.max_y() + distance_to_next),
};
if let Some(pane) = self.center.pane_at_pixel_position(target) {