Change summary
gpui/src/platform/mac/shaders/shaders.metal | 14 ++++++++++----
zed/src/workspace/pane.rs | 2 +-
2 files changed, 11 insertions(+), 5 deletions(-)
Detailed changes
@@ -81,11 +81,17 @@ fragment float4 quad_fragment(
float2 rounded_edge_to_point = abs(center_to_point) - half_size + input.corner_radius;
float distance = length(max(0., rounded_edge_to_point)) + min(0., max(rounded_edge_to_point.x, rounded_edge_to_point.y)) - input.corner_radius;
- float border_width = 0.;
- if (edge_to_point.x > edge_to_point.y) {
- border_width = center_to_point.x <= 0. ? input.border_left : input.border_right;
+ float vertical_border = center_to_point.x <= 0. ? input.border_left : input.border_right;
+ float horizontal_border = center_to_point.y <= 0. ? input.border_top : input.border_bottom;
+ float2 inset_size = half_size - input.corner_radius - float2(vertical_border, horizontal_border);
+ float2 point_to_inset_corner = abs(center_to_point) - inset_size;
+ float border_width;
+ if (point_to_inset_corner.x < 0. && point_to_inset_corner.y < 0.) {
+ border_width = 0.;
+ } else if (point_to_inset_corner.y > point_to_inset_corner.x) {
+ border_width = horizontal_border;
} else {
- border_width = center_to_point.y <= 0. ? input.border_top : input.border_bottom;
+ border_width = vertical_border;
}
float4 color;
@@ -173,7 +173,7 @@ impl Pane {
ctx.emit(Event::Split(direction));
}
- fn render_tabs<'a>(&self, app: &AppContext) -> ElementBox {
+ fn render_tabs(&self, app: &AppContext) -> ElementBox {
let settings = smol::block_on(self.settings.read());
let border_color = ColorU::from_u32(0xdbdbdcff);